Fighter · Tank

Renekton

Hardest matchups for Renekton in Top (Emerald, patch 16.20): Ahri, Ornn, Shen. Easiest: Corki, Kayn, Udyr.

Try it in a draftCountersPower curvesIn the tier listWho wins into RenektonOn the pro tier list

Renekton on patch 16.22

  • Top50.9%#26 of 103A15,293 games
  • Mid53.9%#4 of 91S785 games
  • steady since 16.21

Renekton’s main role on patch 16.22 is Top: a 50.9% win rate across 15,293 Emerald games, #26 of 103 Top champions on the tier list (grade A), picked in 6.2% of games. Renekton is also played Mid: a 53.9% win rate across 785 games, #4 of 91. Since patch 16.21, Renekton Top has not moved by more than chance explains: 0.1 points across 94,548 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top94% of its gamesB50.1%50.1% raw ±0.537,2515.3%4.1% banned51.5%47.9% first time
Mid6% of its gamesB49.1%48.8% raw ±2.12,1920.3%4.1% banned50.3%48.9% first time
Jungle0% of its gamestoo few games49.0%30.8% raw ±13.6520.0%4.1% banned51.6%46.7% first time
Support0% of its gamestoo few games48.9%26.1% raw ±14.5460.0%4.1% banned51.2%46.6% first time
Bot0% of its gamestoo few games49.5%39.0% raw ±15.3410.0%4.1% banned51.4%47.2% first time
How to read this

Renekton’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Renekton, the part not explained by either champion’s strength.

Lane leads and team bans

What Renekton’s team bans

Champions a team bans more often when it has Renekton than the other team does in the same games (254,367 games). The other team banned before Renekton was picked, so the gap is the ban spent because Renekton was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Renekton is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserEclipseBlack CleaverDeath's Dance52.1%33,508 games
  • On-hitBlade of The Ruined KingBlack CleaverEclipse51.3%1,309 games
  • LethalityProfane HydraEclipseDeath's Dance53.3%756 games
  • CritEclipseMortal ReminderBlade of The Ruined King50.5%79 games
  • TankZeke's ConvergenceThornmailSunfire Aegis52.0%30 games

Runes and summoner spells

How to read this

How Renekton does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

39,971 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite50.2% · 33,890 games
KeystoneConquerorResolveConquerorPrecision + Resolve · 50.0%
RunesTriumphLegend: HasteLast StandSecond WindOvergrowthTriumph · Legend: Haste · Last Stand · Second Wind · OvergrowthShards: Adaptive Force · Adaptive Force · Health Scaling
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 52.1%EclipseBlack CleaverKey items: Eclipse → Black Cleaver · 52.2%Plated SteelcapsBoots: Plated Steelcaps · 52.6%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite50.2%33,890 games · 85% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash49.4%1,190 games · 3.0% pick rate · same players: −0.2 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport48.9%4,671 games · 12% pick rate · same players: −1.8 pts vs the usual

Keystones

  • ConquerorResolveConqueror + Resolve50.0%25,156 games · 63% pick rate · the usual choiceRecommended
  • Press the AttackResolvePress the Attack + Resolve50.8%11,386 games · 28% pick rate · same players: −0.3 pts vs the usual
  • Press the AttackDominationPress the Attack + Domination47.0%2,324 games · 5.8% pick rate · same players: −1.1 pts vs the usualRare: not recommended

Minor runes with Conqueror

Row 1
  • Triumph49.9%98% take it
Row 2
  • Legend: Haste50.1%12% take it
  • Legend: Alacrity49.9%88% take it
Row 3
  • Last Stand49.9%97% take it
Secondary: Resolve
  • Second Wind50.8%20% take it
  • Overgrowth50.7%11% take it
  • Bone Plating49.8%78% take it
  • Unflinching50.1%77% take it
  • Revitalize48.7%7.6% take it
  • Demolish48.6%5.2% take it
Shard row 1
  • Adaptive Force50.1%87% take it
  • Attack Speed49.4%12% take it
Shard row 2
  • Adaptive Force50.1%99% take it
Shard row 3
  • Health Scaling50.1%78% take it
  • Health49.8%19% take it
  • Tenacity and Slow Resist49.2%2.8% take it

These numbers describe, they do not prove. Each rate is Renekton’s record when its player chose that option, pulled toward Renekton’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Renekton does when built that way.

Champions like Renekton

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Renekton wins 48.2%; in the hands of players with the most mastery on it, 52.0%. That gap ranks it 129 of 173 for how much practice pays. It crosses 50% at about 51K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 51%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Renekton in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top49.1%273W 288L27%27% in any lane19% counter+175 gold—
Mid49.7%0W 2L0%27% in any lane0% counter+548 gold—

How much knowing Renekton pays

Players on their Mastery band win 3.8 points more on Renekton than first-timers do: #129 of 173 champions for how much mastery pays.

At 300k+ mastery points, Renekton players win 52.0%: #113 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.5% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 48.21% over 84,384 seatsNewbie (5k-20k MP): 49.07% over 161,164 seatsCasual (20k-50k MP): 49.63% over 179,641 seatsExperienced (50k-150k MP): 50.66% over 218,359 seatsAdvanced (150k-300k MP): 51.49% over 106,964 seatsMastery (> 300k MP): 51.98% over 169,947 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Renekton ranked-play summary

Most similar champions: Aatrox, Garen, Gnar.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Renekton Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.