Fighter · Tank

Darius

Hardest matchups for Darius in Top (Emerald, patch 16.20): Zilean, Ahri, Zed. Easiest: Smolder, Kayn, Corki.

Try it in a draftCountersPower curvesIn the tier listWho wins into DariusOn the pro tier list

Darius on patch 16.22

  • Top51.0%#23 of 103A17,682 games
  • Jungle50.4%#34 of 74B3,052 games
  • steady since 16.21

Darius’s main role on patch 16.22 is Top: a 51.0% win rate across 17,682 Emerald games, #23 of 103 Top champions on the tier list (grade A), picked in 7.1% of games. Darius is also played Jungle: a 50.4% win rate across 3,052 games, #34 of 74. Since patch 16.21, Darius Top has not moved by more than chance explains: 0.2 points across 139,486 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top87% of its gamesC48.9%48.9% raw ±0.543,4506.2%11.6% banned50.5%45.2% first time
Jungle11% of its gamesB49.4%49.3% raw ±1.35,4940.8%11.8% banned51.0%48.0% first time
Support1% of its gamestoo few games47.2%41.8% raw ±4.44910.1%11.8% banned50.2%45.2% first time
Mid1% of its gamestoo few games50.2%50.5% raw ±4.44890.1%11.8% banned51.4%46.6% first time
Bot0% of its gamestoo few games48.4%34.6% raw ±9.51070.0%11.8% banned50.8%46.7% first time
How to read this

Darius’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Darius, the part not explained by either champion’s strength.

Lane leads and team bans

What Darius’s team bans

Champions a team bans more often when it has Darius than the other team does in the same games (390,619 games). The other team banned before Darius was picked, so the gap is the ban spent because Darius was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Darius is built in this lane, most common first, with the items those builds finish and how they win.

  • LethalityYoumuu's GhostbladeDead Man's PlateDeath's Dance51.5%22,314 games
  • AD bruiserStridebreakerDead Man's PlateSterak's Gage51.1%18,650 games
  • CritYoumuu's GhostbladeLord Dominik's RegardsThe Collector48.5%315 games
  • TankDead Man's PlateForce of NatureThornmail49.7%90 games
  • On-hitBlade of The Ruined KingDead Man's PlateSpear of Shojin51.0%43 games

Runes and summoner spells

How to read this

How Darius does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

46,430 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashGhostFlash + Ghost49.1% · 32,031 games
KeystoneConquerorSorceryConquerorPrecision + Sorcery · 49.3%
RunesTriumphLegend: AlacrityLast StandNimbus CloakCelerityTriumph · Legend: Alacrity · Last Stand · Nimbus Cloak · CelerityShards: Attack Speed · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 51.7%Youmuu's GhostbladeDead Man's PlateKey items: Youmuu's Ghostblade → Dead Man's Plate · 52.8%Plated SteelcapsBoots: Plated Steelcaps · 51.3%
Every option, with its numbers

Summoner spells

  • FlashGhostFlash + Ghost49.1%32,031 games · 69% pick rate · the usual choiceRecommended
  • FlashIgniteFlash + Ignite48.9%10,653 games · 23% pick rate · same players: +0.0 pts vs the usual
  • ExhaustFlashExhaust + Flash49.7%3,196 games · 6.9% pick rate · same players: −1.0 pts vs the usualRare: not recommended

Keystones

  • ConquerorSorceryConqueror + Sorcery49.3%17,561 games · 38% pick rate · the usual choiceRecommended
  • ConquerorResolveConqueror + Resolve48.5%9,923 games · 21% pick rate · same players: −0.1 pts vs the usual
  • Stormraider's SurgePrecisionStormraider's Surge + Precision49.2%15,526 games · 33% pick rate · same players: −1.0 pts vs the usual
  • Stormraider's SurgeResolveStormraider's Surge + Resolve50.3%1,839 games · 4.0% pick rate · same players: −1.0 pts vs the usualRare: not recommended

Minor runes with Conqueror

Row 1
  • Triumph49.0%99% take it
Row 2
  • Legend: Alacrity49.4%77% take it
  • Legend: Haste47.6%23% take it
Row 3
  • Last Stand49.0%97% take it
  • Coup de Grace48.3%2.4% take it
Secondary: Sorcery
  • Celerity49.4%97% take it
  • Nimbus Cloak49.5%18% take it
  • Axiom Arcanist49.2%81% take it
Shard row 1
  • Attack Speed49.0%97% take it
  • Adaptive Force49.9%3.0% take it
Shard row 2
  • Adaptive Force49.1%97% take it
  • Move Speed48.8%2.7% take it
Shard row 3
  • Health50.2%16% take it
  • Health Scaling48.8%80% take it
  • Tenacity and Slow Resist49.9%4.1% take it

These numbers describe, they do not prove. Each rate is Darius’s record when its player chose that option, pulled toward Darius’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Darius does when built that way.

Champions like Darius

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Darius wins 44.9%; in the hands of players with the most mastery on it, 52.1%. That gap ranks it 37 of 173 for how much practice pays. It crosses 50% at about 140K mastery points.

  1. 45%First Time
  2. 46%Newbie
  3. 47%Casual
  4. 49%Experienced
  5. 51%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Darius in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle49.5%0W 3L0%0% in any lane67% counter−362 gold—
Top50.3%2W 0L0%0% in any lane100% counter+182 gold—

How much knowing Darius pays

Players on their Mastery band win 7.2 points more on Darius than first-timers do: #37 of 173 champions for how much mastery pays.

At 300k+ mastery points, Darius players win 52.1%: #104 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.4% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 44.90% over 104,280 seatsNewbie (5k-20k MP): 46.03% over 199,931 seatsCasual (20k-50k MP): 47.48% over 247,181 seatsExperienced (50k-150k MP): 49.32% over 369,533 seatsAdvanced (150k-300k MP): 51.00% over 215,894 seatsMastery (> 300k MP): 52.08% over 431,230 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Darius Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.