Fighter · Marksman

Jayce

Hardest matchups for Jayce in Top (Emerald, patch 16.20): Malphite, Zed, Ornn. Easiest: Smolder, Corki, Lucian.

Try it in a draftCountersPower curvesIn the tier listWho wins into JayceOn the pro tier list

Jayce on patch 16.22

  • Top47.8%#96 of 103C14,892 games
  • Jungle45.0%#74 of 74D7,753 games
  • steady since 16.21

Jayce’s main role on patch 16.22 is Top: a 47.8% win rate across 14,892 Emerald games, #96 of 103 Top champions on the tier list (grade C), picked in 6.0% of games. Jayce is also played Jungle: a 45.0% win rate across 7,753 games, #74 of 74. Since patch 16.21, Jayce Top has not moved by more than chance explains: 0.4 points across 76,605 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top66% of its gamesC48.2%48.1% raw ±0.533,8774.9%5.2% banned50.9%45.3% first time
Jungle24% of its gamesC47.3%47.1% raw ±0.912,4931.8%5.2% banned50.5%46.2% first time
Mid9% of its gamesC48.3%47.9% raw ±1.44,6850.7%5.2% banned49.9%47.1% first time
Support1% of its gamestoo few games48.7%45.5% raw ±5.03850.1%5.2% banned50.9%47.4% first time
Bot1% of its gamestoo few games47.8%39.6% raw ±6.12600.0%5.2% banned50.8%46.8% first time
How to read this

Jayce’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Jayce, the part not explained by either champion’s strength.

Lane leads and team bans

What Jayce’s team bans

Champions a team bans more often when it has Jayce than the other team does in the same games (186,356 games). The other team banned before Jayce was picked, so the gap is the ban spent because Jayce was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Jayce is built in this lane, most common first, with the items those builds finish and how they win.

  • Mana stackManamuneYoumuu's GhostbladeVoltaic Cyclosword49.3%25,013 games
  • LethalityYoumuu's GhostbladeVoltaic CycloswordBastionbreaker51.9%6,012 games
  • AD bruiserEclipseBlack CleaverVoltaic Cyclosword49.2%2,076 games
  • CritLord Dominik's RegardsEclipseMortal Reminder49.8%234 games
  • TankWinter's ApproachUnending DespairSpirit Visage49.1%17 games

Runes and summoner spells

How to read this

How Jayce does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

36,736 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite49.2% · 14,906 games
KeystoneStormraider's SurgeInspirationStormraider's SurgeSorcery + Inspiration · 48.5%
RunesManaflow BandAbsolute FocusScorchTriple TonicCosmic InsightManaflow Band · Absolute Focus · Scorch · Triple Tonic · Cosmic InsightShards: Adaptive Force · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 49.9%Youmuu's GhostbladeManamuneKey items: Youmuu's Ghostblade → Manamune · 49.6%Boots of SwiftnessBoots: Boots of Swiftness · 52.7%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite49.2%14,906 games · 41% pick rate · same players: +1.7 pts vs the usualRecommended
  • ExhaustFlashExhaust + Flash49.5%1,620 games · 4.4% pick rate · same players: +0.8 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport47.0%20,044 games · 55% pick rate · the usual choice

Keystones

  • ElectrocuteInspirationElectrocute + Inspiration51.8%754 games · 2.1% pick rate · same players: +0.9 pts vs the usualRare: not recommended
  • Stormraider's SurgeInspirationStormraider's Surge + Inspiration48.5%16,639 games · 45% pick rate · the usual choiceRecommended
  • Grasp of the UndyingInspirationGrasp of the Undying + Inspiration46.6%8,413 games · 23% pick rate · same players: −1.9 pts vs the usual
  • Stormraider's SurgeResolveStormraider's Surge + Resolve50.3%1,176 games · 3.2% pick rate · same players: −2.2 pts vs the usualRare: not recommended

Minor runes with Stormraider's Surge

Row 1
  • Manaflow Band48.5%95% take it
  • Nimbus Cloak51.3%5.3% take it
Row 2
  • Absolute Focus48.3%88% take it
  • Transcendence51.5%7.3% take it
  • Celerity50.2%5.0% take it
Row 3
  • Scorch50.3%21% take it
  • Gathering Storm48.2%79% take it
Secondary: Inspiration
  • Triple Tonic50.0%26% take it
  • Cosmic Insight49.3%25% take it
  • Magical Footwear48.1%69% take it
  • Biscuit Delivery47.9%69% take it
  • Cash Back48.6%7.3% take it
  • Jack Of All Trades49.7%3.6% take it
Shard row 1
  • Adaptive Force48.1%96% take it
  • Attack Speed47.6%3.5% take it
Shard row 2
  • Adaptive Force48.0%99% take it
Shard row 3
  • Health48.5%32% take it
  • Health Scaling47.8%68% take it

These numbers describe, they do not prove. Each rate is Jayce’s record when its player chose that option, pulled toward Jayce’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Jayce does when built that way.

Champions like Jayce

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Jayce wins 45.2%; in the hands of players with the most mastery on it, 50.7%. That gap ranks it 71 of 173 for how much practice pays. It crosses 50% at about 320K mastery points.

  1. 45%First Time
  2. 46%Newbie
  3. 47%Casual
  4. 48%Experienced
  5. 49%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Jayce in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top45.8%184W 247L36%45% in any lane12% counter+461 gold—
Jungle47.5%34W 54L7%45% in any lane30% counter+560 gold—
Mid50.5%12W 9L2%45% in any lane57% counter+484 gold—
Bot50.0%1W 1L0%45% in any lane0% counter+379 gold—

How much knowing Jayce pays

Players on their Mastery band win 5.6 points more on Jayce than first-timers do: #71 of 173 champions for how much mastery pays.

At 300k+ mastery points, Jayce players win 50.7%: #159 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.5% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 45.18% over 88,686 seatsNewbie (5k-20k MP): 45.81% over 167,586 seatsCasual (20k-50k MP): 46.83% over 193,138 seatsExperienced (50k-150k MP): 47.82% over 240,076 seatsAdvanced (150k-300k MP): 49.25% over 104,013 seatsMastery (> 300k MP): 50.74% over 119,016 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Jayce Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.