Mage · Support

Xerath

Hardest matchups for Xerath in Mid (Emerald, patch 16.20): Talon, Fizz, Locke. Easiest: Ezreal, Lucian, Mel.

Try it in a draftCountersPower curvesIn the tier listWho wins into XerathOn the pro tier list

Xerath on patch 16.22

  • Mid51.1%#16 of 91A9,844 games
  • Support49.0%#48 of 77C8,106 games
  • steady since 16.21

Xerath’s main role on patch 16.22 is Mid: a 51.1% win rate across 9,844 Emerald games, #16 of 91 Mid champions on the tier list (grade A), picked in 3.9% of games. Xerath is also played Support: a 49.0% win rate across 8,106 games, #48 of 77. Since patch 16.21, Xerath Mid has not moved by more than chance explains: 0.8 points across 63,151 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid52% of its gamesA50.8%50.8% raw ±0.531,9174.5%8.9% banned52.3%47.0% first time
Support38% of its gamesC48.4%48.3% raw ±0.623,7373.4%8.9% banned50.3%45.8% first time
Bot9% of its gamesS52.3%52.6% raw ±1.35,8140.8%9.0% banned52.6%50.3% first time
Top0% of its gamestoo few games49.4%46.8% raw ±6.42350.0%9.0% banned51.3%47.6% first time
Jungle0% of its gamestoo few games49.7%14.3% raw ±37.070.0%8.9% banned—
How to read this

Xerath’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Xerath, the part not explained by either champion’s strength.

Lane leads and team bans

What Xerath’s team bans

Champions a team bans more often when it has Xerath than the other team does in the same games (220,319 games). The other team banned before Xerath was picked, so the gap is the ban spent because Xerath was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Xerath is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstLuden's EchoShadowflameRabadon's Deathcap52.3%30,342 games
  • AP sustainedLuden's EchoLiandry's TormentRylai's Crystal Scepter51.4%637 games
  • Mana stackArchangel's StaffLuden's EchoShadowflame51.7%187 games
  • EnchanterImperial MandateShurelya's BattlesongHorizon Focus52.4%2 games
  • CritHexoptics C44Yun Tal WildarrowsRabadon's Deathcap52.2%1 games

Runes and summoner spells

How to read this

How Xerath does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

34,186 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport50.3% · 25,826 games
KeystoneArcane CometInspirationArcane CometSorcery + Inspiration · 50.9%
RunesManaflow BandTranscendenceScorchMagical FootwearBiscuit DeliveryManaflow Band · Transcendence · Scorch · Magical Footwear · Biscuit DeliveryShards: Attack Speed · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 52.4%Luden's EchoHorizon FocusKey items: Luden's Echo → Horizon Focus · 52.0%Sorcerer's ShoesBoots: Sorcerer's Shoes · 52.6%
Every option, with its numbers

Summoner spells

  • FlashTeleportFlash + Teleport50.3%25,826 games · 76% pick rate · the usual choiceRecommended
  • FlashGhostFlash + Ghost55.5%781 games · 2.3% pick rate · same players: −0.4 pts vs the usualRare: not recommended
  • FlashBarrierFlash + Barrier52.3%5,420 games · 16% pick rate · same players: −0.5 pts vs the usual
  • ExhaustFlashExhaust + Flash49.4%1,284 games · 3.8% pick rate · same players: −2.0 pts vs the usualRare: not recommended

Keystones

  • Arcane CometInspirationArcane Comet + Inspiration50.9%4,875 games · 14% pick rate · same players: +0.9 pts vs the usualRecommended
  • Arcane CometDominationArcane Comet + Domination50.8%1,627 games · 4.8% pick rate · same players: +0.4 pts vs the usualRare: not recommended
  • Arcane CometPrecisionArcane Comet + Precision50.6%20,699 games · 61% pick rate · the usual choice
  • First StrikeSorceryFirst Strike + Sorcery51.2%5,062 games · 15% pick rate · same players: −0.3 pts vs the usual

Minor runes with Arcane Comet

Row 1
  • Manaflow Band50.7%95% take it
  • Axiom Arcanist50.7%4.9% take it
Row 2
  • Transcendence50.5%90% take it
  • Absolute Focus53.2%9.3% take it
Row 3
  • Scorch50.6%93% take it
  • Gathering Storm52.2%7.2% take it
Secondary: Inspiration
  • Biscuit Delivery50.6%60% take it
  • Magical Footwear53.8%10% take it
  • Cosmic Insight50.5%76% take it
  • Cash Back51.4%31% take it
  • Triple Tonic50.2%21% take it
Shard row 1
  • Attack Speed51.6%11% take it
  • Adaptive Force50.6%88% take it
Shard row 2
  • Adaptive Force50.8%99% take it
Shard row 3
  • Health51.3%16% take it
  • Health Scaling50.7%83% take it

These numbers describe, they do not prove. Each rate is Xerath’s record when its player chose that option, pulled toward Xerath’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Xerath does when built that way.

Champions like Xerath

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Xerath wins 48.1%; in the hands of players with the most mastery on it, 52.7%. That gap ranks it 98 of 173 for how much practice pays. It crosses 50% at about 24K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Xerath in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot49.7%7W 9L1%1% in any lane63% counter−260 gold—
Mid49.8%3W 4L0%1% in any lane100% counter−400 gold—

How much knowing Xerath pays

Players on their Mastery band win 4.6 points more on Xerath than first-timers do: #98 of 173 champions for how much mastery pays.

At 300k+ mastery points, Xerath players win 52.7%: #66 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.0%, and is half-way up by ~40K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.0%First Time (<5k MP): 48.11% over 127,903 seatsNewbie (5k-20k MP): 49.25% over 259,583 seatsCasual (20k-50k MP): 50.39% over 287,396 seatsExperienced (50k-150k MP): 51.44% over 380,562 seatsAdvanced (150k-300k MP): 52.18% over 206,419 seatsMastery (> 300k MP): 52.68% over 342,626 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Xerath Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.