Mage

Malzahar

Hardest matchups for Malzahar in Mid (Emerald, patch 16.20): Fizz, Annie, Heimerdinger. Easiest: Ezreal, Lucian, Vladimir.

Try it in a draftCountersPower curvesIn the tier listWho wins into MalzaharOn the pro tier list

Malzahar on patch 16.22

  • Mid49.5%#60 of 91B11,274 games
  • Top49.3%#66 of 103B1,206 games
  • steady since 16.21

Malzahar’s main role on patch 16.22 is Mid: a 49.5% win rate across 11,274 Emerald games, #60 of 91 Mid champions on the tier list (grade B), picked in 4.5% of games. Malzahar is also played Top: a 49.3% win rate across 1,206 games, #66 of 103. Since patch 16.21, Malzahar Mid has not moved by more than chance explains: 0.2 points across 97,132 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid85% of its gamesB49.9%49.9% raw ±0.537,2315.3%7.7% banned51.7%45.5% first time
Top10% of its gamesC48.3%47.9% raw ±1.54,2190.6%7.7% banned50.1%46.1% first time
Bot4% of its gamesA51.1%51.8% raw ±2.51,5510.2%7.8% banned52.3%46.7% first time
Support1% of its gamestoo few games47.0%41.4% raw ±4.35150.1%7.8% banned50.2%46.7% first time
Jungle0% of its gamestoo few games49.4%42.7% raw ±10.4890.0%7.7% banned51.4%47.2% first time
How to read this

Malzahar’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Malzahar, the part not explained by either champion’s strength.

Lane leads and team bans

What Malzahar’s team bans

Champions a team bans more often when it has Malzahar than the other team does in the same games (345,696 games). The other team banned before Malzahar was picked, so the gap is the ban spent because Malzahar was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Malzahar is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedLiandry's TormentBlackfire TorchRylai's Crystal Scepter51.1%34,848 games
  • AP burstBlackfire TorchMalignanceShadowflame51.5%2,424 games
  • Mana stackArchangel's StaffLiandry's TormentRylai's Crystal Scepter52.2%574 games
  • EnchanterImperial MandateRylai's Crystal ScepterShurelya's Battlesong51.1%42 games
  • On-hitStatikk ShivLich BaneNashor's Tooth51.1%2 games

Runes and summoner spells

How to read this

How Malzahar does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

40,131 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport49.7% · 33,698 games
KeystoneDeathfire TouchInspirationDeathfire TouchSorcery + Inspiration · 50.9%
RunesManaflow BandTranscendenceGathering StormCash BackCosmic InsightManaflow Band · Transcendence · Gathering Storm · Cash Back · Cosmic InsightShards: Adaptive Force · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 51.3%Blackfire TorchRylai's Crystal ScepterKey items: Blackfire Torch → Rylai's Crystal Scepter · 52.4%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 52.1%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite49.8%3,559 games · 8.9% pick rate · same players: +0.7 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport49.7%33,698 games · 84% pick rate · the usual choiceRecommended
  • FlashGhostFlash + Ghost51.0%1,542 games · 3.8% pick rate · same players: −0.0 pts vs the usualRare: not recommended

Keystones

  • Summon AeryInspirationSummon Aery + Inspiration49.0%3,128 games · 7.8% pick rate · same players: +2.7 pts vs the usualRare: not recommended
  • Arcane CometInspirationArcane Comet + Inspiration48.8%3,460 games · 8.6% pick rate · same players: +0.9 pts vs the usualRare: not recommended
  • Deathfire TouchInspirationDeathfire Touch + Inspiration50.9%21,812 games · 54% pick rate · the usual choiceRecommended
  • Summon AeryPrecisionSummon Aery + Precision46.9%3,075 games · 7.7% pick rate · same players: −1.5 pts vs the usualRare: not recommended

Minor runes with Deathfire Touch

Row 1
  • Manaflow Band50.4%96% take it
  • Axiom Arcanist49.7%3.7% take it
Row 2
  • Transcendence50.5%93% take it
  • Celerity48.3%4.3% take it
  • Absolute Focus49.1%3.0% take it
Row 3
  • Gathering Storm51.0%21% take it
  • Scorch50.2%78% take it
Secondary: Inspiration
  • Cosmic Insight50.8%94% take it
  • Cash Back51.0%11% take it
  • Magical Footwear50.8%85% take it
  • Triple Tonic51.4%4.3% take it
  • Biscuit Delivery53.0%3.6% take it
Shard row 1
  • Adaptive Force49.8%91% take it
  • Attack Speed49.0%5.3% take it
  • Ability Haste49.6%3.6% take it
Shard row 2
  • Adaptive Force49.6%92% take it
  • Move Speed51.6%7.6% take it
Shard row 3
  • Health50.2%13% take it
  • Health Scaling49.8%86% take it

These numbers describe, they do not prove. Each rate is Malzahar’s record when its player chose that option, pulled toward Malzahar’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Malzahar does when built that way.

Champions like Malzahar

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Malzahar wins 47.7%; in the hands of players with the most mastery on it, 52.9%. That gap ranks it 84 of 173 for how much practice pays. It crosses 50% at about 28K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Malzahar in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid49.4%2W 6L0%0% in any lane75% counter−1,359 gold—

How much knowing Malzahar pays

Players on their Mastery band win 5.2 points more on Malzahar than first-timers do: #84 of 173 champions for how much mastery pays.

At 300k+ mastery points, Malzahar players win 52.9%: #50 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.3%, and is half-way up by ~40K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.3%First Time (<5k MP): 47.70% over 96,811 seatsNewbie (5k-20k MP): 49.06% over 180,595 seatsCasual (20k-50k MP): 50.18% over 213,439 seatsExperienced (50k-150k MP): 51.44% over 338,091 seatsAdvanced (150k-300k MP): 52.42% over 203,260 seatsMastery (> 300k MP): 52.87% over 351,019 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Malzahar Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.