Marksman

Sivir

Hardest matchups for Sivir in Bot (Emerald, patch 16.20): Vel'Koz, Jinx, Viktor. Easiest: Ezreal, Mel, Kai'Sa.

Try it in a draftCountersPower curvesIn the tier listWho wins into SivirOn the pro tier list

Sivir on patch 16.22

  • Bot50.7%#24 of 51A11,436 games
  • steady since 16.21

Sivir’s main role on patch 16.22 is Bot: a 50.7% win rate across 11,436 Emerald games, #24 of 51 Bot champions on the tier list (grade A), picked in 4.5% of games. Since patch 16.21, Sivir Bot has not moved by more than chance explains: 0.4 points across 64,665 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot99% of its gamesA50.7%50.8% raw ±0.531,3174.4%1.7% banned51.2%50.2% first time
Mid1% of its gamestoo few games48.3%42.2% raw ±6.12580.0%1.7% banned51.2%47.0% first time
Top0% of its gamestoo few games49.9%49.2% raw ±12.4630.0%1.7% banned51.4%47.1% first time
Support0% of its gamestoo few games49.5%18.8% raw ±24.5160.0%1.7% banned51.4%47.0% first time
Jungle0% of its gamestoo few games49.8%28.6% raw ±37.070.0%1.7% banned—
How to read this

Sivir’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Sivir, the part not explained by either champion’s strength.

Lane leads and team bans

What Sivir’s team bans

Champions a team bans more often when it has Sivir than the other team does in the same games (199,527 games). The other team banned before Sivir was picked, so the gap is the ban spent because Sivir was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Sivir is built in this lane, most common first, with the items those builds finish and how they win.

  • CritNavori FlickerbladeInfinity EdgeYun Tal Wildarrows52.2%31,746 games
  • LethalityThe CollectorHubrisInfinity Edge51.2%54 games
  • On-hitKraken SlayerStatikk ShivBlade of The Ruined King52.2%10 games
  • Mana stackManamuneNavori FlickerbladeThe Collector52.2%7 games
  • AD bruiserStatikk ShivBloodthirsterInfinity Edge52.0%6 games

Runes and summoner spells

How to read this

How Sivir does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

33,785 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier50.9% · 27,717 games
KeystoneLethal TempoSorceryLethal TempoPrecision + Sorcery · 50.7%
RunesPresence of MindLegend: AlacrityCut DownAbsolute FocusGathering StormPresence of Mind · Legend: Alacrity · Cut Down · Absolute Focus · Gathering StormShards: Attack Speed · Adaptive Force · Health Scaling
BuildBloodsongSupport item: Bloodsong · 41.1%Yun Tal WildarrowsInfinity EdgeKey items: Yun Tal Wildarrows → Infinity Edge · 53.9%Gluttonous GreavesBoots: Gluttonous Greaves · 54.8%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier50.9%27,717 games · 82% pick rate · the usual choiceRecommended
  • CleanseFlashCleanse + Flash51.5%895 games · 2.7% pick rate · same players: −0.6 pts vs the usualRare: not recommended
  • FlashGhostFlash + Ghost51.3%1,947 games · 5.8% pick rate · same players: −0.6 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash50.4%2,766 games · 8.2% pick rate · same players: −1.6 pts vs the usualRare: not recommended

Keystones

  • Lethal TempoSorceryLethal Tempo + Sorcery50.7%9,664 games · 29% pick rate · same players: +0.6 pts vs the usualRecommended
  • Fleet FootworkSorceryFleet Footwork + Sorcery48.2%697 games · 2.1% pick rate · same players: +0.3 pts vs the usualRare: not recommended
  • Lethal TempoInspirationLethal Tempo + Inspiration51.0%22,370 games · 66% pick rate · the usual choice

Minor runes with Lethal Tempo

Row 1
  • Presence of Mind50.8%95% take it
  • Triumph52.1%4.4% take it
Row 2
  • Legend: Alacrity51.1%34% take it
  • Legend: Bloodline50.8%66% take it
Row 3
  • Cut Down50.9%96% take it
  • Coup de Grace51.7%3.8% take it
Secondary: Sorcery
  • Gathering Storm50.8%97% take it
  • Absolute Focus50.6%89% take it
  • Celerity51.9%7.2% take it
  • Manaflow Band48.0%4.2% take it
  • Nimbus Cloak53.8%2.1% take it
Shard row 1
  • Attack Speed50.8%97% take it
  • Adaptive Force51.2%2.6% take it
Shard row 2
  • Adaptive Force50.8%99% take it
Shard row 3
  • Health Scaling51.0%34% take it
  • Health50.8%66% take it

These numbers describe, they do not prove. Each rate is Sivir’s record when its player chose that option, pulled toward Sivir’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Sivir does when built that way.

Champions like Sivir

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Sivir wins 49.6%; in the hands of players with the most mastery on it, 51.4%. That gap ranks it 168 of 173 for how much practice pays. It crosses 50% at about 42K mastery points.

  1. 50%First Time
  2. 50%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 51%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Sivir in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot52.6%224W 186L20%20% in any lane80% counter+128 gold—

How much knowing Sivir pays

Players on their Mastery band win 1.8 points more on Sivir than first-timers do: #168 of 173 champions for how much mastery pays.

At 300k+ mastery points, Sivir players win 51.4%: #143 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 51.9% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 49.56% over 65,994 seatsNewbie (5k-20k MP): 49.68% over 128,080 seatsCasual (20k-50k MP): 49.88% over 148,023 seatsExperienced (50k-150k MP): 50.51% over 180,944 seatsAdvanced (150k-300k MP): 51.05% over 71,556 seatsMastery (> 300k MP): 51.37% over 73,859 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Sivir ranked-play summary

Most similar champions: Smolder, Lucian, Ashe.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Sivir Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.