Mage · Support

Annie

Hardest matchups for Annie in Mid (Emerald, patch 16.20): Ekko, Fizz, Twisted Fate. Easiest: Mel, Ryze, Orianna.

Try it in a draftCountersPower curvesIn the tier listWho wins into AnnieOn the pro tier list

Annie on patch 16.22

  • Mid51.0%#21 of 91A4,803 games
  • Support50.4%#24 of 77B839 games
  • steady since 16.21

Annie’s main role on patch 16.22 is Mid: a 51.0% win rate across 4,803 Emerald games, #21 of 91 Mid champions on the tier list (grade A), picked in 1.9% of games. Annie is also played Support: a 50.4% win rate across 839 games, #24 of 77. Since patch 16.21, Annie Mid has not moved by more than chance explains: 0.2 points across 30,417 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid81% of its gamesA51.0%51.1% raw ±0.913,0291.9%0.6% banned52.7%48.0% first time
Support14% of its gamesB49.7%49.6% raw ±2.12,1980.3%0.6% banned50.7%48.0% first time
Top4% of its gamestoo few games50.3%50.7% raw ±3.77060.1%0.6% banned51.3%47.1% first time
Bot1% of its gamestoo few games51.0%55.7% raw ±6.62190.0%0.6% banned51.6%48.4% first time
Jungle0% of its gamestoo few games49.9%45.5% raw ±20.9220.0%0.6% banned51.4%47.2% first time
How to read this

Annie’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Annie, the part not explained by either champion’s strength.

Lane leads and team bans

What Annie’s team bans

Champions a team bans more often when it has Annie than the other team does in the same games (92,460 games). The other team banned before Annie was picked, so the gap is the ban spent because Annie was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Annie is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstMalignanceShadowflameStormsurge54.0%7,533 games
  • AP sustainedMalignanceHextech RocketbeltShadowflame52.5%5,128 games
  • Mana stackArchangel's StaffMalignanceActualizer54.1%177 games
  • EnchanterMalignanceImperial MandateShurelya's Battlesong53.5%15 games

Runes and summoner spells

How to read this

How Annie does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

14,157 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite51.4% · 11,153 games
KeystoneElectrocuteSorceryElectrocuteDomination + Sorcery · 51.4%
RunesTaste of BloodSixth SenseRelentless HunterManaflow BandScorchTaste of Blood · Sixth Sense · Relentless Hunter · Manaflow Band · ScorchShards: Adaptive Force · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 53.4%MalignanceStormsurgeKey items: Malignance → Stormsurge · 54.8%Sorcerer's ShoesBoots: Sorcerer's Shoes · 53.7%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite51.4%11,153 games · 79% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport49.5%2,453 games · 17% pick rate · same players: −2.4 pts vs the usual

Keystones

  • ElectrocuteSorceryElectrocute + Sorcery51.4%10,435 games · 74% pick rate · the usual choiceRecommended
  • ElectrocuteInspirationElectrocute + Inspiration49.4%987 games · 7.0% pick rate · same players: −0.0 pts vs the usualRare: not recommended
  • Deathfire TouchPrecisionDeathfire Touch + Precision49.5%1,187 games · 8.4% pick rate · same players: −0.5 pts vs the usualRare: not recommended

Minor runes with Electrocute

Row 1
  • Taste of Blood53.5%11% take it
  • Cheap Shot51.0%89% take it
Row 2
  • Sixth Sense52.8%11% take it
  • Grisly Mementos51.0%88% take it
Row 3
  • Relentless Hunter51.4%75% take it
  • Ultimate Hunter50.8%25% take it
Secondary: Sorcery
  • Manaflow Band51.9%13% take it
  • Scorch52.4%12% take it
  • Axiom Arcanist51.0%84% take it
  • Absolute Focus51.1%78% take it
  • Celerity54.4%7.6% take it
  • Gathering Storm55.3%3.2% take it
  • Transcendence50.9%3.2% take it
Shard row 1
  • Adaptive Force51.3%74% take it
  • Attack Speed50.3%23% take it
  • Ability Haste52.9%3.5% take it
Shard row 2
  • Adaptive Force51.2%85% take it
  • Move Speed51.0%15% take it
Shard row 3
  • Health51.2%24% take it
  • Health Scaling51.1%74% take it

These numbers describe, they do not prove. Each rate is Annie’s record when its player chose that option, pulled toward Annie’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Annie does when built that way.

Champions like Annie

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Annie wins 47.8%; in the hands of players with the most mastery on it, 52.6%. That gap ranks it 93 of 173 for how much practice pays. It crosses 50% at about 25K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Annie in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid50.7%194W 184L20%21% in any lane37% counter−179 gold—
Top49.8%1W 2L0%21% in any lane67% counter−1,504 gold—
Support50.2%1W 0L0%21% in any lane0% counter+316 gold—

How much knowing Annie pays

Players on their Mastery band win 4.8 points more on Annie than first-timers do: #93 of 173 champions for how much mastery pays.

At 300k+ mastery points, Annie players win 52.6%: #71 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.0%, and is half-way up by ~32K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.0%First Time (<5k MP): 47.82% over 60,041 seatsNewbie (5k-20k MP): 49.06% over 91,943 seatsCasual (20k-50k MP): 50.43% over 77,273 seatsExperienced (50k-150k MP): 51.52% over 73,091 seatsAdvanced (150k-300k MP): 52.53% over 29,968 seatsMastery (> 300k MP): 52.62% over 64,717 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Annie ranked-play summary

Most similar champions: Lissandra, Anivia, Aurelion Sol.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Annie Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.