Fighter · Assassin

Riven

Hardest matchups for Riven in Top (Emerald, patch 16.20): Garen, Urgot, Zed. Easiest: K'Sante, Corki, Rumble.

Try it in a draftCountersPower curvesIn the tier listWho wins into RivenOn the pro tier list

Riven on patch 16.22

  • Top50.5%#40 of 103B5,216 games
  • Mid50.5%#41 of 91B1,157 games
  • steady since 16.21

Riven’s main role on patch 16.22 is Top: a 50.5% win rate across 5,216 Emerald games, #40 of 103 Top champions on the tier list (grade B), picked in 2.1% of games. Riven is also played Mid: a 50.5% win rate across 1,157 games, #41 of 91. Since patch 16.21, Riven Top has not moved by more than chance explains: 0.3 points across 28,796 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top78% of its gamesB49.3%49.3% raw ±0.814,5762.1%1.1% banned50.8%45.1% first time
Mid16% of its gamesA50.8%51.0% raw ±1.82,9620.4%1.1% banned52.3%47.8% first time
Jungle5% of its gamesC48.9%47.7% raw ±3.48390.1%1.2% banned51.1%45.7% first time
Bot1% of its gamestoo few games50.2%51.6% raw ±8.81240.0%1.2% banned51.2%46.9% first time
Support0% of its gamestoo few games49.3%41.0% raw ±10.8830.0%1.2% banned51.3%47.1% first time
How to read this

Riven’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Riven, the part not explained by either champion’s strength.

Lane leads and team bans

What Riven’s team bans

Champions a team bans more often when it has Riven than the other team does in the same games (92,551 games). The other team banned before Riven was picked, so the gap is the ban spent because Riven was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Riven is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserDeath's DanceEclipseEndless Hunger52.0%8,123 games
  • LethalityAxiom ArcEndless HungerDeath's Dance52.1%5,386 games
  • CritDeath's DanceLord Dominik's RegardsMortal Reminder51.3%200 games
  • On-hitBlade of The Ruined KingEclipseEndless Hunger52.0%6 games

Runes and summoner spells

How to read this

How Riven does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

15,459 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite49.3% · 14,401 games
KeystoneConquerorInspirationConquerorPrecision + Inspiration · 50.0%
RunesTriumphLegend: HasteLast StandCash BackJack Of All TradesTriumph · Legend: Haste · Last Stand · Cash Back · Jack Of All TradesShards: Ability Haste · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 52.3%Axiom ArcEndless HungerKey items: Axiom Arc → Endless Hunger · 51.9%Mercury's TreadsBoots: Mercury's Treads · 54.1%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite49.3%14,401 games · 93% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport45.6%468 games · 3.0% pick rate · same players: −2.1 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash48.5%506 games · 3.3% pick rate · same players: −2.9 pts vs the usualRare: not recommended

Keystones

  • ConquerorInspirationConqueror + Inspiration50.0%11,095 games · 72% pick rate · the usual choiceRecommended
  • ConquerorSorceryConqueror + Sorcery46.5%2,151 games · 14% pick rate · same players: −0.7 pts vs the usual
  • ConquerorResolveConqueror + Resolve47.4%1,944 games · 13% pick rate · same players: −3.2 pts vs the usual

Minor runes with Conqueror

Row 1
  • Triumph49.1%99% take it
Row 2
  • Legend: Haste49.3%97% take it
  • Legend: Alacrity45.3%2.7% take it
Row 3
  • Last Stand49.2%96% take it
  • Cut Down48.0%2.7% take it
Secondary: Inspiration
  • Jack Of All Trades50.3%92% take it
  • Cash Back49.9%91% take it
  • Cosmic Insight46.8%7.7% take it
  • Biscuit Delivery51.3%4.9% take it
  • Triple Tonic51.6%4.7% take it
Shard row 1
  • Ability Haste49.5%70% take it
  • Adaptive Force48.3%28% take it
Shard row 2
  • Adaptive Force49.1%99% take it
Shard row 3
  • Health50.9%22% take it
  • Health Scaling48.5%74% take it
  • Tenacity and Slow Resist49.2%3.7% take it

These numbers describe, they do not prove. Each rate is Riven’s record when its player chose that option, pulled toward Riven’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Riven does when built that way.

Champions like Riven

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Riven wins 41.3%; in the hands of players with the most mastery on it, 51.1%. That gap ranks it 8 of 173 for how much practice pays. It crosses 50% at about 280K mastery points.

  1. 41%First Time
  2. 44%Newbie
  3. 45%Casual
  4. 48%Experienced
  5. 49%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Riven in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.5%4W 1L1%1% in any lane40% counter+1,032 gold—

How much knowing Riven pays

Players on their Mastery band win 9.8 points more on Riven than first-timers do: #8 of 173 champions for how much mastery pays.

At 300k+ mastery points, Riven players win 51.1%: #154 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.4% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 41.29% over 30,537 seatsNewbie (5k-20k MP): 43.59% over 43,090 seatsCasual (20k-50k MP): 45.10% over 41,409 seatsExperienced (50k-150k MP): 47.74% over 69,658 seatsAdvanced (150k-300k MP): 49.42% over 50,274 seatsMastery (> 300k MP): 51.11% over 171,499 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Riven Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.