Fighter

Aatrox

Hardest matchups for Aatrox in Top (Emerald, patch 16.20): Ahri, Zed, Singed. Easiest: Smolder, Corki, Kayn.

Try it in a draftCountersPower curvesIn the tier listWho wins into AatroxOn the pro tier list

Aatrox on patch 16.22

  • Top49.8%#60 of 103B13,789 games
  • Jungle52.0%#18 of 74A1,795 games
  • steady since 16.21

Aatrox’s main role on patch 16.22 is Top: a 49.8% win rate across 13,789 Emerald games, #60 of 103 Top champions on the tier list (grade B), picked in 5.6% of games. Aatrox is also played Jungle: a 52.0% win rate across 1,795 games, #18 of 74. Since patch 16.21, Aatrox Top has not moved by more than chance explains: 0.4 points across 81,760 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top85% of its gamesB49.8%49.8% raw ±0.537,8405.4%5.7% banned51.5%46.6% first time
Jungle12% of its gamesC48.7%48.5% raw ±1.45,2340.8%5.6% banned50.6%47.0% first time
Mid2% of its gamesC48.6%47.4% raw ±3.01,0510.1%5.6% banned51.5%45.9% first time
Support1% of its gamestoo few games47.9%42.3% raw ±5.23550.1%5.6% banned50.6%47.3% first time
Bot0% of its gamestoo few games49.3%42.0% raw ±10.5880.0%5.6% banned51.1%47.1% first time
How to read this

Aatrox’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Aatrox, the part not explained by either champion’s strength.

Lane leads and team bans

What Aatrox’s team bans

Champions a team bans more often when it has Aatrox than the other team does in the same games (246,512 games). The other team banned before Aatrox was picked, so the gap is the ban spent because Aatrox was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Aatrox is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserEclipseSundered SkySpear of Shojin52.1%31,979 games
  • LethalityHubrisVoltaic CycloswordDeath's Dance53.4%2,474 games
  • CritMortal ReminderEclipseDeath's Dance52.8%184 games
  • TankVoltaic CycloswordHeartsteelThornmail51.9%12 games
  • On-hitBlade of The Ruined KingEclipseSundered Sky52.2%3 games

Runes and summoner spells

How to read this

How Aatrox does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

40,407 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite50.4% · 28,420 games
KeystoneConquerorResolveConquerorPrecision + Resolve · 49.8%
RunesTriumphLegend: AlacrityLast StandSecond WindOvergrowthTriumph · Legend: Alacrity · Last Stand · Second Wind · OvergrowthShards: Adaptive Force · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 52.5%EclipseSundered SkyKey items: Eclipse → Sundered Sky · 51.0%Mercury's TreadsBoots: Mercury's Treads · 52.6%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite50.4%28,420 games · 70% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash49.8%1,832 games · 4.5% pick rate · same players: −0.9 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport48.4%9,977 games · 25% pick rate · same players: −1.2 pts vs the usual

Keystones

  • ConquerorDominationConqueror + Domination47.9%2,533 games · 6.3% pick rate · same players: +0.1 pts vs the usualRare: not recommended
  • ConquerorResolveConqueror + Resolve49.8%33,107 games · 82% pick rate · the usual choiceRecommended
  • ElectrocuteResolveElectrocute + Resolve51.5%1,832 games · 4.5% pick rate · same players: −1.7 pts vs the usualRare: not recommended

Minor runes with Conqueror

Row 1
  • Triumph49.7%99% take it
Row 2
  • Legend: Alacrity50.9%12% take it
  • Legend: Haste49.5%88% take it
Row 3
  • Last Stand49.8%98% take it
Secondary: Resolve
  • Second Wind50.8%23% take it
  • Overgrowth51.8%11% take it
  • Revitalize49.4%82% take it
  • Bone Plating49.4%75% take it
  • Unflinching51.7%6.3% take it
Shard row 1
  • Adaptive Force49.9%90% take it
  • Attack Speed49.9%9.0% take it
Shard row 2
  • Adaptive Force49.8%99% take it
Shard row 3
  • Health50.0%16% take it
  • Health Scaling49.8%81% take it
  • Tenacity and Slow Resist49.9%3.1% take it

These numbers describe, they do not prove. Each rate is Aatrox’s record when its player chose that option, pulled toward Aatrox’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Aatrox does when built that way.

Champions like Aatrox

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Aatrox wins 44.1%; in the hands of players with the most mastery on it, 52.2%. That gap ranks it 25 of 173 for how much practice pays. It crosses 50% at about 150K mastery points.

  1. 44%First Time
  2. 45%Newbie
  3. 47%Casual
  4. 49%Experienced
  5. 51%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Aatrox in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle49.3%55W 61L5%9% in any lane70% counter+156 gold—
Top48.4%50W 64L5%9% in any lane80% counter−70 gold—
Bot50.2%1W 0L0%9% in any lane100% counter−622 gold—
Mid50.2%1W 0L0%9% in any lane100% counter−242 gold—

How much knowing Aatrox pays

Players on their Mastery band win 8.1 points more on Aatrox than first-timers do: #25 of 173 champions for how much mastery pays.

At 300k+ mastery points, Aatrox players win 52.2%: #100 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.6% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 44.11% over 64,359 seatsNewbie (5k-20k MP): 45.43% over 122,694 seatsCasual (20k-50k MP): 47.08% over 144,788 seatsExperienced (50k-150k MP): 49.09% over 218,245 seatsAdvanced (150k-300k MP): 50.80% over 133,301 seatsMastery (> 300k MP): 52.20% over 252,586 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Aatrox ranked-play summary

Most similar champions: Renekton, Jayce, Darius.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Aatrox Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.