
Sion
Hardest matchups for Sion in Top (Emerald, patch 16.20):
Mordekaiser,
Warwick,
Yone. Easiest:
Smolder,
Malzahar,
Kayn.
Try it in a draftCountersPower curvesIn the tier listWho wins into SionOn the pro tier list
Sion on patch 16.22
- Top51.3%#12 of 103A10,070 games
- Mid50.9%#27 of 91B1,799 games
- steady since 16.21
Sion’s main role on patch 16.22 is Top: a 51.3% win rate across 10,070 Emerald games, #12 of 103 Top champions on the tier list (grade A), picked in 4.1% of games. Sion is also played Mid: a 50.9% win rate across 1,799 games, #27 of 91. Since patch 16.21, Sion Top has not moved by more than chance explains: 0.0 points across 58,526 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top70% of its games | A | 50.7%50.7% raw ±0.7 | 21,825 | 3.1%0.6% banned | 51.5%48.4% first time |
| Mid12% of its games | B | 49.8%49.7% raw ±1.6 | 3,574 | 0.5%0.6% banned | 51.5%47.3% first time |
| Jungle9% of its games | A | 51.0%51.4% raw ±1.8 | 2,871 | 0.4%0.6% banned | 53.8%45.5% first time |
| Support7% of its games | C | 47.5%46.5% raw ±2.1 | 2,284 | 0.3%0.6% banned | 49.2%47.9% first time |
| Bot1% of its games | too few games | 47.6%42.1% raw ±4.8 | 409 | 0.1%0.6% banned | 50.5%47.2% first time |
Matchups
Every matchupHow to read this
Sion’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Sion, the part not explained by either champion’s strength.
Hardest for Sion
Lane leads and team bans
What Sion’s team bans
Champions a team bans more often when it has Sion than the other team does in the same games (143,515 games). The other team banned before Sion was picked, so the gap is the ban spent because Sion was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Sion is built in this lane, most common first, with the items those builds finish and how they win.
- Tank


52.4%14,771 games - AD bruiser


52.3%4,534 games - Lethality


48.0%1,671 games - Enchanter


50.8%134 games - Crit


51.3%129 games
Runes and summoner spells
How to read this
How Sion does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
23,340 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite51.0%1,261 games · 5.4% pick rate · same players: +1.5 pts vs the usualRare: not recommended
Ghost + Teleport51.7%1,178 games · 5.1% pick rate · same players: +0.7 pts vs the usualRare: not recommended
Flash + Teleport50.6%20,182 games · 86% pick rate · the usual choiceRecommended
Keystones

Arcane Comet + Resolve50.8%573 games · 2.5% pick rate · same players: +0.6 pts vs the usualRare: not recommended
Grasp of the Undying + Precision49.1%3,769 games · 16% pick rate · same players: +0.1 pts vs the usualRecommended
Grasp of the Undying + Inspiration51.6%14,626 games · 63% pick rate · the usual choice
Grasp of the Undying + Sorcery53.4%1,339 games · 5.7% pick rate · same players: −0.0 pts vs the usualRare: not recommended
Minor runes with Grasp of the Undying
Shield Bash52.8%18% take it
Demolish51.0%82% take it
Second Wind53.5%17% take it
Conditioning50.9%77% take it
Bone Plating50.1%6.4% take it
Overgrowth51.3%93% take it
Revitalize51.8%4.5% take it
Unflinching49.9%2.3% take it
Legend: Haste48.9%91% take it
Triumph49.1%90% take it
Last Stand51.8%5.7% take it
Legend: Alacrity46.7%4.3% take it
Presence of Mind51.4%3.8% take it
Cut Down52.8%2.4% take it
- Attack Speed50.4%89% take it
- Adaptive Force53.2%8.0% take it
- Ability Haste52.7%3.2% take it
- Adaptive Force50.6%89% take it
- Health Scaling52.6%7.0% take it
- Move Speed51.0%4.1% take it
- Health52.6%11% take it
- Health Scaling50.4%84% take it
- Tenacity and Slow Resist51.6%4.9% take it
These numbers describe, they do not prove. Each rate is Sion’s record when its player chose that option, pulled toward Sion’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Sion does when built that way.
The learning curve
Champion pool
On a first game Sion wins 47.8%; in the hands of players with the most mastery on it, 52.5%. That gap ranks it 97 of 173 for how much practice pays. It crosses 50% at about 43K mastery points.
Pro play
On the pro tier list
Sion in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Top | 48.8%263W 284L | 24%24% in any lane | 47% counter | −359 gold | — |
| Mid | 50.9%10W 4L | 1%24% in any lane | 57% counter | −260 gold | — |
| Bot | 50.0%1W 1L | 0%24% in any lane | 50% counter | −520 gold | — |
How much knowing Sion pays
Players on their Mastery band win 4.7 points more on Sion than first-timers do: #97 of 173 champions for how much mastery pays.
At 300k+ mastery points, Sion players win 52.5%: #78 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.3% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Sion ranked-play summary
Most similar champions: Singed, Shen, Heimerdinger.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.