Mage · Support

Taliyah

Hardest matchups for Taliyah in Mid (Emerald, patch 16.20): Ekko, Zed, Fizz. Easiest: Mel, Ryze, Azir.

Try it in a draftCountersPower curvesIn the tier listWho wins into TaliyahOn the pro tier list

Taliyah on patch 16.22

  • Jungle50.2%#39 of 74B6,946 games
  • Mid51.1%#17 of 91A6,032 games
  • steady since 16.21

Taliyah’s main role on patch 16.22 is Jungle: a 50.2% win rate across 6,946 Emerald games, #39 of 74 Jungle champions on the tier list (grade B), picked in 2.8% of games. Taliyah is also played Mid: a 51.1% win rate across 6,032 games, #17 of 91. Since patch 16.21, Taliyah Jungle has not moved by more than chance explains: 0.9 points across 31,720 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid59% of its gamesB49.7%49.7% raw ±1.09,6931.4%0.2% banned53.2%46.0% first time
Jungle29% of its gamesB50.4%50.5% raw ±1.44,7340.7%0.2% banned51.6%47.0% first time
Support6% of its gamesC48.9%48.0% raw ±3.01,0380.2%0.2% banned49.8%47.8% first time
Bot5% of its gamesB49.8%49.7% raw ±3.48290.1%0.2% banned51.9%46.5% first time
Top2% of its gamestoo few games49.5%47.9% raw ±6.02650.0%0.2% banned50.8%47.7% first time
How to read this

Taliyah’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Taliyah, the part not explained by either champion’s strength.

Lane leads and team bans

What Taliyah’s team bans

Champions a team bans more often when it has Taliyah than the other team does in the same games (58,355 games). The other team banned before Taliyah was picked, so the gap is the ban spent because Taliyah was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Taliyah is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedBlackfire TorchRylai's Crystal ScepterLiandry's Torment51.4%5,156 games
  • Mana stackArchangel's StaffRylai's Crystal ScepterLiandry's Torment51.5%2,586 games
  • AP burstBlackfire TorchShadowflameZhonya's Hourglass53.4%1,977 games
  • EnchanterImperial MandateBlackfire TorchRylai's Crystal Scepter53.3%45 games

Runes and summoner spells

How to read this

How Taliyah does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

10,707 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashGhostFlash + Ghost51.5% · 1,863 games
KeystoneDeathfire TouchPrecisionDeathfire TouchSorcery + Precision · 47.7%
RunesManaflow BandTranscendenceScorchLegend: HasteCut DownManaflow Band · Transcendence · Scorch · Legend: Haste · Cut DownShards: Attack Speed · Move Speed · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 52.0%Blackfire TorchRylai's Crystal ScepterKey items: Blackfire Torch → Rylai's Crystal Scepter · 51.4%Sorcerer's ShoesBoots: Sorcerer's Shoes · 53.0%
Every option, with its numbers

Summoner spells

  • FlashGhostFlash + Ghost51.5%1,863 games · 17% pick rate · same players: +1.7 pts vs the usualRecommended
  • FlashIgniteFlash + Ignite52.6%1,201 games · 11% pick rate · same players: +0.7 pts vs the usual
  • FlashTeleportFlash + Teleport49.0%6,898 games · 64% pick rate · the usual choice
  • ExhaustFlashExhaust + Flash47.7%459 games · 4.3% pick rate · same players: −0.1 pts vs the usualRare: not recommended

Keystones

  • ElectrocuteSorceryElectrocute + Sorcery51.7%915 games · 8.6% pick rate · same players: +0.2 pts vs the usualRare: not recommended
  • Arcane CometPrecisionArcane Comet + Precision46.4%257 games · 2.4% pick rate · same players: +0.1 pts vs the usualRare: not recommended
  • Deathfire TouchPrecisionDeathfire Touch + Precision47.7%3,594 games · 34% pick rate · the usual choiceRecommended
  • Stormraider's SurgePrecisionStormraider's Surge + Precision50.8%2,454 games · 23% pick rate · same players: −0.3 pts vs the usual

Minor runes with Deathfire Touch

Row 1
  • Manaflow Band48.6%100% take it
Row 2
  • Transcendence48.4%89% take it
  • Celerity49.7%9.6% take it
Row 3
  • Scorch48.4%96% take it
  • Gathering Storm51.2%3.9% take it
Secondary: Precision
  • Legend: Haste47.6%96% take it
  • Cut Down48.2%11% take it
  • Presence of Mind47.3%90% take it
Shard row 1
  • Attack Speed49.4%88% take it
  • Adaptive Force51.6%9.9% take it
  • Ability Haste53.6%2.3% take it
Shard row 2
  • Move Speed51.2%20% take it
  • Adaptive Force49.4%80% take it
Shard row 3
  • Health51.1%30% take it
  • Health Scaling49.0%69% take it

These numbers describe, they do not prove. Each rate is Taliyah’s record when its player chose that option, pulled toward Taliyah’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Taliyah does when built that way.

Champions like Taliyah

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Taliyah wins 44.4%; in the hands of players with the most mastery on it, 52.6%. That gap ranks it 24 of 173 for how much practice pays. It crosses 50% at about 95K mastery points.

  1. 44%First Time
  2. 46%Newbie
  3. 47%Casual
  4. 50%Experienced
  5. 51%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Taliyah in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid48.8%172W 188L16%17% in any lane71% counter−133 gold—
Bot50.9%14W 8L1%17% in any lane73% counter−391 gold—
Jungle50.9%7W 1L0%17% in any lane63% counter+949 gold—

How much knowing Taliyah pays

Players on their Mastery band win 8.1 points more on Taliyah than first-timers do: #24 of 173 champions for how much mastery pays.

At 300k+ mastery points, Taliyah players win 52.6%: #77 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.7% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 44.45% over 38,428 seatsNewbie (5k-20k MP): 45.87% over 54,638 seatsCasual (20k-50k MP): 47.41% over 52,162 seatsExperienced (50k-150k MP): 49.90% over 63,694 seatsAdvanced (150k-300k MP): 51.31% over 33,581 seatsMastery (> 300k MP): 52.56% over 71,674 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Taliyah Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.