
Talon
Hardest matchups for Talon in Jungle (Emerald, patch 16.20):
Wukong,
Rek'Sai,
Rammus. Easiest:
Locke,
Brand,
Ambessa.
Try it in a draftCountersPower curvesIn the tier listWho wins into TalonOn the pro tier list
Talon on patch 16.22
- Jungle50.6%#26 of 74B11,571 games
- Mid50.6%#32 of 91B4,353 games
- steady since 16.21
Talon’s main role on patch 16.22 is Jungle: a 50.6% win rate across 11,571 Emerald games, #26 of 74 Jungle champions on the tier list (grade B), picked in 4.7% of games. Talon is also played Mid: a 50.6% win rate across 4,353 games, #32 of 91. Since patch 16.21, Talon Jungle has not moved by more than chance explains: 0.2 points across 62,838 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Jungle73% of its games | B | 50.5%50.5% raw ±0.5 | 38,612 | 5.5%8.0% banned | 53.1%47.1% first time |
| Mid26% of its games | A | 50.8%50.8% raw ±0.8 | 13,530 | 1.9%7.9% banned | 52.4%47.6% first time |
| Top1% of its games | too few games | 49.5%48.7% raw ±4.1 | 585 | 0.1%8.0% banned | 51.8%47.0% first time |
| Bot0% of its games | too few games | 50.4%55.4% raw ±11.4 | 74 | 0.0%7.9% banned | 51.5%47.7% first time |
| Support0% of its games | too few games | 49.2%34.7% raw ±14.0 | 49 | 0.0%8.1% banned | 51.6%47.0% first time |
Matchups
Every matchupHow to read this
Talon’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Talon, the part not explained by either champion’s strength.
Hardest for Talon
Lane leads and team bans
What Talon’s team bans
Champions a team bans more often when it has Talon than the other team does in the same games (234,798 games). The other team banned before Talon was picked, so the gap is the ban spent because Talon was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Talon is built in this lane, most common first, with the items those builds finish and how they win.
- Lethality


51.2%39,568 games - AD bruiser


49.8%622 games - Crit


50.7%89 games - Mana stack


51.3%1 games
Runes and summoner spells
How to read this
How Talon does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
41,955 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Smite50.4%40,802 games · 97% pick rate · the usual choiceRecommended
Smite + Ignite50.1%1,114 games · 2.7% pick rate · same players: −1.6 pts vs the usualRare: not recommended
Keystones

Fleet Footwork + Inspiration51.1%23,863 games · 57% pick rate · the usual choiceRecommended
First Strike + Domination50.1%9,086 games · 22% pick rate · same players: −1.4 pts vs the usual
Conqueror + Inspiration51.1%1,686 games · 4.0% pick rate · same players: −3.1 pts vs the usualRare: not recommended
Electrocute + Inspiration47.4%4,705 games · 11% pick rate · same players: −3.3 pts vs the usual
Minor runes with Fleet Footwork
Triumph51.1%100% take it
Legend: Alacrity51.0%96% take it
Legend: Haste52.2%3.5% take it
Coup de Grace50.9%94% take it
Cut Down53.9%4.5% take it
Cosmic Insight51.1%97% take it
Magical Footwear51.1%91% take it
Cash Back51.6%8.6% take it
Triple Tonic51.3%3.5% take it
- Adaptive Force50.5%98% take it
- Adaptive Force50.4%100% take it
- Health Scaling50.5%91% take it
- Health49.8%8.6% take it
These numbers describe, they do not prove. Each rate is Talon’s record when its player chose that option, pulled toward Talon’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Talon does when built that way.
The learning curve
Champion pool
On a first game Talon wins 46.0%; in the hands of players with the most mastery on it, 53.1%. That gap ranks it 38 of 173 for how much practice pays. It crosses 50% at about 78K mastery points.
Pro play
On the pro tier list
Talon in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Jungle | 49.8%0W 1L | 0%0% in any lane | 100% counter | −293 gold | — |
How much knowing Talon pays
Players on their Mastery band win 7.1 points more on Talon than first-timers do: #38 of 173 champions for how much mastery pays.
At 300k+ mastery points, Talon players win 53.1%: #32 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.2% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.