
Jayce
Hardest matchups for Jayce in Top (Emerald, patch 16.20):
Malphite,
Zed,
Ornn. Easiest:
Smolder,
Corki,
Lucian.
Try it in a draftCountersPower curvesIn the tier listWho wins into JayceOn the pro tier list
Jayce on patch 16.22
- Top47.8%#96 of 103C14,892 games
- Jungle45.0%#74 of 74D7,753 games
- steady since 16.21
Jayce’s main role on patch 16.22 is Top: a 47.8% win rate across 14,892 Emerald games, #96 of 103 Top champions on the tier list (grade C), picked in 6.0% of games. Jayce is also played Jungle: a 45.0% win rate across 7,753 games, #74 of 74. Since patch 16.21, Jayce Top has not moved by more than chance explains: 0.4 points across 76,605 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top66% of its games | C | 48.2%48.1% raw ±0.5 | 33,877 | 4.9%5.2% banned | 50.9%45.3% first time |
| Jungle24% of its games | C | 47.3%47.1% raw ±0.9 | 12,493 | 1.8%5.2% banned | 50.5%46.2% first time |
| Mid9% of its games | C | 48.3%47.9% raw ±1.4 | 4,685 | 0.7%5.2% banned | 49.9%47.1% first time |
| Support1% of its games | too few games | 48.7%45.5% raw ±5.0 | 385 | 0.1%5.2% banned | 50.9%47.4% first time |
| Bot1% of its games | too few games | 47.8%39.6% raw ±6.1 | 260 | 0.0%5.2% banned | 50.8%46.8% first time |
Matchups
Every matchupHow to read this
Jayce’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Jayce, the part not explained by either champion’s strength.
Hardest for Jayce
Lane leads and team bans
What Jayce’s team bans
Champions a team bans more often when it has Jayce than the other team does in the same games (186,356 games). The other team banned before Jayce was picked, so the gap is the ban spent because Jayce was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Jayce is built in this lane, most common first, with the items those builds finish and how they win.
- Mana stack


49.3%25,013 games - Lethality


51.9%6,012 games - AD bruiser


49.2%2,076 games - Crit


49.8%234 games - Tank


49.1%17 games
Runes and summoner spells
How to read this
How Jayce does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
36,736 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite49.2%14,906 games · 41% pick rate · same players: +1.7 pts vs the usualRecommended
Exhaust + Flash49.5%1,620 games · 4.4% pick rate · same players: +0.8 pts vs the usualRare: not recommended
Flash + Teleport47.0%20,044 games · 55% pick rate · the usual choice
Keystones

Electrocute + Inspiration51.8%754 games · 2.1% pick rate · same players: +0.9 pts vs the usualRare: not recommended
Stormraider's Surge + Inspiration48.5%16,639 games · 45% pick rate · the usual choiceRecommended
Grasp of the Undying + Inspiration46.6%8,413 games · 23% pick rate · same players: −1.9 pts vs the usual
Stormraider's Surge + Resolve50.3%1,176 games · 3.2% pick rate · same players: −2.2 pts vs the usualRare: not recommended
Minor runes with Stormraider's Surge
Manaflow Band48.5%95% take it
Nimbus Cloak51.3%5.3% take it
Absolute Focus48.3%88% take it
Transcendence51.5%7.3% take it
Celerity50.2%5.0% take it
Scorch50.3%21% take it
Gathering Storm48.2%79% take it
Triple Tonic50.0%26% take it
Cosmic Insight49.3%25% take it
Magical Footwear48.1%69% take it
Biscuit Delivery47.9%69% take it
Cash Back48.6%7.3% take it
Jack Of All Trades49.7%3.6% take it
- Adaptive Force48.1%96% take it
- Attack Speed47.6%3.5% take it
- Adaptive Force48.0%99% take it
- Health48.5%32% take it
- Health Scaling47.8%68% take it
These numbers describe, they do not prove. Each rate is Jayce’s record when its player chose that option, pulled toward Jayce’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Jayce does when built that way.
The learning curve
Champion pool
On a first game Jayce wins 45.2%; in the hands of players with the most mastery on it, 50.7%. That gap ranks it 71 of 173 for how much practice pays. It crosses 50% at about 320K mastery points.
Pro play
On the pro tier list
Jayce in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Top | 45.8%184W 247L | 36%45% in any lane | 12% counter | +461 gold | — |
| Jungle | 47.5%34W 54L | 7%45% in any lane | 30% counter | +560 gold | — |
| Mid | 50.5%12W 9L | 2%45% in any lane | 57% counter | +484 gold | — |
| Bot | 50.0%1W 1L | 0%45% in any lane | 0% counter | +379 gold | — |
How much knowing Jayce pays
Players on their Mastery band win 5.6 points more on Jayce than first-timers do: #71 of 173 champions for how much mastery pays.
At 300k+ mastery points, Jayce players win 50.7%: #159 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.5% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.