Assassin

Akali

Hardest matchups for Akali in Mid (Emerald, patch 16.20): Singed, Heimerdinger, Gwen. Easiest: Lucian, Ezreal, Smolder.

Try it in a draftCountersPower curvesIn the tier listWho wins into AkaliOn the pro tier list

Akali on patch 16.22

  • Mid49.4%#63 of 91C22,896 games
  • Top49.4%#69 of 103B9,746 games
  • steady since 16.21

Akali’s main role on patch 16.22 is Mid: a 49.4% win rate across 22,896 Emerald games, #63 of 91 Mid champions on the tier list (grade C), picked in 9.2% of games. Akali is also played Top: a 49.4% win rate across 9,746 games, #69 of 103. Since patch 16.21, Akali Mid has not moved by more than chance explains: 0.2 points across 175,392 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid70% of its gamesB49.5%49.4% raw ±0.543,7336.2%17.6% banned51.6%45.3% first time
Top30% of its gamesC49.0%49.0% raw ±0.718,8142.7%17.5% banned50.7%46.7% first time
Bot0% of its gamestoo few games48.9%39.7% raw ±9.11160.0%17.5% banned51.0%47.6% first time
Support0% of its gamestoo few games48.3%31.6% raw ±9.9980.0%17.5% banned50.5%47.0% first time
Jungle0% of its gamestoo few games49.8%35.7% raw ±26.2140.0%17.6% banned51.3%
How to read this

Akali’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Akali, the part not explained by either champion’s strength.

Lane leads and team bans

What Akali’s team bans

Champions a team bans more often when it has Akali than the other team does in the same games (380,205 games). The other team banned before Akali was picked, so the gap is the ban spent because Akali was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Akali is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstHextech GunbladeShadowflameZhonya's Hourglass50.8%39,669 games
  • AP sustainedHextech RocketbeltShadowflameZhonya's Hourglass50.6%1,930 games
  • AD bruiserHextech GunbladeEclipseTrinity Force50.5%17 games
  • TankHeartsteelHollow RadianceRiftmaker50.9%11 games
  • LethalityHubrisHextech GunbladeUmbral Glaive50.7%4 games

Runes and summoner spells

How to read this

How Akali does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

46,888 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite49.5% · 40,031 games
KeystoneElectrocuteResolveElectrocuteDomination + Resolve · 49.7%
RunesSudden ImpactSixth SenseUltimate HunterBone PlatingOvergrowthSudden Impact · Sixth Sense · Ultimate Hunter · Bone Plating · OvergrowthShards: Adaptive Force · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 50.9%Hextech GunbladeShadowflameKey items: Hextech Gunblade → Shadowflame · 49.7%Sorcerer's ShoesBoots: Sorcerer's Shoes · 51.3%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite49.5%40,031 games · 85% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport48.8%6,003 games · 13% pick rate · same players: −2.0 pts vs the usual

Keystones

  • ElectrocuteResolveElectrocute + Resolve49.7%33,721 games · 72% pick rate · the usual choiceRecommended
  • ElectrocutePrecisionElectrocute + Precision49.3%1,025 games · 2.2% pick rate · same players: −0.1 pts vs the usualRare: not recommended
  • ElectrocuteSorceryElectrocute + Sorcery48.3%9,247 games · 20% pick rate · same players: −1.3 pts vs the usual
  • ConquerorResolveConqueror + Resolve47.6%1,888 games · 4.0% pick rate · same players: −1.7 pts vs the usualRare: not recommended

Minor runes with Electrocute

Row 1
  • Sudden Impact49.4%99% take it
Row 2
  • Sixth Sense50.3%10% take it
  • Grisly Mementos49.2%89% take it
Row 3
  • Ultimate Hunter49.4%98% take it
Secondary: Resolve
  • Overgrowth49.7%92% take it
  • Bone Plating51.4%20% take it
  • Second Wind49.2%79% take it
  • Unflinching49.9%6.8% take it
Shard row 1
  • Adaptive Force49.4%98% take it
Shard row 2
  • Adaptive Force49.3%96% take it
  • Move Speed49.9%4.1% take it
Shard row 3
  • Health50.5%22% take it
  • Health Scaling49.0%76% take it

These numbers describe, they do not prove. Each rate is Akali’s record when its player chose that option, pulled toward Akali’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Akali does when built that way.

Champions like Akali

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Akali wins 44.8%; in the hands of players with the most mastery on it, 52.5%. That gap ranks it 30 of 173 for how much practice pays. It crosses 50% at about 180K mastery points.

  1. 45%First Time
  2. 46%Newbie
  3. 47%Casual
  4. 48%Experienced
  5. 50%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Akali in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid52.5%193W 160L37%39% in any lane77% counter−1 gold—
Top50.0%9W 9L2%39% in any lane78% counter+612 gold—
Bot50.3%3W 1L0%39% in any lane75% counter+262 gold—

How much knowing Akali pays

Players on their Mastery band win 7.7 points more on Akali than first-timers do: #30 of 173 champions for how much mastery pays.

At 300k+ mastery points, Akali players win 52.5%: #82 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 55.8% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 44.75% over 92,869 seatsNewbie (5k-20k MP): 45.84% over 195,861 seatsCasual (20k-50k MP): 46.62% over 264,456 seatsExperienced (50k-150k MP): 48.29% over 431,796 seatsAdvanced (150k-300k MP): 50.47% over 246,526 seatsMastery (> 300k MP): 52.47% over 420,764 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Akali Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.