Marksman · Mage

Varus

Hardest matchups for Varus in Bot (Emerald, patch 16.20): Xerath, Lux, Jinx. Easiest: Ezreal, Yunara, Mel.

Try it in a draftCountersPower curvesIn the tier listWho wins into VarusOn the pro tier list

Varus on patch 16.22

  • Bot48.9%#47 of 51C8,516 games
  • Top48.3%#84 of 103C1,663 games
  • steady since 16.21

Varus’s main role on patch 16.22 is Bot: a 48.9% win rate across 8,516 Emerald games, #47 of 51 Bot champions on the tier list (grade C), picked in 3.3% of games. Varus is also played Top: a 48.3% win rate across 1,663 games, #84 of 103. Since patch 16.21, Varus Bot has not moved by more than chance explains: 0.2 points across 60,571 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot66% of its gamesC47.8%47.7% raw ±0.718,8862.7%1.1% banned49.3%46.3% first time
Top27% of its gamesC46.9%46.6% raw ±1.17,7281.1%1.1% banned50.7%46.1% first time
Mid6% of its gamesC47.1%45.6% raw ±2.31,8650.3%1.1% banned50.7%47.0% first time
Support1% of its gamestoo few games47.6%38.8% raw ±6.12600.0%1.1% banned51.1%46.4% first time
Jungle0% of its gamestoo few games49.7%25.0% raw ±28.3120.0%1.1% banned51.4%
How to read this

Varus’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Varus, the part not explained by either champion’s strength.

Lane leads and team bans

What Varus’s team bans

Champions a team bans more often when it has Varus than the other team does in the same games (159,981 games). The other team banned before Varus was picked, so the gap is the ban spent because Varus was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Varus is built in this lane, most common first, with the items those builds finish and how they win.

  • On-hitGuinsoo's RagebladeStatikk ShivTerminus49.5%14,181 games
  • Mana stackManamuneYoumuu's GhostbladeEdge of Night45.5%2,064 games
  • LethalityYoumuu's GhostbladeEdge of NightManamune46.8%936 games
  • AD bruiserExperimental HexplateStatikk ShivTerminus50.6%738 games
  • AP sustainedDusk and DawnStatikk ShivNashor's Tooth48.0%737 games

Runes and summoner spells

How to read this

How Varus does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

20,355 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier47.4% · 14,774 games
KeystoneLethal TempoInspirationLethal TempoPrecision + Inspiration · 48.5%
RunesTriumphLegend: AlacrityCut DownCash BackTriple TonicTriumph · Legend: Alacrity · Cut Down · Cash Back · Triple TonicShards: Attack Speed · Adaptive Force · Health
BuildDoran's BowHealth PotionStart: Doran's Bow + Health Potion · 49.4%Statikk ShivGuinsoo's RagebladeKey items: Statikk Shiv → Guinsoo's Rageblade · 50.3%Gluttonous GreavesBoots: Gluttonous Greaves · 52.9%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier47.4%14,774 games · 73% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash49.5%2,300 games · 11% pick rate · same players: −0.6 pts vs the usual
  • CleanseFlashCleanse + Flash46.5%1,447 games · 7.1% pick rate · same players: −0.8 pts vs the usualRare: not recommended
  • FlashGhostFlash + Ghost51.0%1,267 games · 6.2% pick rate · same players: −0.9 pts vs the usualRare: not recommended

Keystones

  • Lethal TempoSorceryLethal Tempo + Sorcery48.2%505 games · 2.5% pick rate · same players: +1.7 pts vs the usualRare: not recommended
  • Press the AttackDominationPress the Attack + Domination47.0%816 games · 4.0% pick rate · same players: +1.3 pts vs the usualRare: not recommended
  • Press the AttackInspirationPress the Attack + Inspiration50.9%846 games · 4.2% pick rate · same players: +0.9 pts vs the usualRare: not recommended
  • Lethal TempoInspirationLethal Tempo + Inspiration48.5%13,374 games · 66% pick rate · the usual choiceRecommended

Minor runes with Lethal Tempo

Row 1
  • Triumph50.3%34% take it
  • Absorb Life46.9%55% take it
  • Presence of Mind49.9%12% take it
Row 2
  • Legend: Alacrity48.6%89% take it
  • Legend: Bloodline46.8%10% take it
Row 3
  • Cut Down48.4%91% take it
  • Coup de Grace47.8%5.6% take it
  • Last Stand48.8%3.7% take it
Secondary: Inspiration
  • Cash Back51.0%40% take it
  • Triple Tonic50.7%23% take it
  • Cosmic Insight47.7%78% take it
  • Biscuit Delivery46.6%53% take it
  • Magical Footwear47.3%4.2% take it
Shard row 1
  • Attack Speed47.8%97% take it
  • Adaptive Force45.5%3.3% take it
Shard row 2
  • Adaptive Force47.7%99% take it
Shard row 3
  • Health47.7%85% take it
  • Health Scaling47.6%14% take it

These numbers describe, they do not prove. Each rate is Varus’s record when its player chose that option, pulled toward Varus’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Varus does when built that way.

Champions like Varus

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Varus wins 45.5%; in the hands of players with the most mastery on it, 49.6%. That gap ranks it 112 of 173 for how much practice pays. Even its most practiced players stay under 50%.

  1. 45%First Time
  2. 46%Newbie
  3. 47%Casual
  4. 48%Experienced
  5. 48%Advanced
  6. 50%Mastery

Pro play

On the pro tier list

Varus in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot50.8%233W 221L49%58% in any lane22% counter−23 gold—
Top50.3%41W 39L9%58% in any lane35% counter+546 gold—
Mid50.2%1W 0L0%58% in any lane0% counter+1,405 gold—

How much knowing Varus pays

Players on their Mastery band win 4.2 points more on Varus than first-timers do: #112 of 173 champions for how much mastery pays.

At 300k+ mastery points, Varus players win 49.6%: #170 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 50.3% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 45.45% over 80,886 seatsNewbie (5k-20k MP): 46.25% over 150,961 seatsCasual (20k-50k MP): 46.96% over 171,697 seatsExperienced (50k-150k MP): 47.81% over 210,822 seatsAdvanced (150k-300k MP): 48.46% over 81,973 seatsMastery (> 300k MP): 49.63% over 91,014 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Varus Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.