
Taliyah
Hardest matchups for Taliyah in Mid (Emerald, patch 16.20):
Ekko,
Zed,
Fizz. Easiest:
Mel,
Ryze,
Azir.
Try it in a draftCountersPower curvesIn the tier listWho wins into TaliyahOn the pro tier list
Taliyah on patch 16.22
- Jungle50.2%#39 of 74B6,946 games
- Mid51.1%#17 of 91A6,032 games
- steady since 16.21
Taliyah’s main role on patch 16.22 is Jungle: a 50.2% win rate across 6,946 Emerald games, #39 of 74 Jungle champions on the tier list (grade B), picked in 2.8% of games. Taliyah is also played Mid: a 51.1% win rate across 6,032 games, #17 of 91. Since patch 16.21, Taliyah Jungle has not moved by more than chance explains: 0.9 points across 31,720 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Mid59% of its games | B | 49.7%49.7% raw ±1.0 | 9,693 | 1.4%0.2% banned | 53.2%46.0% first time |
| Jungle29% of its games | B | 50.4%50.5% raw ±1.4 | 4,734 | 0.7%0.2% banned | 51.6%47.0% first time |
| Support6% of its games | C | 48.9%48.0% raw ±3.0 | 1,038 | 0.2%0.2% banned | 49.8%47.8% first time |
| Bot5% of its games | B | 49.8%49.7% raw ±3.4 | 829 | 0.1%0.2% banned | 51.9%46.5% first time |
| Top2% of its games | too few games | 49.5%47.9% raw ±6.0 | 265 | 0.0%0.2% banned | 50.8%47.7% first time |
Matchups
Every matchupHow to read this
Taliyah’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Taliyah, the part not explained by either champion’s strength.
Hardest for Taliyah
Lane leads and team bans
What Taliyah’s team bans
Champions a team bans more often when it has Taliyah than the other team does in the same games (58,355 games). The other team banned before Taliyah was picked, so the gap is the ban spent because Taliyah was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Taliyah is built in this lane, most common first, with the items those builds finish and how they win.
- AP sustained


51.4%5,156 games - Mana stack


51.5%2,586 games - AP burst


53.4%1,977 games - Enchanter


53.3%45 games
Runes and summoner spells
How to read this
How Taliyah does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
10,707 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ghost51.5%1,863 games · 17% pick rate · same players: +1.7 pts vs the usualRecommended
Flash + Ignite52.6%1,201 games · 11% pick rate · same players: +0.7 pts vs the usual
Flash + Teleport49.0%6,898 games · 64% pick rate · the usual choice
Exhaust + Flash47.7%459 games · 4.3% pick rate · same players: −0.1 pts vs the usualRare: not recommended
Keystones

Electrocute + Sorcery51.7%915 games · 8.6% pick rate · same players: +0.2 pts vs the usualRare: not recommended
Arcane Comet + Precision46.4%257 games · 2.4% pick rate · same players: +0.1 pts vs the usualRare: not recommended
Deathfire Touch + Precision47.7%3,594 games · 34% pick rate · the usual choiceRecommended
Stormraider's Surge + Precision50.8%2,454 games · 23% pick rate · same players: −0.3 pts vs the usual
Minor runes with Deathfire Touch
Manaflow Band48.6%100% take it
Transcendence48.4%89% take it
Celerity49.7%9.6% take it
Scorch48.4%96% take it
Gathering Storm51.2%3.9% take it
Legend: Haste47.6%96% take it
Cut Down48.2%11% take it
Presence of Mind47.3%90% take it
- Attack Speed49.4%88% take it
- Adaptive Force51.6%9.9% take it
- Ability Haste53.6%2.3% take it
- Move Speed51.2%20% take it
- Adaptive Force49.4%80% take it
- Health51.1%30% take it
- Health Scaling49.0%69% take it
These numbers describe, they do not prove. Each rate is Taliyah’s record when its player chose that option, pulled toward Taliyah’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Taliyah does when built that way.
The learning curve
Champion pool
On a first game Taliyah wins 44.4%; in the hands of players with the most mastery on it, 52.6%. That gap ranks it 24 of 173 for how much practice pays. It crosses 50% at about 95K mastery points.
Pro play
On the pro tier list
Taliyah in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Mid | 48.8%172W 188L | 16%17% in any lane | 71% counter | −133 gold | — |
| Bot | 50.9%14W 8L | 1%17% in any lane | 73% counter | −391 gold | — |
| Jungle | 50.9%7W 1L | 0%17% in any lane | 63% counter | +949 gold | — |
How much knowing Taliyah pays
Players on their Mastery band win 8.1 points more on Taliyah than first-timers do: #24 of 173 champions for how much mastery pays.
At 300k+ mastery points, Taliyah players win 52.6%: #77 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.7% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.