
Rumble
Hardest matchups for Rumble in Top (Emerald, patch 16.20):
Teemo,
Shen,
Singed. Easiest:
Corki,
K'Sante,
Varus.
Try it in a draftCountersPower curvesIn the tier listWho wins into RumbleOn the pro tier list
Rumble on patch 16.22
- Top47.3%#99 of 103C4,718 games
- Mid47.5%#65 of 91C400 games
- steady since 16.21
Rumble’s main role on patch 16.22 is Top: a 47.3% win rate across 4,718 Emerald games, #99 of 103 Top champions on the tier list (grade C), picked in 1.9% of games. Rumble is also played Mid: a 47.5% win rate across 400 games, #65 of 91. Since patch 16.21, Rumble Top has not moved by more than chance explains: 0.8 points across 28,300 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top79% of its games | C | 46.9%46.6% raw ±1.0 | 9,150 | 1.3%0.6% banned | 49.2%45.0% first time |
| Jungle9% of its games | B | 49.3%48.7% raw ±3.0 | 1,036 | 0.1%0.6% banned | 51.3%46.0% first time |
| Mid8% of its games | B | 50.0%49.9% raw ±3.1 | 977 | 0.1%0.6% banned | 51.7%48.0% first time |
| Support3% of its games | too few games | 48.5%44.1% raw ±5.4 | 331 | 0.0%0.6% banned | 51.1%47.7% first time |
| Bot0% of its games | too few games | 49.4%32.3% raw ±17.6 | 31 | 0.0%0.6% banned | 51.2%47.2% first time |
Matchups
Every matchupHow to read this
Rumble’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Rumble, the part not explained by either champion’s strength.
Hardest for Rumble
Lane leads and team bans
What Rumble’s team bans
Champions a team bans more often when it has Rumble than the other team does in the same games (65,714 games). The other team banned before Rumble was picked, so the gap is the ban spent because Rumble was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Rumble is built in this lane, most common first, with the items those builds finish and how they win.
- AP sustained


49.4%8,360 games - AP burst


50.3%71 games - Tank


49.6%3 games - On-hit


49.4%2 games
Runes and summoner spells
How to read this
How Rumble does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
9,956 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite46.7%7,755 games · 78% pick rate · the usual choiceRecommended
Exhaust + Flash44.8%332 games · 3.3% pick rate · same players: −0.2 pts vs the usualRare: not recommended
Flash + Teleport45.8%1,780 games · 18% pick rate · same players: −0.4 pts vs the usual
Keystones

Arcane Comet + Resolve46.4%1,446 games · 15% pick rate · same players: +1.6 pts vs the usualRecommended
Deathfire Touch + Inspiration46.5%570 games · 5.7% pick rate · same players: +1.0 pts vs the usualRare: not recommended
Deathfire Touch + Domination50.0%261 games · 2.6% pick rate · same players: +0.3 pts vs the usualRare: not recommended
Arcane Comet + Domination46.5%641 games · 6.4% pick rate · same players: +0.1 pts vs the usualRare: not recommended
Minor runes with Arcane Comet
Nimbus Cloak46.8%95% take it
Axiom Arcanist44.5%4.6% take it
Absolute Focus46.7%85% take it
Transcendence46.1%7.8% take it
Celerity46.6%7.6% take it
Scorch46.8%98% take it
Bone Plating47.1%87% take it
Unflinching46.7%83% take it
Second Wind43.5%12% take it
Overgrowth45.2%10% take it
Shield Bash43.9%3.1% take it
Revitalize46.9%2.9% take it
- Ability Haste48.3%16% take it
- Adaptive Force46.2%83% take it
- Adaptive Force46.6%96% take it
- Move Speed45.8%3.4% take it
- Health47.8%25% take it
- Health Scaling46.3%74% take it
These numbers describe, they do not prove. Each rate is Rumble’s record when its player chose that option, pulled toward Rumble’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Rumble does when built that way.
The learning curve
Champion pool
On a first game Rumble wins 44.9%; in the hands of players with the most mastery on it, 51.2%. That gap ranks it 52 of 173 for how much practice pays. It crosses 50% at about 250K mastery points.
Pro play
On the pro tier list
Rumble in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Top | 52.2%440W 390L | 57%58% in any lane | 7% counter | +94 gold | — |
| Mid | 49.7%3W 5L | 1%58% in any lane | 25% counter | −34 gold | — |
| Jungle | 49.8%1W 2L | 0%58% in any lane | 33% counter | +257 gold | — |
| Support | 49.7%0W 2L | 0%58% in any lane | 50% counter | −60 gold | — |
How much knowing Rumble pays
Players on their Mastery band win 6.3 points more on Rumble than first-timers do: #52 of 173 champions for how much mastery pays.
At 300k+ mastery points, Rumble players win 51.2%: #148 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.6% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Rumble ranked-play summary
Most similar champions: Kennen, Gragas, Ambessa.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.