Tank

Sejuani

Hardest matchups for Sejuani in Jungle (Emerald, patch 16.20): Lillia, Wukong, Rek'Sai. Easiest: Jayce, Rengar, Locke.

Try it in a draftCountersPower curvesIn the tier listWho wins into SejuaniOn the pro tier list

Sejuani on patch 16.22

  • Jungle52.0%#9 of 74A5,155 games
  • Top50.7%#45 of 103B681 games
  • steady since 16.21

Sejuani’s main role on patch 16.22 is Jungle: a 52.0% win rate across 5,155 Emerald games, #9 of 74 Jungle champions on the tier list (grade A), picked in 2.1% of games. Sejuani is also played Top: a 50.7% win rate across 681 games, #45 of 103. Since patch 16.21, Sejuani Jungle has not moved by more than chance explains: 0.3 points across 36,865 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle84% of its gamesA51.1%51.2% raw ±0.816,4092.4%0.2% banned51.6%50.1% first time
Top11% of its gamesC49.1%48.7% raw ±2.12,2040.3%0.2% banned50.2%46.1% first time
Support3% of its gamestoo few games49.7%49.2% raw ±4.35260.1%0.2% banned50.8%47.3% first time
Mid2% of its gamestoo few games50.3%51.3% raw ±5.72980.0%0.2% banned51.4%47.7% first time
Bot0% of its gamestoo few games50.0%50.0% raw ±26.2140.0%0.2% banned51.5%47.2% first time
How to read this

Sejuani’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Sejuani, the part not explained by either champion’s strength.

Lane leads and team bans

What Sejuani’s team bans

Champions a team bans more often when it has Sejuani than the other team does in the same games (129,745 games). The other team banned before Sejuani was picked, so the gap is the ban spent because Sejuani was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Sejuani is built in this lane, most common first, with the items those builds finish and how they win.

  • TankHeartsteelUnending DespairThornmail52.0%15,660 games
  • AP sustainedDusk and DawnHeartsteelThornmail53.3%521 games
  • AP burstMejai's SoulstealerHeartsteelShadowflame52.5%41 games
  • EnchanterImperial MandateHeartsteelDusk and Dawn52.2%12 games
  • AD bruiserHeartsteelTitanic HydraThornmail52.1%7 games

Runes and summoner spells

How to read this

How Sejuani does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

17,824 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite51.1% · 17,695 games
KeystoneAftershockPrecisionAftershockResolve + Precision · 51.5%
RunesFont of LifeConditioningOvergrowthTriumphLegend: AlacrityFont of Life · Conditioning · Overgrowth · Triumph · Legend: AlacrityShards: Attack Speed · Health Scaling · Health Scaling
BuildMosstomper SeedlingHealth PotionStart: Mosstomper Seedling + Health Potion · 51.6%HeartsteelUnending DespairKey items: Heartsteel → Unending Despair · 52.9%Plated SteelcapsBoots: Plated Steelcaps · 52.2%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite51.1%17,695 games · 99% pick rate · the usual choiceRecommended

Keystones

  • AftershockInspirationAftershock + Inspiration50.0%442 games · 2.5% pick rate · same players: +0.1 pts vs the usualRare: not recommended
  • AftershockPrecisionAftershock + Precision51.5%13,003 games · 73% pick rate · the usual choiceRecommended
  • Stormraider's SurgePrecisionStormraider's Surge + Precision49.1%511 games · 2.9% pick rate · same players: −0.8 pts vs the usualRare: not recommended
  • AftershockDominationAftershock + Domination50.6%3,033 games · 17% pick rate · same players: −0.9 pts vs the usual

Minor runes with Aftershock

Row 1
  • Font of Life51.4%99% take it
Row 2
  • Conditioning51.4%99% take it
Row 3
  • Overgrowth51.3%98% take it
Secondary: Precision
  • Triumph51.5%100% take it
  • Legend: Alacrity51.6%99% take it
Shard row 1
  • Attack Speed51.2%98% take it
Shard row 2
  • Health Scaling51.3%77% take it
  • Adaptive Force50.5%20% take it
  • Move Speed50.0%3.2% take it
Shard row 3
  • Health Scaling51.1%95% take it
  • Health51.0%2.8% take it

These numbers describe, they do not prove. Each rate is Sejuani’s record when its player chose that option, pulled toward Sejuani’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Sejuani does when built that way.

Champions like Sejuani

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Sejuani wins 50.1%; in the hands of players with the most mastery on it, 52.7%. That gap ranks it 153 of 173 for how much practice pays. It is at 50% or better from the first games, under 5,000 mastery points.

  1. 50%First Time
  2. 51%Newbie
  3. 51%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Sejuani in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle48.9%42W 51L4%4% in any lane73% counter−183 gold—
Top50.2%2W 1L0%4% in any lane67% counter−1,280 gold—

How much knowing Sejuani pays

Players on their Mastery band win 2.6 points more on Sejuani than first-timers do: #153 of 173 champions for how much mastery pays.

At 300k+ mastery points, Sejuani players win 52.7%: #64 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.9%, and is half-way up by ~32K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 52.9%First Time (<5k MP): 50.08% over 50,522 seatsNewbie (5k-20k MP): 50.89% over 89,431 seatsCasual (20k-50k MP): 51.47% over 89,326 seatsExperienced (50k-150k MP): 52.16% over 106,317 seatsAdvanced (150k-300k MP): 52.74% over 49,116 seatsMastery (> 300k MP): 52.69% over 78,677 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Sejuani Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.