Fighter · Assassin

Irelia

Hardest matchups for Irelia in Top (Emerald, patch 16.20): Malphite, Warwick, Sett. Easiest: Smolder, Varus, Kalista.

Try it in a draftCountersPower curvesIn the tier listWho wins into IreliaOn the pro tier list

Irelia on patch 16.22

  • Top50.6%#37 of 103B11,554 games
  • Mid48.2%#78 of 91C6,335 games
  • steady since 16.21

Irelia’s main role on patch 16.22 is Top: a 50.6% win rate across 11,554 Emerald games, #37 of 103 Top champions on the tier list (grade B), picked in 4.7% of games. Irelia is also played Mid: a 48.2% win rate across 6,335 games, #78 of 91. Since patch 16.21, Irelia Top has not moved by more than chance explains: 0.2 points across 72,452 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top61% of its gamesB50.1%50.1% raw ±0.533,3204.8%14.3% banned51.8%48.0% first time
Mid37% of its gamesC48.6%48.5% raw ±0.720,4832.9%14.2% banned50.5%45.5% first time
Bot1% of its gamestoo few games48.1%45.8% raw ±3.57900.1%14.2% banned50.6%46.4% first time
Support0% of its gamestoo few games48.9%34.2% raw ±11.5730.0%14.2% banned50.6%47.0% first time
Jungle0% of its gamestoo few games49.5%37.8% raw ±16.1370.0%14.3% banned51.2%47.1% first time
How to read this

Irelia’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Irelia, the part not explained by either champion’s strength.

Lane leads and team bans

What Irelia’s team bans

Champions a team bans more often when it has Irelia than the other team does in the same games (229,571 games). The other team banned before Irelia was picked, so the gap is the ban spent because Irelia was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Irelia is built in this lane, most common first, with the items those builds finish and how they win.

  • On-hitBlade of The Ruined KingHullbreakerDeath's Dance51.9%32,322 games
  • AP burstHextech GunbladeLich BaneRabadon's Deathcap49.2%175 games
  • CritBlade of The Ruined KingMortal ReminderDeath's Dance51.4%102 games
  • AD bruiserDeath's DanceTrinity ForceHullbreaker51.7%18 games
  • AP sustainedDusk and DawnHextech GunbladeRiftmaker51.7%3 games

Runes and summoner spells

How to read this

How Irelia does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

35,764 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite50.4% · 27,573 games
KeystoneConquerorResolveConquerorPrecision + Resolve · 49.5%
RunesTriumphLegend: AlacrityLast StandBone PlatingOvergrowthTriumph · Legend: Alacrity · Last Stand · Bone Plating · OvergrowthShards: Attack Speed · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 52.2%Blade of The Ruined KingHullbreakerKey items: Blade of The Ruined King → Hullbreaker · 53.2%Mercury's TreadsBoots: Mercury's Treads · 52.3%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite50.4%27,573 games · 77% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash49.7%5,326 games · 15% pick rate · same players: −0.2 pts vs the usual
  • FlashTeleportFlash + Teleport47.1%2,690 games · 7.5% pick rate · same players: −2.2 pts vs the usualRare: not recommended

Keystones

  • ConquerorResolveConqueror + Resolve49.5%9,813 games · 27% pick rate · same players: +0.0 pts vs the usualRecommended
  • ConquerorInspirationConqueror + Inspiration50.3%24,599 games · 69% pick rate · the usual choice

Minor runes with Conqueror

Row 1
  • Triumph49.9%97% take it
  • Presence of Mind53.5%2.6% take it
Row 2
  • Legend: Alacrity50.0%99% take it
Row 3
  • Last Stand50.1%97% take it
Secondary: Resolve
  • Bone Plating49.4%90% take it
  • Overgrowth52.2%13% take it
  • Unflinching49.3%75% take it
  • Second Wind51.7%7.6% take it
  • Revitalize50.1%7.5% take it
  • Demolish44.6%5.1% take it
Shard row 1
  • Attack Speed50.1%98% take it
Shard row 2
  • Adaptive Force50.0%99% take it
Shard row 3
  • Health50.2%71% take it
  • Health Scaling49.4%27% take it

These numbers describe, they do not prove. Each rate is Irelia’s record when its player chose that option, pulled toward Irelia’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Irelia does when built that way.

Champions like Irelia

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Irelia wins 46.1%; in the hands of players with the most mastery on it, 52.8%. That gap ranks it 47 of 173 for how much practice pays. It crosses 50% at about 140K mastery points.

  1. 46%First Time
  2. 47%Newbie
  3. 48%Casual
  4. 49%Experienced
  5. 51%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Irelia in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top51.9%22W 9L3%3% in any lane71% counter+1,797 gold—
Mid49.8%1W 2L0%3% in any lane100% counter+1,026 gold—

How much knowing Irelia pays

Players on their Mastery band win 6.7 points more on Irelia than first-timers do: #47 of 173 champions for how much mastery pays.

At 300k+ mastery points, Irelia players win 52.8%: #55 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 56.5% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.15% over 83,219 seatsNewbie (5k-20k MP): 46.94% over 153,277 seatsCasual (20k-50k MP): 47.75% over 183,166 seatsExperienced (50k-150k MP): 49.17% over 289,310 seatsAdvanced (150k-300k MP): 50.98% over 187,172 seatsMastery (> 300k MP): 52.81% over 393,704 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Irelia ranked-play summary

Most similar champions: Akali, Nasus, Renekton.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Irelia Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.