
Darius
Hardest matchups for Darius in Top (Emerald, patch 16.20):
Zilean,
Ahri,
Zed. Easiest:
Smolder,
Kayn,
Corki.
Try it in a draftCountersPower curvesIn the tier listWho wins into DariusOn the pro tier list
Darius on patch 16.22
- Top51.0%#23 of 103A17,682 games
- Jungle50.4%#34 of 74B3,052 games
- steady since 16.21
Darius’s main role on patch 16.22 is Top: a 51.0% win rate across 17,682 Emerald games, #23 of 103 Top champions on the tier list (grade A), picked in 7.1% of games. Darius is also played Jungle: a 50.4% win rate across 3,052 games, #34 of 74. Since patch 16.21, Darius Top has not moved by more than chance explains: 0.2 points across 139,486 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top87% of its games | C | 48.9%48.9% raw ±0.5 | 43,450 | 6.2%11.6% banned | 50.5%45.2% first time |
| Jungle11% of its games | B | 49.4%49.3% raw ±1.3 | 5,494 | 0.8%11.8% banned | 51.0%48.0% first time |
| Support1% of its games | too few games | 47.2%41.8% raw ±4.4 | 491 | 0.1%11.8% banned | 50.2%45.2% first time |
| Mid1% of its games | too few games | 50.2%50.5% raw ±4.4 | 489 | 0.1%11.8% banned | 51.4%46.6% first time |
| Bot0% of its games | too few games | 48.4%34.6% raw ±9.5 | 107 | 0.0%11.8% banned | 50.8%46.7% first time |
Matchups
Every matchupHow to read this
Darius’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Darius, the part not explained by either champion’s strength.
Hardest for Darius
Lane leads and team bans
What Darius’s team bans
Champions a team bans more often when it has Darius than the other team does in the same games (390,619 games). The other team banned before Darius was picked, so the gap is the ban spent because Darius was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Darius is built in this lane, most common first, with the items those builds finish and how they win.
- Lethality


51.5%22,314 games - AD bruiser


51.1%18,650 games - Crit


48.5%315 games - Tank


49.7%90 games - On-hit


51.0%43 games
Runes and summoner spells
How to read this
How Darius does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
46,430 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ghost49.1%32,031 games · 69% pick rate · the usual choiceRecommended
Flash + Ignite48.9%10,653 games · 23% pick rate · same players: +0.0 pts vs the usual
Exhaust + Flash49.7%3,196 games · 6.9% pick rate · same players: −1.0 pts vs the usualRare: not recommended
Keystones

Conqueror + Sorcery49.3%17,561 games · 38% pick rate · the usual choiceRecommended
Conqueror + Resolve48.5%9,923 games · 21% pick rate · same players: −0.1 pts vs the usual
Stormraider's Surge + Precision49.2%15,526 games · 33% pick rate · same players: −1.0 pts vs the usual
Stormraider's Surge + Resolve50.3%1,839 games · 4.0% pick rate · same players: −1.0 pts vs the usualRare: not recommended
Minor runes with Conqueror
Triumph49.0%99% take it
Legend: Alacrity49.4%77% take it
Legend: Haste47.6%23% take it
Last Stand49.0%97% take it
Coup de Grace48.3%2.4% take it
Celerity49.4%97% take it
Nimbus Cloak49.5%18% take it
Axiom Arcanist49.2%81% take it
- Attack Speed49.0%97% take it
- Adaptive Force49.9%3.0% take it
- Adaptive Force49.1%97% take it
- Move Speed48.8%2.7% take it
- Health50.2%16% take it
- Health Scaling48.8%80% take it
- Tenacity and Slow Resist49.9%4.1% take it
These numbers describe, they do not prove. Each rate is Darius’s record when its player chose that option, pulled toward Darius’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Darius does when built that way.
The learning curve
Champion pool
On a first game Darius wins 44.9%; in the hands of players with the most mastery on it, 52.1%. That gap ranks it 37 of 173 for how much practice pays. It crosses 50% at about 140K mastery points.
Pro play
On the pro tier list
Darius in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Jungle | 49.5%0W 3L | 0%0% in any lane | 67% counter | −362 gold | — |
| Top | 50.3%2W 0L | 0%0% in any lane | 100% counter | +182 gold | — |
How much knowing Darius pays
Players on their Mastery band win 7.2 points more on Darius than first-timers do: #37 of 173 champions for how much mastery pays.
At 300k+ mastery points, Darius players win 52.1%: #104 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.4% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.