
Riven
Hardest matchups for Riven in Top (Emerald, patch 16.20):
Garen,
Urgot,
Zed. Easiest:
K'Sante,
Corki,
Rumble.
Try it in a draftCountersPower curvesIn the tier listWho wins into RivenOn the pro tier list
Riven on patch 16.22
- Top50.5%#40 of 103B5,216 games
- Mid50.5%#41 of 91B1,157 games
- steady since 16.21
Riven’s main role on patch 16.22 is Top: a 50.5% win rate across 5,216 Emerald games, #40 of 103 Top champions on the tier list (grade B), picked in 2.1% of games. Riven is also played Mid: a 50.5% win rate across 1,157 games, #41 of 91. Since patch 16.21, Riven Top has not moved by more than chance explains: 0.3 points across 28,796 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top78% of its games | B | 49.3%49.3% raw ±0.8 | 14,576 | 2.1%1.1% banned | 50.8%45.1% first time |
| Mid16% of its games | A | 50.8%51.0% raw ±1.8 | 2,962 | 0.4%1.1% banned | 52.3%47.8% first time |
| Jungle5% of its games | C | 48.9%47.7% raw ±3.4 | 839 | 0.1%1.2% banned | 51.1%45.7% first time |
| Bot1% of its games | too few games | 50.2%51.6% raw ±8.8 | 124 | 0.0%1.2% banned | 51.2%46.9% first time |
| Support0% of its games | too few games | 49.3%41.0% raw ±10.8 | 83 | 0.0%1.2% banned | 51.3%47.1% first time |
Matchups
Every matchupHow to read this
Riven’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Riven, the part not explained by either champion’s strength.
Hardest for Riven
Lane leads and team bans
What Riven’s team bans
Champions a team bans more often when it has Riven than the other team does in the same games (92,551 games). The other team banned before Riven was picked, so the gap is the ban spent because Riven was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Riven is built in this lane, most common first, with the items those builds finish and how they win.
- AD bruiser


52.0%8,123 games - Lethality


52.1%5,386 games - Crit


51.3%200 games - On-hit


52.0%6 games
Runes and summoner spells
How to read this
How Riven does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
15,459 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite49.3%14,401 games · 93% pick rate · the usual choiceRecommended
Flash + Teleport45.6%468 games · 3.0% pick rate · same players: −2.1 pts vs the usualRare: not recommended
Exhaust + Flash48.5%506 games · 3.3% pick rate · same players: −2.9 pts vs the usualRare: not recommended
Keystones

Conqueror + Inspiration50.0%11,095 games · 72% pick rate · the usual choiceRecommended
Conqueror + Sorcery46.5%2,151 games · 14% pick rate · same players: −0.7 pts vs the usual
Conqueror + Resolve47.4%1,944 games · 13% pick rate · same players: −3.2 pts vs the usual
Minor runes with Conqueror
Triumph49.1%99% take it
Legend: Haste49.3%97% take it
Legend: Alacrity45.3%2.7% take it
Last Stand49.2%96% take it
Cut Down48.0%2.7% take it
Jack Of All Trades50.3%92% take it
Cash Back49.9%91% take it
Cosmic Insight46.8%7.7% take it
Biscuit Delivery51.3%4.9% take it
Triple Tonic51.6%4.7% take it
- Ability Haste49.5%70% take it
- Adaptive Force48.3%28% take it
- Adaptive Force49.1%99% take it
- Health50.9%22% take it
- Health Scaling48.5%74% take it
- Tenacity and Slow Resist49.2%3.7% take it
These numbers describe, they do not prove. Each rate is Riven’s record when its player chose that option, pulled toward Riven’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Riven does when built that way.
The learning curve
Champion pool
On a first game Riven wins 41.3%; in the hands of players with the most mastery on it, 51.1%. That gap ranks it 8 of 173 for how much practice pays. It crosses 50% at about 280K mastery points.
Pro play
On the pro tier list
Riven in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Top | 50.5%4W 1L | 1%1% in any lane | 40% counter | +1,032 gold | — |
How much knowing Riven pays
Players on their Mastery band win 9.8 points more on Riven than first-timers do: #8 of 173 champions for how much mastery pays.
At 300k+ mastery points, Riven players win 51.1%: #154 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.4% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.