Fighter

Bel'Veth

Hardest matchups for Bel'Veth in Jungle (Emerald, patch 16.20): Elise, Rammus, Wukong. Easiest: Locke, Jayce, Pantheon.

Try it in a draftCountersPower curvesIn the tier listWho wins into Bel'VethOn the pro tier list

Bel'Veth on patch 16.22

  • Jungle52.1%#6 of 74S6,725 games
  • steady since 16.21

Bel'Veth’s main role on patch 16.22 is Jungle: a 52.1% win rate across 6,725 Emerald games, #6 of 74 Jungle champions on the tier list (grade S), picked in 2.7% of games. Since patch 16.21, Bel'Veth Jungle has not moved by more than chance explains: 0.2 points across 39,274 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle98% of its gamesA50.8%50.8% raw ±0.717,4222.5%4.2% banned52.7%45.2% first time
Top1% of its gamestoo few games49.7%47.5% raw ±9.01180.0%4.2% banned51.4%47.2% first time
Mid0% of its gamestoo few games50.0%50.6% raw ±10.9810.0%4.2% banned51.5%47.6% first time
Support0% of its gamestoo few games48.8%30.0% raw ±12.7600.0%4.3% banned51.4%46.8% first time
Bot0% of its gamestoo few games50.1%60.0% raw ±31.0100.0%4.2% banned51.5%47.4% first time
How to read this

Bel'Veth’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Bel'Veth, the part not explained by either champion’s strength.

Lane leads and team bans

What Bel'Veth’s team bans

Champions a team bans more often when it has Bel'Veth than the other team does in the same games (122,315 games). The other team banned before Bel'Veth was picked, so the gap is the ban spent because Bel'Veth was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Bel'Veth is built in this lane, most common first, with the items those builds finish and how they win.

  • On-hitKraken SlayerBlade of The Ruined KingDeath's Dance53.3%15,983 games
  • CritYun Tal WildarrowsKraken SlayerImmortal Shieldbow54.6%1,461 games
  • AD bruiserGuinsoo's RagebladeHullbreakerDeath's Dance54.0%62 games
  • LethalityHubrisThe CollectorLord Dominik's Regards53.0%14 games
  • AP burstShadowflameNashor's ToothLich Bane53.1%4 games

Runes and summoner spells

How to read this

How Bel'Veth does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

18,840 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite50.7% · 18,450 games
KeystoneConquerorInspirationConquerorPrecision + Inspiration · 50.3%
RunesTriumphLegend: AlacrityCoup de GraceCash BackTriple TonicTriumph · Legend: Alacrity · Coup de Grace · Cash Back · Triple TonicShards: Adaptive Force · Adaptive Force · Health
BuildMosstomper SeedlingHealth PotionStart: Mosstomper Seedling + Health Potion · 55.4%Kraken SlayerBlade of The Ruined KingKey items: Kraken Slayer → Blade of The Ruined King · 53.5%Mercury's TreadsBoots: Mercury's Treads · 57.3%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite50.7%18,450 games · 98% pick rate · the usual choiceRecommended

Keystones

  • ConquerorInspirationConqueror + Inspiration50.3%2,974 games · 16% pick rate · same players: +0.3 pts vs the usualRecommended
  • Lethal TempoInspirationLethal Tempo + Inspiration50.7%7,331 games · 39% pick rate · the usual choice
  • Press the AttackInspirationPress the Attack + Inspiration51.3%7,100 games · 38% pick rate · same players: −0.4 pts vs the usual

Minor runes with Conqueror

Row 1
  • Triumph49.9%100% take it
Row 2
  • Legend: Alacrity49.8%95% take it
  • Legend: Bloodline50.9%4.7% take it
Row 3
  • Coup de Grace49.9%90% take it
  • Last Stand46.5%5.7% take it
  • Cut Down54.3%4.2% take it
Secondary: Inspiration
  • Cash Back51.0%28% take it
  • Triple Tonic52.7%19% take it
  • Magical Footwear49.9%72% take it
  • Cosmic Insight49.8%70% take it
  • Biscuit Delivery49.3%11% take it
Shard row 1
  • Adaptive Force50.8%89% take it
  • Attack Speed49.6%11% take it
Shard row 2
  • Adaptive Force50.7%98% take it
Shard row 3
  • Health52.6%23% take it
  • Health Scaling50.0%73% take it
  • Tenacity and Slow Resist51.2%4.1% take it

These numbers describe, they do not prove. Each rate is Bel'Veth’s record when its player chose that option, pulled toward Bel'Veth’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Bel'Veth does when built that way.

Champions like Bel'Veth

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Bel'Veth wins 47.8%; in the hands of players with the most mastery on it, 53.5%. That gap ranks it 66 of 173 for how much practice pays. It crosses 50% at about 16K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 52%Casual
  4. 53%Experienced
  5. 54%Advanced
  6. 54%Mastery

Pro play

On the pro tier list

Bel'Veth in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle50.0%1W 1L0%0% in any lane100% counter+335 gold—

How much knowing Bel'Veth pays

Players on their Mastery band win 5.7 points more on Bel'Veth than first-timers do: #66 of 173 champions for how much mastery pays.

At 300k+ mastery points, Bel'Veth players win 53.5%: #12 of 173 champions for where mastery ends up. The fitted curve levels off at about 54.0%, and is half-way up by ~20K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 54.0%First Time (<5k MP): 47.81% over 54,057 seatsNewbie (5k-20k MP): 49.33% over 76,293 seatsCasual (20k-50k MP): 51.59% over 74,094 seatsExperienced (50k-150k MP): 52.68% over 97,698 seatsAdvanced (150k-300k MP): 53.97% over 52,998 seatsMastery (> 300k MP): 53.51% over 92,719 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Bel'Veth ranked-play summary

Most similar champions: Kindred, Vi, Graves.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Bel'Veth Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.