Fighter · Mage

Rumble

Hardest matchups for Rumble in Top (Emerald, patch 16.20): Teemo, Shen, Singed. Easiest: Corki, K'Sante, Varus.

Try it in a draftCountersPower curvesIn the tier listWho wins into RumbleOn the pro tier list

Rumble on patch 16.22

  • Top47.3%#99 of 103C4,718 games
  • Mid47.5%#65 of 91C400 games
  • steady since 16.21

Rumble’s main role on patch 16.22 is Top: a 47.3% win rate across 4,718 Emerald games, #99 of 103 Top champions on the tier list (grade C), picked in 1.9% of games. Rumble is also played Mid: a 47.5% win rate across 400 games, #65 of 91. Since patch 16.21, Rumble Top has not moved by more than chance explains: 0.8 points across 28,300 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top79% of its gamesC46.9%46.6% raw ±1.09,1501.3%0.6% banned49.2%45.0% first time
Jungle9% of its gamesB49.3%48.7% raw ±3.01,0360.1%0.6% banned51.3%46.0% first time
Mid8% of its gamesB50.0%49.9% raw ±3.19770.1%0.6% banned51.7%48.0% first time
Support3% of its gamestoo few games48.5%44.1% raw ±5.43310.0%0.6% banned51.1%47.7% first time
Bot0% of its gamestoo few games49.4%32.3% raw ±17.6310.0%0.6% banned51.2%47.2% first time
How to read this

Rumble’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Rumble, the part not explained by either champion’s strength.

Lane leads and team bans

What Rumble’s team bans

Champions a team bans more often when it has Rumble than the other team does in the same games (65,714 games). The other team banned before Rumble was picked, so the gap is the ban spent because Rumble was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Rumble is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedLiandry's TormentBloodletter's CurseZhonya's Hourglass49.4%8,360 games
  • AP burstShadowflameStormsurgeZhonya's Hourglass50.3%71 games
  • TankThornmailRanduin's OmenKaenic Rookern49.6%3 games
  • On-hitDusk and DawnWit's EndGuinsoo's Rageblade49.4%2 games

Runes and summoner spells

How to read this

How Rumble does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

9,956 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite46.7% · 7,755 games
KeystoneArcane CometResolveArcane CometSorcery + Resolve · 46.4%
RunesNimbus CloakAbsolute FocusScorchBone PlatingUnflinchingNimbus Cloak · Absolute Focus · Scorch · Bone Plating · UnflinchingShards: Ability Haste · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 49.2%Liandry's TormentBloodletter's CurseKey items: Liandry's Torment → Bloodletter's Curse · 48.7%Sorcerer's ShoesBoots: Sorcerer's Shoes · 50.2%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite46.7%7,755 games · 78% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash44.8%332 games · 3.3% pick rate · same players: −0.2 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport45.8%1,780 games · 18% pick rate · same players: −0.4 pts vs the usual

Keystones

  • Arcane CometResolveArcane Comet + Resolve46.4%1,446 games · 15% pick rate · same players: +1.6 pts vs the usualRecommended
  • Deathfire TouchInspirationDeathfire Touch + Inspiration46.5%570 games · 5.7% pick rate · same players: +1.0 pts vs the usualRare: not recommended
  • Deathfire TouchDominationDeathfire Touch + Domination50.0%261 games · 2.6% pick rate · same players: +0.3 pts vs the usualRare: not recommended
  • Arcane CometDominationArcane Comet + Domination46.5%641 games · 6.4% pick rate · same players: +0.1 pts vs the usualRare: not recommended

Minor runes with Arcane Comet

Row 1
  • Nimbus Cloak46.8%95% take it
  • Axiom Arcanist44.5%4.6% take it
Row 2
  • Absolute Focus46.7%85% take it
  • Transcendence46.1%7.8% take it
  • Celerity46.6%7.6% take it
Row 3
  • Scorch46.8%98% take it
Secondary: Resolve
  • Bone Plating47.1%87% take it
  • Unflinching46.7%83% take it
  • Second Wind43.5%12% take it
  • Overgrowth45.2%10% take it
  • Shield Bash43.9%3.1% take it
  • Revitalize46.9%2.9% take it
Shard row 1
  • Ability Haste48.3%16% take it
  • Adaptive Force46.2%83% take it
Shard row 2
  • Adaptive Force46.6%96% take it
  • Move Speed45.8%3.4% take it
Shard row 3
  • Health47.8%25% take it
  • Health Scaling46.3%74% take it

These numbers describe, they do not prove. Each rate is Rumble’s record when its player chose that option, pulled toward Rumble’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Rumble does when built that way.

Champions like Rumble

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Rumble wins 44.9%; in the hands of players with the most mastery on it, 51.2%. That gap ranks it 52 of 173 for how much practice pays. It crosses 50% at about 250K mastery points.

  1. 45%First Time
  2. 46%Newbie
  3. 47%Casual
  4. 48%Experienced
  5. 50%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Rumble in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top52.2%440W 390L57%58% in any lane7% counter+94 gold—
Mid49.7%3W 5L1%58% in any lane25% counter−34 gold—
Jungle49.8%1W 2L0%58% in any lane33% counter+257 gold—
Support49.7%0W 2L0%58% in any lane50% counter−60 gold—

How much knowing Rumble pays

Players on their Mastery band win 6.3 points more on Rumble than first-timers do: #52 of 173 champions for how much mastery pays.

At 300k+ mastery points, Rumble players win 51.2%: #148 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.6% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 44.93% over 32,846 seatsNewbie (5k-20k MP): 45.55% over 54,238 seatsCasual (20k-50k MP): 46.87% over 52,481 seatsExperienced (50k-150k MP): 48.43% over 55,174 seatsAdvanced (150k-300k MP): 49.70% over 25,534 seatsMastery (> 300k MP): 51.23% over 62,047 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Rumble ranked-play summary

Most similar champions: Kennen, Gragas, Ambessa.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Rumble Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.