
Viktor
Hardest matchups for Viktor in Mid (Emerald, patch 16.20):
Singed,
Heimerdinger,
Ekko. Easiest:
Ezreal,
Lucian,
Smolder.
Try it in a draftCountersPower curvesIn the tier listWho wins into ViktorOn the pro tier list
Viktor on patch 16.22
- Mid49.1%#69 of 91C20,041 games
- Bot52.6%#5 of 51S3,422 games
- +1.4 pts since 16.21
Viktor’s main role on patch 16.22 is Mid: a 49.1% win rate across 20,041 Emerald games, #69 of 91 Mid champions on the tier list (grade C), picked in 8.0% of games. Viktor is also played Bot: a 52.6% win rate across 3,422 games, #5 of 51. Since patch 16.21, Viktor Mid has gained 1.4 points of win rate, measured inside each rank and pooled over 8 ranks (107,872 games this patch). Riot changed Viktor in patch 16.22.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Mid78% of its games | B | 50.5%50.5% raw ±0.4 | 68,758 | 9.8%16.4% banned | 52.1%48.8% first time |
| Bot19% of its games | A | 51.5%51.6% raw ±0.8 | 16,411 | 2.3%16.4% banned | 53.1%49.8% first time |
| Top3% of its games | B | 50.5%50.7% raw ±1.8 | 2,879 | 0.4%16.4% banned | 52.1%47.1% first time |
| Support0% of its games | too few games | 47.7%41.6% raw ±5.1 | 363 | 0.1%16.4% banned | 51.2%46.8% first time |
| Jungle0% of its games | too few games | 50.0%60.0% raw ±43.8 | 5 | 0.0%16.4% banned | 51.4%47.4% first time |
Matchups
Every matchupHow to read this
Viktor’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Viktor, the part not explained by either champion’s strength.
Hardest for Viktor
Lane leads and team bans
What Viktor’s team bans
Champions a team bans more often when it has Viktor than the other team does in the same games (400,350 games). The other team banned before Viktor was picked, so the gap is the ban spent because Viktor was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Viktor is built in this lane, most common first, with the items those builds finish and how they win.
- AP burst


53.4%43,210 games - AP sustained


51.5%22,913 games - Mana stack


52.1%271 games - Enchanter


53.0%7 games - Lethality


52.8%1 games
Runes and summoner spells
How to read this
How Viktor does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
74,211 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ghost52.3%9,282 games · 13% pick rate · same players: +1.2 pts vs the usualRecommended
Flash + Barrier50.1%1,814 games · 2.4% pick rate · same players: +0.1 pts vs the usualRare: not recommended
Flash + Ignite51.8%2,077 games · 2.8% pick rate · same players: +0.1 pts vs the usualRare: not recommended
Flash + Teleport50.0%57,989 games · 78% pick rate · the usual choice
Keystones

Deathfire Touch + Precision51.3%14,433 games · 19% pick rate · same players: +0.3 pts vs the usualRecommended
Deathfire Touch + Resolve50.0%54,412 games · 73% pick rate · the usual choice
Summon Aery + Resolve50.8%2,326 games · 3.1% pick rate · same players: −0.7 pts vs the usualRare: not recommended
Minor runes with Deathfire Touch
Manaflow Band50.3%100% take it
Celerity51.2%30% take it
Transcendence49.9%70% take it
Scorch50.2%97% take it
Gathering Storm52.0%3.0% take it
Cut Down51.1%95% take it
Legend: Haste51.2%93% take it
Presence of Mind53.6%9.1% take it
Coup de Grace53.9%3.0% take it
- Attack Speed50.3%96% take it
- Adaptive Force51.0%3.9% take it
- Move Speed52.3%17% take it
- Adaptive Force49.9%83% take it
- Health50.9%31% take it
- Health Scaling50.1%68% take it
These numbers describe, they do not prove. Each rate is Viktor’s record when its player chose that option, pulled toward Viktor’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Viktor does when built that way.
The learning curve
Champion pool
On a first game Viktor wins 48.6%; in the hands of players with the most mastery on it, 52.9%. That gap ranks it 110 of 173 for how much practice pays. It crosses 50% at about 19K mastery points.
Pro play
On the pro tier list
Viktor in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Mid | 50.0%194W 194L | 17%19% in any lane | 53% counter | −23 gold | — |
| Bot | 51.0%28W 21L | 2%19% in any lane | 41% counter | −235 gold | — |
How much knowing Viktor pays
Players on their Mastery band win 4.3 points more on Viktor than first-timers do: #110 of 173 champions for how much mastery pays.
At 300k+ mastery points, Viktor players win 52.9%: #45 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.3% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.