Fighter · Tank

Trundle

Hardest matchups for Trundle in Top (Emerald, patch 16.20): Malphite, Singed, Camille. Easiest: Rumble, K'Sante, Vayne.

Try it in a draftCountersPower curvesIn the tier listWho wins into TrundleOn the pro tier list

Trundle on patch 16.22

  • Top49.1%#73 of 103C4,139 games
  • Jungle51.0%#23 of 74A2,304 games
  • steady since 16.21

Trundle’s main role on patch 16.22 is Top: a 49.1% win rate across 4,139 Emerald games, #73 of 103 Top champions on the tier list (grade C), picked in 1.7% of games. Trundle is also played Jungle: a 51.0% win rate across 2,304 games, #23 of 74. Since patch 16.21, Trundle Top has not moved by more than chance explains: 0.1 points across 34,276 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top65% of its gamesC48.4%48.2% raw ±0.911,0881.6%0.4% banned49.5%47.6% first time
Jungle31% of its gamesB50.1%50.1% raw ±1.45,2550.8%0.4% banned51.4%47.9% first time
Support4% of its gamestoo few games49.1%47.9% raw ±3.86700.1%0.4% banned51.4%47.8% first time
Mid1% of its gamestoo few games48.8%40.2% raw ±8.51320.0%0.4% banned51.6%47.3% first time
Bot0% of its gamestoo few games49.9%48.8% raw ±15.3410.0%0.4% banned51.4%47.9% first time
How to read this

Trundle’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Trundle, the part not explained by either champion’s strength.

Lane leads and team bans

What Trundle’s team bans

Champions a team bans more often when it has Trundle than the other team does in the same games (107,472 games). The other team banned before Trundle was picked, so the gap is the ban spent because Trundle was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Trundle is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserRavenous HydraTrinity ForceHullbreaker51.0%6,218 games
  • On-hitBlade of The Ruined KingRavenous HydraTrinity Force50.9%4,402 games
  • CritEssence ReaverRavenous HydraHullbreaker50.7%155 games
  • LethalityProfane HydraBastionbreakerTrinity Force51.1%11 games
  • TankThornmailSpirit VisageIceborn Gauntlet51.2%9 games

Runes and summoner spells

How to read this

How Trundle does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

12,131 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite49.0% · 8,044 games
KeystoneLethal TempoResolveLethal TempoPrecision + Resolve · 48.8%
RunesTriumphLegend: AlacrityLast StandBone PlatingOvergrowthTriumph · Legend: Alacrity · Last Stand · Bone Plating · OvergrowthShards: Attack Speed · Adaptive Force · Health
BuildDoran's BowHealth PotionStart: Doran's Bow + Health Potion · 52.5%Ravenous HydraTrinity ForceKey items: Ravenous Hydra → Trinity Force · 50.9%Boots of SwiftnessBoots: Boots of Swiftness · 52.8%
Every option, with its numbers

Summoner spells

  • FlashGhostFlash + Ghost47.6%619 games · 5.1% pick rate · same players: +1.0 pts vs the usualRare: not recommended
  • FlashIgniteFlash + Ignite49.0%8,044 games · 66% pick rate · the usual choiceRecommended
  • GhostIgniteGhost + Ignite46.2%304 games · 2.5% pick rate · same players: −0.2 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash48.0%1,544 games · 13% pick rate · same players: −1.6 pts vs the usual

Keystones

  • Lethal TempoResolveLethal Tempo + Resolve48.8%10,074 games · 83% pick rate · the usual choiceRecommended
  • Press the AttackResolvePress the Attack + Resolve48.9%1,021 games · 8.4% pick rate · same players: −0.9 pts vs the usualRare: not recommended
  • ConquerorResolveConqueror + Resolve41.7%386 games · 3.2% pick rate · same players: −1.8 pts vs the usualRare: not recommended

Minor runes with Lethal Tempo

Row 1
  • Triumph48.8%92% take it
  • Absorb Life48.3%6.7% take it
Row 2
  • Legend: Alacrity48.8%98% take it
Row 3
  • Last Stand48.9%90% take it
  • Cut Down49.3%6.5% take it
  • Coup de Grace46.1%3.6% take it
Secondary: Resolve
  • Bone Plating48.4%85% take it
  • Overgrowth49.8%12% take it
  • Demolish48.4%84% take it
  • Second Wind50.7%7.7% take it
  • Revitalize51.2%6.1% take it
  • Unflinching50.4%4.2% take it
Shard row 1
  • Attack Speed48.5%98% take it
Shard row 2
  • Adaptive Force48.4%97% take it
Shard row 3
  • Health49.9%18% take it
  • Health Scaling48.1%79% take it
  • Tenacity and Slow Resist47.6%3.4% take it

These numbers describe, they do not prove. Each rate is Trundle’s record when its player chose that option, pulled toward Trundle’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Trundle does when built that way.

Champions like Trundle

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Trundle wins 48.4%; in the hands of players with the most mastery on it, 51.5%. That gap ranks it 145 of 173 for how much practice pays. It crosses 50% at about 51K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 51%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Trundle in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle52.2%151W 125L14%15% in any lane66% counter−123 gold—
Top50.3%7W 5L1%15% in any lane100% counter−92 gold—
Support49.8%0W 1L0%15% in any lane100% counter−170 gold—

How much knowing Trundle pays

Players on their Mastery band win 3.1 points more on Trundle than first-timers do: #145 of 173 champions for how much mastery pays.

At 300k+ mastery points, Trundle players win 51.5%: #131 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 51.8% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 48.42% over 76,899 seatsNewbie (5k-20k MP): 49.30% over 141,082 seatsCasual (20k-50k MP): 49.69% over 143,569 seatsExperienced (50k-150k MP): 50.58% over 154,694 seatsAdvanced (150k-300k MP): 51.01% over 65,167 seatsMastery (> 300k MP): 51.54% over 78,532 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Trundle ranked-play summary

Most similar champions: Dr. Mundo, Volibear, Olaf.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Trundle Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.