Assassin

Talon

Hardest matchups for Talon in Jungle (Emerald, patch 16.20): Wukong, Rek'Sai, Rammus. Easiest: Locke, Brand, Ambessa.

Try it in a draftCountersPower curvesIn the tier listWho wins into TalonOn the pro tier list

Talon on patch 16.22

  • Jungle50.6%#26 of 74B11,571 games
  • Mid50.6%#32 of 91B4,353 games
  • steady since 16.21

Talon’s main role on patch 16.22 is Jungle: a 50.6% win rate across 11,571 Emerald games, #26 of 74 Jungle champions on the tier list (grade B), picked in 4.7% of games. Talon is also played Mid: a 50.6% win rate across 4,353 games, #32 of 91. Since patch 16.21, Talon Jungle has not moved by more than chance explains: 0.2 points across 62,838 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle73% of its gamesB50.5%50.5% raw ±0.538,6125.5%8.0% banned53.1%47.1% first time
Mid26% of its gamesA50.8%50.8% raw ±0.813,5301.9%7.9% banned52.4%47.6% first time
Top1% of its gamestoo few games49.5%48.7% raw ±4.15850.1%8.0% banned51.8%47.0% first time
Bot0% of its gamestoo few games50.4%55.4% raw ±11.4740.0%7.9% banned51.5%47.7% first time
Support0% of its gamestoo few games49.2%34.7% raw ±14.0490.0%8.1% banned51.6%47.0% first time
How to read this

Talon’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Talon, the part not explained by either champion’s strength.

Lane leads and team bans

What Talon’s team bans

Champions a team bans more often when it has Talon than the other team does in the same games (234,798 games). The other team banned before Talon was picked, so the gap is the ban spent because Talon was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Talon is built in this lane, most common first, with the items those builds finish and how they win.

  • LethalityUmbral GlaiveVoltaic CycloswordBastionbreaker51.2%39,568 games
  • AD bruiserEclipseBlack CleaverDeath's Dance49.8%622 games
  • CritLord Dominik's RegardsVoltaic CycloswordUmbral Glaive50.7%89 games
  • Mana stackManamuneYoumuu's GhostbladeHubris51.3%1 games

Runes and summoner spells

How to read this

How Talon does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

41,955 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite50.4% · 40,802 games
KeystoneFleet FootworkInspirationFleet FootworkPrecision + Inspiration · 51.1%
RunesTriumphLegend: AlacrityCoup de GraceMagical FootwearCosmic InsightTriumph · Legend: Alacrity · Coup de Grace · Magical Footwear · Cosmic InsightShards: Adaptive Force · Adaptive Force · Health Scaling
BuildScorchclaw PupStart: Scorchclaw Pup · 53.6%Umbral GlaiveBastionbreakerKey items: Umbral Glaive → Bastionbreaker · 51.6%Boots of SwiftnessBoots: Boots of Swiftness · 52.8%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite50.4%40,802 games · 97% pick rate · the usual choiceRecommended
  • SmiteIgniteSmite + Ignite50.1%1,114 games · 2.7% pick rate · same players: −1.6 pts vs the usualRare: not recommended

Keystones

  • Fleet FootworkInspirationFleet Footwork + Inspiration51.1%23,863 games · 57% pick rate · the usual choiceRecommended
  • First StrikeDominationFirst Strike + Domination50.1%9,086 games · 22% pick rate · same players: −1.4 pts vs the usual
  • ConquerorInspirationConqueror + Inspiration51.1%1,686 games · 4.0% pick rate · same players: −3.1 pts vs the usualRare: not recommended
  • ElectrocuteInspirationElectrocute + Inspiration47.4%4,705 games · 11% pick rate · same players: −3.3 pts vs the usual

Minor runes with Fleet Footwork

Row 1
  • Triumph51.1%100% take it
Row 2
  • Legend: Alacrity51.0%96% take it
  • Legend: Haste52.2%3.5% take it
Row 3
  • Coup de Grace50.9%94% take it
  • Cut Down53.9%4.5% take it
Secondary: Inspiration
  • Cosmic Insight51.1%97% take it
  • Magical Footwear51.1%91% take it
  • Cash Back51.6%8.6% take it
  • Triple Tonic51.3%3.5% take it
Shard row 1
  • Adaptive Force50.5%98% take it
Shard row 2
  • Adaptive Force50.4%100% take it
Shard row 3
  • Health Scaling50.5%91% take it
  • Health49.8%8.6% take it

These numbers describe, they do not prove. Each rate is Talon’s record when its player chose that option, pulled toward Talon’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Talon does when built that way.

Champions like Talon

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Talon wins 46.0%; in the hands of players with the most mastery on it, 53.1%. That gap ranks it 38 of 173 for how much practice pays. It crosses 50% at about 78K mastery points.

  1. 46%First Time
  2. 47%Newbie
  3. 48%Casual
  4. 50%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Talon in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle49.8%0W 1L0%0% in any lane100% counter−293 gold—

How much knowing Talon pays

Players on their Mastery band win 7.1 points more on Talon than first-timers do: #38 of 173 champions for how much mastery pays.

At 300k+ mastery points, Talon players win 53.1%: #32 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.2% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 45.95% over 106,645 seatsNewbie (5k-20k MP): 47.25% over 179,136 seatsCasual (20k-50k MP): 48.41% over 183,918 seatsExperienced (50k-150k MP): 50.28% over 234,515 seatsAdvanced (150k-300k MP): 51.71% over 123,546 seatsMastery (> 300k MP): 53.08% over 248,645 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Talon Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.