
Fiora
Hardest matchups for Fiora in Top (Emerald, patch 16.20):
Malphite,
Zed,
Kayle. Easiest:
Corki,
Kayn,
K'Sante.
Try it in a draftCountersPower curvesIn the tier listWho wins into FioraOn the pro tier list
Fiora on patch 16.22
- Top49.7%#61 of 103B10,420 games
- steady since 16.21
Fiora’s main role on patch 16.22 is Top: a 49.7% win rate across 10,420 Emerald games, #61 of 103 Top champions on the tier list (grade B), picked in 4.2% of games. Since patch 16.21, Fiora Top has not moved by more than chance explains: 0.1 points across 58,992 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top96% of its games | B | 50.4%50.4% raw ±0.5 | 32,879 | 4.7%5.2% banned | 52.7%47.3% first time |
| Mid2% of its games | too few games | 52.0%54.9% raw ±3.7 | 696 | 0.1%5.3% banned | 52.5%46.6% first time |
| Bot1% of its games | too few games | 51.3%55.0% raw ±5.2 | 353 | 0.1%5.3% banned | 52.3%48.2% first time |
| Support1% of its games | too few games | 49.2%45.6% raw ±6.7 | 215 | 0.0%5.3% banned | 50.9%46.6% first time |
| Jungle0% of its games | too few games | 49.9%46.4% raw ±18.5 | 28 | 0.0%5.3% banned | 51.5%47.3% first time |
Matchups
Every matchupHow to read this
Fiora’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Fiora, the part not explained by either champion’s strength.
Hardest for Fiora
Lane leads and team bans
What Fiora’s team bans
Champions a team bans more often when it has Fiora than the other team does in the same games (215,399 games). The other team banned before Fiora was picked, so the gap is the ban spent because Fiora was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Fiora is built in this lane, most common first, with the items those builds finish and how they win.
- AD bruiser


53.3%29,279 games - On-hit


52.9%1,179 games - Lethality


53.5%297 games - Mana stack


52.8%79 games - Crit


53.9%55 games
Runes and summoner spells
How to read this
How Fiora does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
35,795 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite50.6%30,635 games · 86% pick rate · the usual choiceRecommended
Exhaust + Flash50.5%1,345 games · 3.8% pick rate · same players: −1.5 pts vs the usualRare: not recommended
Flash + Teleport46.3%3,249 games · 9.1% pick rate · same players: −1.9 pts vs the usualRare: not recommended
Keystones

Press the Attack + Sorcery54.1%993 games · 2.8% pick rate · same players: +0.7 pts vs the usualRare: not recommended
Conqueror + Resolve50.9%5,873 games · 16% pick rate · same players: +0.1 pts vs the usualRecommended
Press the Attack + Inspiration49.7%9,228 games · 26% pick rate · the usual choice
Hail of Blades + Resolve51.3%2,903 games · 8.1% pick rate · same players: −0.5 pts vs the usualRare: not recommended
Minor runes with Conqueror
Triumph51.7%95% take it
Presence of Mind51.1%3.9% take it
Legend: Alacrity51.8%97% take it
Last Stand51.7%94% take it
Cut Down51.4%3.1% take it
Coup de Grace49.3%2.5% take it
Bone Plating50.5%86% take it
Demolish53.0%15% take it
Unflinching50.5%73% take it
Second Wind51.2%9.4% take it
Revitalize51.8%8.6% take it
Overgrowth53.5%7.7% take it
- Adaptive Force50.7%63% take it
- Attack Speed49.6%37% take it
- Adaptive Force50.3%99% take it
- Health50.7%68% take it
- Health Scaling49.1%30% take it
- Tenacity and Slow Resist54.2%2.2% take it
These numbers describe, they do not prove. Each rate is Fiora’s record when its player chose that option, pulled toward Fiora’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Fiora does when built that way.
The learning curve
Champion pool
On a first game Fiora wins 46.8%; in the hands of players with the most mastery on it, 52.8%. That gap ranks it 58 of 173 for how much practice pays. It crosses 50% at about 100K mastery points.
Pro play
On the pro tier list
Fiora in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Top | 50.2%7W 6L | 1%1% in any lane | 100% counter | +713 gold | — |
How much knowing Fiora pays
Players on their Mastery band win 6.1 points more on Fiora than first-timers do: #58 of 173 champions for how much mastery pays.
At 300k+ mastery points, Fiora players win 52.8%: #52 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 55.2% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.