Fighter · Assassin

Tryndamere

Hardest matchups for Tryndamere in Top (Emerald, patch 16.20): Malphite, Pantheon, Gragas. Easiest: Udyr, Kayn, Corki.

Try it in a draftCountersPower curvesIn the tier listWho wins into TryndamereOn the pro tier list

Tryndamere on patch 16.22

  • Top50.1%#48 of 103B6,619 games
  • Mid51.5%#24 of 91A734 games
  • steady since 16.21

Tryndamere’s main role on patch 16.22 is Top: a 50.1% win rate across 6,619 Emerald games, #48 of 103 Top champions on the tier list (grade B), picked in 2.7% of games. Tryndamere is also played Mid: a 51.5% win rate across 734 games, #24 of 91. Since patch 16.21, Tryndamere Top has not moved by more than chance explains: 0.6 points across 52,884 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top83% of its gamesB50.4%50.4% raw ±0.722,2843.2%3.1% banned51.7%46.7% first time
Mid10% of its gamesS52.1%52.8% raw ±1.92,7860.4%3.1% banned52.3%47.3% first time
Jungle6% of its gamesC49.0%48.3% raw ±2.51,4930.2%3.1% banned50.5%44.9% first time
Bot0% of its gamestoo few games50.0%50.0% raw ±10.6860.0%3.1% banned51.6%47.1% first time
Support0% of its gamestoo few games49.5%40.4% raw ±14.3470.0%3.1% banned51.3%46.9% first time
How to read this

Tryndamere’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Tryndamere, the part not explained by either champion’s strength.

Lane leads and team bans

What Tryndamere’s team bans

Champions a team bans more often when it has Tryndamere than the other team does in the same games (196,130 games). The other team banned before Tryndamere was picked, so the gap is the ban spent because Tryndamere was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Tryndamere is built in this lane, most common first, with the items those builds finish and how they win.

  • CritRavenous HydraPhantom DancerInfinity Edge52.7%19,416 games
  • LethalityProfane HydraThe CollectorLord Dominik's Regards51.7%1,277 games
  • On-hitBlade of The Ruined KingRavenous HydraInfinity Edge51.4%809 games
  • AD bruiserRavenous HydraHullbreakerPhantom Dancer51.0%275 games
  • AP sustainedDusk and DawnNashor's ToothGuinsoo's Rageblade52.4%18 games

Runes and summoner spells

How to read this

How Tryndamere does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

24,044 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite50.3% · 15,821 games
KeystoneLethal TempoInspirationLethal TempoPrecision + Inspiration · 52.1%
RunesTriumphLegend: AlacrityLast StandCash BackTriple TonicTriumph · Legend: Alacrity · Last Stand · Cash Back · Triple TonicShards: Attack Speed · Adaptive Force · Health
BuildDoran's BowHealth PotionStart: Doran's Bow + Health Potion · 53.1%Ravenous HydraPhantom DancerKey items: Ravenous Hydra → Phantom Dancer · 52.9%Berserker's GreavesBoots: Berserker's Greaves · 52.8%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite50.3%15,821 games · 66% pick rate · the usual choiceRecommended
  • GhostIgniteGhost + Ignite48.2%643 games · 2.7% pick rate · same players: −0.0 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash51.5%3,951 games · 16% pick rate · same players: −0.3 pts vs the usual
  • FlashGhostFlash + Ghost50.2%2,775 games · 12% pick rate · same players: −1.0 pts vs the usual

Keystones

  • Lethal TempoInspirationLethal Tempo + Inspiration52.1%2,891 games · 12% pick rate · same players: +0.0 pts vs the usualRecommended
  • Hail of BladesPrecisionHail of Blades + Precision50.5%12,993 games · 54% pick rate · the usual choice
  • Lethal TempoResolveLethal Tempo + Resolve49.8%5,068 games · 21% pick rate · same players: −0.9 pts vs the usual
  • Grasp of the UndyingPrecisionGrasp of the Undying + Precision49.8%1,633 games · 6.8% pick rate · same players: −3.2 pts vs the usualRare: not recommended

Minor runes with Lethal Tempo

Row 1
  • Triumph50.7%97% take it
  • Absorb Life48.7%3.2% take it
Row 2
  • Legend: Alacrity50.6%99% take it
Row 3
  • Last Stand50.7%99% take it
Secondary: Inspiration
  • Triple Tonic52.1%73% take it
  • Cash Back53.5%24% take it
  • Approach Velocity51.7%96% take it
  • Cosmic Insight57.2%2.8% take it
  • Magical Footwear47.7%2.4% take it
Shard row 1
  • Attack Speed51.0%58% take it
  • Adaptive Force49.6%42% take it
Shard row 2
  • Adaptive Force50.4%98% take it
Shard row 3
  • Health50.4%88% take it
  • Tenacity and Slow Resist49.6%6.6% take it
  • Health Scaling50.5%5.0% take it

These numbers describe, they do not prove. Each rate is Tryndamere’s record when its player chose that option, pulled toward Tryndamere’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Tryndamere does when built that way.

Champions like Tryndamere

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Tryndamere wins 47.8%; in the hands of players with the most mastery on it, 52.1%. That gap ranks it 111 of 173 for how much practice pays. It crosses 50% at about 28K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Tryndamere in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top49.5%2W 5L0%0% in any lane86% counter+933 gold—

How much knowing Tryndamere pays

Players on their Mastery band win 4.2 points more on Tryndamere than first-timers do: #111 of 173 champions for how much mastery pays.

At 300k+ mastery points, Tryndamere players win 52.1%: #105 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.5%, and is half-way up by ~25K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 52.5%First Time (<5k MP): 47.85% over 74,123 seatsNewbie (5k-20k MP): 48.98% over 126,166 seatsCasual (20k-50k MP): 50.19% over 131,391 seatsExperienced (50k-150k MP): 51.42% over 176,880 seatsAdvanced (150k-300k MP): 52.31% over 107,355 seatsMastery (> 300k MP): 52.08% over 244,632 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Tryndamere ranked-play summary

Most similar champions: Dr. Mundo, Olaf, Mordekaiser.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Tryndamere Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.