Fighter · Assassin

Yone

Hardest matchups for Yone in Top (Emerald, patch 16.20): Zilean, Vex, Zed. Easiest: Smolder, Corki, Nidalee.

Try it in a draftCountersPower curvesIn the tier listWho wins into YoneOn the pro tier list

Yone on patch 16.22

  • Top48.7%#86 of 103C19,518 games
  • Mid50.3%#38 of 91B19,442 games
  • steady since 16.21

Yone’s main role on patch 16.22 is Top: a 48.7% win rate across 19,518 Emerald games, #86 of 103 Top champions on the tier list (grade C), picked in 7.9% of games. Yone is also played Mid: a 50.3% win rate across 19,442 games, #38 of 91. Since patch 16.21, Yone Top has not moved by more than chance explains: 0.0 points across 154,380 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top49% of its gamesB49.9%49.9% raw ±0.464,6149.3%19.5% banned51.9%47.7% first time
Mid49% of its gamesB50.5%50.5% raw ±0.464,4499.2%19.5% banned52.6%47.7% first time
Bot2% of its gamesA51.0%51.5% raw ±2.12,1200.3%19.5% banned53.6%47.8% first time
Jungle1% of its gamestoo few games47.0%43.1% raw ±3.77080.1%19.5% banned50.1%47.0% first time
Support0% of its gamestoo few games47.7%36.5% raw ±7.01970.0%19.5% banned50.9%47.4% first time
How to read this

Yone’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Yone, the part not explained by either champion’s strength.

Lane leads and team bans

What Yone’s team bans

Champions a team bans more often when it has Yone than the other team does in the same games (557,297 games). The other team banned before Yone was picked, so the gap is the ban spent because Yone was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Yone is built in this lane, most common first, with the items those builds finish and how they win.

  • CritImmortal ShieldbowBlade of The Ruined KingInfinity Edge53.1%59,384 games
  • On-hitBlade of The Ruined KingKraken SlayerImmortal Shieldbow48.2%1,027 games
  • AD bruiserStridebreakerHeartsteelTitanic Hydra52.8%10 games
  • LethalityThe CollectorVoltaic CycloswordInfinity Edge52.9%1 games
  • TankRanduin's OmenThornmailHeartsteel53.0%1 games

Runes and summoner spells

How to read this

How Yone does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

69,600 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite49.6% · 22,807 games
KeystoneLethal TempoResolveLethal TempoPrecision + Resolve · 50.0%
RunesTriumphLegend: AlacrityLast StandShield BashBone PlatingTriumph · Legend: Alacrity · Last Stand · Shield Bash · Bone PlatingShards: Attack Speed · Adaptive Force · Health
BuildDoran's BowHealth PotionStart: Doran's Bow + Health Potion · 53.1%Immortal ShieldbowInfinity EdgeKey items: Immortal Shieldbow → Infinity Edge · 55.8%Berserker's GreavesBoots: Berserker's Greaves · 53.0%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier53.1%2,465 games · 3.5% pick rate · same players: +2.3 pts vs the usualRare: not recommended
  • FlashIgniteFlash + Ignite49.6%22,807 games · 33% pick rate · same players: +2.0 pts vs the usualRecommended
  • FlashTeleportFlash + Teleport49.0%6,451 games · 9.3% pick rate · same players: +0.3 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash50.2%37,690 games · 54% pick rate · the usual choice

Keystones

  • Fleet FootworkResolveFleet Footwork + Resolve50.1%3,103 games · 4.5% pick rate · same players: +1.0 pts vs the usualRare: not recommended
  • Lethal TempoResolveLethal Tempo + Resolve50.0%64,961 games · 93% pick rate · the usual choiceRecommended

Minor runes with Lethal Tempo

Row 1
  • Triumph51.5%17% take it
  • Absorb Life49.7%83% take it
Row 2
  • Legend: Alacrity50.0%99% take it
Row 3
  • Last Stand50.0%93% take it
  • Cut Down51.6%5.6% take it
Secondary: Resolve
  • Bone Plating50.7%38% take it
  • Shield Bash51.2%25% take it
  • Overgrowth49.5%69% take it
  • Second Wind49.6%59% take it
  • Unflinching51.9%5.2% take it
  • Revitalize48.8%2.8% take it
Shard row 1
  • Attack Speed50.0%100% take it
Shard row 2
  • Adaptive Force49.9%99% take it
Shard row 3
  • Health50.4%23% take it
  • Health Scaling49.8%76% take it

These numbers describe, they do not prove. Each rate is Yone’s record when its player chose that option, pulled toward Yone’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Yone does when built that way.

Champions like Yone

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Yone wins 47.1%; in the hands of players with the most mastery on it, 54.1%. That gap ranks it 40 of 173 for how much practice pays. It crosses 50% at about 71K mastery points.

  1. 47%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 51%Experienced
  5. 53%Advanced
  6. 54%Mastery

Pro play

On the pro tier list

Yone in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid50.3%85W 82L9%10% in any lane77% counter−47 gold—
Top50.3%12W 10L1%10% in any lane82% counter+578 gold—

How much knowing Yone pays

Players on their Mastery band win 7.0 points more on Yone than first-timers do: #40 of 173 champions for how much mastery pays.

At 300k+ mastery points, Yone players win 54.1%: #5 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 56.7% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.15% over 191,421 seatsNewbie (5k-20k MP): 47.84% over 452,520 seatsCasual (20k-50k MP): 48.68% over 663,007 seatsExperienced (50k-150k MP): 50.55% over 1,098,703 seatsAdvanced (150k-300k MP): 52.58% over 581,486 seatsMastery (> 300k MP): 54.14% over 663,178 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Yone ranked-play summary

Most similar champions: Yasuo, Sylas, Lux.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Yone Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.