
Bel'Veth
Hardest matchups for Bel'Veth in Jungle (Emerald, patch 16.20):
Elise,
Rammus,
Wukong. Easiest:
Locke,
Jayce,
Pantheon.
Try it in a draftCountersPower curvesIn the tier listWho wins into Bel'VethOn the pro tier list
Bel'Veth on patch 16.22
- Jungle52.1%#6 of 74S6,725 games
- steady since 16.21
Bel'Veth’s main role on patch 16.22 is Jungle: a 52.1% win rate across 6,725 Emerald games, #6 of 74 Jungle champions on the tier list (grade S), picked in 2.7% of games. Since patch 16.21, Bel'Veth Jungle has not moved by more than chance explains: 0.2 points across 39,274 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Jungle98% of its games | A | 50.8%50.8% raw ±0.7 | 17,422 | 2.5%4.2% banned | 52.7%45.2% first time |
| Top1% of its games | too few games | 49.7%47.5% raw ±9.0 | 118 | 0.0%4.2% banned | 51.4%47.2% first time |
| Mid0% of its games | too few games | 50.0%50.6% raw ±10.9 | 81 | 0.0%4.2% banned | 51.5%47.6% first time |
| Support0% of its games | too few games | 48.8%30.0% raw ±12.7 | 60 | 0.0%4.3% banned | 51.4%46.8% first time |
| Bot0% of its games | too few games | 50.1%60.0% raw ±31.0 | 10 | 0.0%4.2% banned | 51.5%47.4% first time |
Matchups
Every matchupHow to read this
Bel'Veth’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Bel'Veth, the part not explained by either champion’s strength.
Hardest for Bel'Veth
Lane leads and team bans
What Bel'Veth’s team bans
Champions a team bans more often when it has Bel'Veth than the other team does in the same games (122,315 games). The other team banned before Bel'Veth was picked, so the gap is the ban spent because Bel'Veth was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Bel'Veth is built in this lane, most common first, with the items those builds finish and how they win.
- On-hit


53.3%15,983 games - Crit


54.6%1,461 games - AD bruiser


54.0%62 games - Lethality


53.0%14 games - AP burst


53.1%4 games
Runes and summoner spells
How to read this
How Bel'Veth does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
18,840 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Smite50.7%18,450 games · 98% pick rate · the usual choiceRecommended
Keystones

Conqueror + Inspiration50.3%2,974 games · 16% pick rate · same players: +0.3 pts vs the usualRecommended
Lethal Tempo + Inspiration50.7%7,331 games · 39% pick rate · the usual choice
Press the Attack + Inspiration51.3%7,100 games · 38% pick rate · same players: −0.4 pts vs the usual
Minor runes with Conqueror
Triumph49.9%100% take it
Legend: Alacrity49.8%95% take it
Legend: Bloodline50.9%4.7% take it
Coup de Grace49.9%90% take it
Last Stand46.5%5.7% take it
Cut Down54.3%4.2% take it
Cash Back51.0%28% take it
Triple Tonic52.7%19% take it
Magical Footwear49.9%72% take it
Cosmic Insight49.8%70% take it
Biscuit Delivery49.3%11% take it
- Adaptive Force50.8%89% take it
- Attack Speed49.6%11% take it
- Adaptive Force50.7%98% take it
- Health52.6%23% take it
- Health Scaling50.0%73% take it
- Tenacity and Slow Resist51.2%4.1% take it
These numbers describe, they do not prove. Each rate is Bel'Veth’s record when its player chose that option, pulled toward Bel'Veth’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Bel'Veth does when built that way.
The learning curve
Champion pool
On a first game Bel'Veth wins 47.8%; in the hands of players with the most mastery on it, 53.5%. That gap ranks it 66 of 173 for how much practice pays. It crosses 50% at about 16K mastery points.
Pro play
On the pro tier list
Bel'Veth in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Jungle | 50.0%1W 1L | 0%0% in any lane | 100% counter | +335 gold | — |
How much knowing Bel'Veth pays
Players on their Mastery band win 5.7 points more on Bel'Veth than first-timers do: #66 of 173 champions for how much mastery pays.
At 300k+ mastery points, Bel'Veth players win 53.5%: #12 of 173 champions for where mastery ends up. The fitted curve levels off at about 54.0%, and is half-way up by ~20K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Bel'Veth ranked-play summary
Most similar champions: Kindred, Vi, Graves.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.