
Akali
Hardest matchups for Akali in Mid (Emerald, patch 16.20):
Singed,
Heimerdinger,
Gwen. Easiest:
Lucian,
Ezreal,
Smolder.
Try it in a draftCountersPower curvesIn the tier listWho wins into AkaliOn the pro tier list
Akali on patch 16.22
- Mid49.4%#63 of 91C22,896 games
- Top49.4%#69 of 103B9,746 games
- steady since 16.21
Akali’s main role on patch 16.22 is Mid: a 49.4% win rate across 22,896 Emerald games, #63 of 91 Mid champions on the tier list (grade C), picked in 9.2% of games. Akali is also played Top: a 49.4% win rate across 9,746 games, #69 of 103. Since patch 16.21, Akali Mid has not moved by more than chance explains: 0.2 points across 175,392 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Mid70% of its games | B | 49.5%49.4% raw ±0.5 | 43,733 | 6.2%17.6% banned | 51.6%45.3% first time |
| Top30% of its games | C | 49.0%49.0% raw ±0.7 | 18,814 | 2.7%17.5% banned | 50.7%46.7% first time |
| Bot0% of its games | too few games | 48.9%39.7% raw ±9.1 | 116 | 0.0%17.5% banned | 51.0%47.6% first time |
| Support0% of its games | too few games | 48.3%31.6% raw ±9.9 | 98 | 0.0%17.5% banned | 50.5%47.0% first time |
| Jungle0% of its games | too few games | 49.8%35.7% raw ±26.2 | 14 | 0.0%17.6% banned | 51.3% |
Matchups
Every matchupHow to read this
Akali’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Akali, the part not explained by either champion’s strength.
Hardest for Akali
Lane leads and team bans
What Akali’s team bans
Champions a team bans more often when it has Akali than the other team does in the same games (380,205 games). The other team banned before Akali was picked, so the gap is the ban spent because Akali was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Akali is built in this lane, most common first, with the items those builds finish and how they win.
- AP burst


50.8%39,669 games - AP sustained


50.6%1,930 games - AD bruiser


50.5%17 games - Tank


50.9%11 games - Lethality


50.7%4 games
Runes and summoner spells
How to read this
How Akali does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
46,888 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite49.5%40,031 games · 85% pick rate · the usual choiceRecommended
Flash + Teleport48.8%6,003 games · 13% pick rate · same players: −2.0 pts vs the usual
Keystones

Electrocute + Resolve49.7%33,721 games · 72% pick rate · the usual choiceRecommended
Electrocute + Precision49.3%1,025 games · 2.2% pick rate · same players: −0.1 pts vs the usualRare: not recommended
Electrocute + Sorcery48.3%9,247 games · 20% pick rate · same players: −1.3 pts vs the usual
Conqueror + Resolve47.6%1,888 games · 4.0% pick rate · same players: −1.7 pts vs the usualRare: not recommended
Minor runes with Electrocute
Sudden Impact49.4%99% take it
Sixth Sense50.3%10% take it
Grisly Mementos49.2%89% take it
Ultimate Hunter49.4%98% take it
Overgrowth49.7%92% take it
Bone Plating51.4%20% take it
Second Wind49.2%79% take it
Unflinching49.9%6.8% take it
- Adaptive Force49.4%98% take it
- Adaptive Force49.3%96% take it
- Move Speed49.9%4.1% take it
- Health50.5%22% take it
- Health Scaling49.0%76% take it
These numbers describe, they do not prove. Each rate is Akali’s record when its player chose that option, pulled toward Akali’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Akali does when built that way.
The learning curve
Champion pool
On a first game Akali wins 44.8%; in the hands of players with the most mastery on it, 52.5%. That gap ranks it 30 of 173 for how much practice pays. It crosses 50% at about 180K mastery points.
Pro play
On the pro tier list
Akali in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Mid | 52.5%193W 160L | 37%39% in any lane | 77% counter | −1 gold | — |
| Top | 50.0%9W 9L | 2%39% in any lane | 78% counter | +612 gold | — |
| Bot | 50.3%3W 1L | 0%39% in any lane | 75% counter | +262 gold | — |
How much knowing Akali pays
Players on their Mastery band win 7.7 points more on Akali than first-timers do: #30 of 173 champions for how much mastery pays.
At 300k+ mastery points, Akali players win 52.5%: #82 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 55.8% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.