Mage

Viktor

Hardest matchups for Viktor in Mid (Emerald, patch 16.20): Singed, Heimerdinger, Ekko. Easiest: Ezreal, Lucian, Smolder.

Try it in a draftCountersPower curvesIn the tier listWho wins into ViktorOn the pro tier list

Viktor on patch 16.22

  • Mid49.1%#69 of 91C20,041 games
  • Bot52.6%#5 of 51S3,422 games
  • +1.4 pts since 16.21

Viktor’s main role on patch 16.22 is Mid: a 49.1% win rate across 20,041 Emerald games, #69 of 91 Mid champions on the tier list (grade C), picked in 8.0% of games. Viktor is also played Bot: a 52.6% win rate across 3,422 games, #5 of 51. Since patch 16.21, Viktor Mid has gained 1.4 points of win rate, measured inside each rank and pooled over 8 ranks (107,872 games this patch). Riot changed Viktor in patch 16.22.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid78% of its gamesB50.5%50.5% raw ±0.468,7589.8%16.4% banned52.1%48.8% first time
Bot19% of its gamesA51.5%51.6% raw ±0.816,4112.3%16.4% banned53.1%49.8% first time
Top3% of its gamesB50.5%50.7% raw ±1.82,8790.4%16.4% banned52.1%47.1% first time
Support0% of its gamestoo few games47.7%41.6% raw ±5.13630.1%16.4% banned51.2%46.8% first time
Jungle0% of its gamestoo few games50.0%60.0% raw ±43.850.0%16.4% banned51.4%47.4% first time
How to read this

Viktor’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Viktor, the part not explained by either champion’s strength.

Lane leads and team bans

What Viktor’s team bans

Champions a team bans more often when it has Viktor than the other team does in the same games (400,350 games). The other team banned before Viktor was picked, so the gap is the ban spent because Viktor was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Viktor is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstBlackfire TorchLich BaneZhonya's Hourglass53.4%43,210 games
  • AP sustainedBlackfire TorchLiandry's TormentHextech Rocketbelt51.5%22,913 games
  • Mana stackArchangel's StaffBlackfire TorchRod of Ages52.1%271 games
  • EnchanterShurelya's BattlesongBlackfire TorchLich Bane53.0%7 games
  • LethalityBlackfire TorchYoumuu's GhostbladeBastionbreaker52.8%1 games

Runes and summoner spells

How to read this

How Viktor does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

74,211 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashGhostFlash + Ghost52.3% · 9,282 games
KeystoneDeathfire TouchPrecisionDeathfire TouchSorcery + Precision · 51.3%
RunesManaflow BandCelerityScorchLegend: HasteCut DownManaflow Band · Celerity · Scorch · Legend: Haste · Cut DownShards: Attack Speed · Move Speed · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 52.7%Blackfire TorchLich BaneKey items: Blackfire Torch → Lich Bane · 53.8%Sorcerer's ShoesBoots: Sorcerer's Shoes · 53.2%
Every option, with its numbers

Summoner spells

  • FlashGhostFlash + Ghost52.3%9,282 games · 13% pick rate · same players: +1.2 pts vs the usualRecommended
  • FlashBarrierFlash + Barrier50.1%1,814 games · 2.4% pick rate · same players: +0.1 pts vs the usualRare: not recommended
  • FlashIgniteFlash + Ignite51.8%2,077 games · 2.8% pick rate · same players: +0.1 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport50.0%57,989 games · 78% pick rate · the usual choice

Keystones

  • Deathfire TouchPrecisionDeathfire Touch + Precision51.3%14,433 games · 19% pick rate · same players: +0.3 pts vs the usualRecommended
  • Deathfire TouchResolveDeathfire Touch + Resolve50.0%54,412 games · 73% pick rate · the usual choice
  • Summon AeryResolveSummon Aery + Resolve50.8%2,326 games · 3.1% pick rate · same players: −0.7 pts vs the usualRare: not recommended

Minor runes with Deathfire Touch

Row 1
  • Manaflow Band50.3%100% take it
Row 2
  • Celerity51.2%30% take it
  • Transcendence49.9%70% take it
Row 3
  • Scorch50.2%97% take it
  • Gathering Storm52.0%3.0% take it
Secondary: Precision
  • Cut Down51.1%95% take it
  • Legend: Haste51.2%93% take it
  • Presence of Mind53.6%9.1% take it
  • Coup de Grace53.9%3.0% take it
Shard row 1
  • Attack Speed50.3%96% take it
  • Adaptive Force51.0%3.9% take it
Shard row 2
  • Move Speed52.3%17% take it
  • Adaptive Force49.9%83% take it
Shard row 3
  • Health50.9%31% take it
  • Health Scaling50.1%68% take it

These numbers describe, they do not prove. Each rate is Viktor’s record when its player chose that option, pulled toward Viktor’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Viktor does when built that way.

Champions like Viktor

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Viktor wins 48.6%; in the hands of players with the most mastery on it, 52.9%. That gap ranks it 110 of 173 for how much practice pays. It crosses 50% at about 19K mastery points.

  1. 49%First Time
  2. 50%Newbie
  3. 50%Casual
  4. 52%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Viktor in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid50.0%194W 194L17%19% in any lane53% counter−23 gold—
Bot51.0%28W 21L2%19% in any lane41% counter−235 gold—

How much knowing Viktor pays

Players on their Mastery band win 4.3 points more on Viktor than first-timers do: #110 of 173 champions for how much mastery pays.

At 300k+ mastery points, Viktor players win 52.9%: #45 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.3% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 48.63% over 182,181 seatsNewbie (5k-20k MP): 49.68% over 336,132 seatsCasual (20k-50k MP): 50.49% over 381,038 seatsExperienced (50k-150k MP): 51.63% over 457,835 seatsAdvanced (150k-300k MP): 52.46% over 182,309 seatsMastery (> 300k MP): 52.90% over 170,564 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Viktor Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.