Fighter · Assassin

Fiora

Hardest matchups for Fiora in Top (Emerald, patch 16.20): Malphite, Zed, Kayle. Easiest: Corki, Kayn, K'Sante.

Try it in a draftCountersPower curvesIn the tier listWho wins into FioraOn the pro tier list

Fiora on patch 16.22

  • Top49.7%#61 of 103B10,420 games
  • steady since 16.21

Fiora’s main role on patch 16.22 is Top: a 49.7% win rate across 10,420 Emerald games, #61 of 103 Top champions on the tier list (grade B), picked in 4.2% of games. Since patch 16.21, Fiora Top has not moved by more than chance explains: 0.1 points across 58,992 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top96% of its gamesB50.4%50.4% raw ±0.532,8794.7%5.2% banned52.7%47.3% first time
Mid2% of its gamestoo few games52.0%54.9% raw ±3.76960.1%5.3% banned52.5%46.6% first time
Bot1% of its gamestoo few games51.3%55.0% raw ±5.23530.1%5.3% banned52.3%48.2% first time
Support1% of its gamestoo few games49.2%45.6% raw ±6.72150.0%5.3% banned50.9%46.6% first time
Jungle0% of its gamestoo few games49.9%46.4% raw ±18.5280.0%5.3% banned51.5%47.3% first time
How to read this

Fiora’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Fiora, the part not explained by either champion’s strength.

Lane leads and team bans

What Fiora’s team bans

Champions a team bans more often when it has Fiora than the other team does in the same games (215,399 games). The other team banned before Fiora was picked, so the gap is the ban spent because Fiora was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Fiora is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserRavenous HydraTrinity ForceDeath's Dance53.3%29,279 games
  • On-hitBlade of The Ruined KingRavenous HydraDeath's Dance52.9%1,179 games
  • LethalityRavenous HydraHubrisDeath's Dance53.5%297 games
  • Mana stackManamuneRavenous HydraDeath's Dance52.8%79 games
  • CritRavenous HydraEssence ReaverMortal Reminder53.9%55 games

Runes and summoner spells

How to read this

How Fiora does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

35,795 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite50.6% · 30,635 games
KeystoneConquerorResolveConquerorPrecision + Resolve · 50.9%
RunesTriumphLegend: AlacrityLast StandDemolishBone PlatingTriumph · Legend: Alacrity · Last Stand · Demolish · Bone PlatingShards: Adaptive Force · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 53.3%Ravenous HydraTrinity ForceKey items: Ravenous Hydra → Trinity Force · 53.3%Mercury's TreadsBoots: Mercury's Treads · 54.0%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite50.6%30,635 games · 86% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash50.5%1,345 games · 3.8% pick rate · same players: −1.5 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport46.3%3,249 games · 9.1% pick rate · same players: −1.9 pts vs the usualRare: not recommended

Keystones

  • Press the AttackSorceryPress the Attack + Sorcery54.1%993 games · 2.8% pick rate · same players: +0.7 pts vs the usualRare: not recommended
  • ConquerorResolveConqueror + Resolve50.9%5,873 games · 16% pick rate · same players: +0.1 pts vs the usualRecommended
  • Press the AttackInspirationPress the Attack + Inspiration49.7%9,228 games · 26% pick rate · the usual choice
  • Hail of BladesResolveHail of Blades + Resolve51.3%2,903 games · 8.1% pick rate · same players: −0.5 pts vs the usualRare: not recommended

Minor runes with Conqueror

Row 1
  • Triumph51.7%95% take it
  • Presence of Mind51.1%3.9% take it
Row 2
  • Legend: Alacrity51.8%97% take it
Row 3
  • Last Stand51.7%94% take it
  • Cut Down51.4%3.1% take it
  • Coup de Grace49.3%2.5% take it
Secondary: Resolve
  • Bone Plating50.5%86% take it
  • Demolish53.0%15% take it
  • Unflinching50.5%73% take it
  • Second Wind51.2%9.4% take it
  • Revitalize51.8%8.6% take it
  • Overgrowth53.5%7.7% take it
Shard row 1
  • Adaptive Force50.7%63% take it
  • Attack Speed49.6%37% take it
Shard row 2
  • Adaptive Force50.3%99% take it
Shard row 3
  • Health50.7%68% take it
  • Health Scaling49.1%30% take it
  • Tenacity and Slow Resist54.2%2.2% take it

These numbers describe, they do not prove. Each rate is Fiora’s record when its player chose that option, pulled toward Fiora’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Fiora does when built that way.

Champions like Fiora

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Fiora wins 46.8%; in the hands of players with the most mastery on it, 52.8%. That gap ranks it 58 of 173 for how much practice pays. It crosses 50% at about 100K mastery points.

  1. 47%First Time
  2. 47%Newbie
  3. 48%Casual
  4. 50%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Fiora in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.2%7W 6L1%1% in any lane100% counter+713 gold—

How much knowing Fiora pays

Players on their Mastery band win 6.1 points more on Fiora than first-timers do: #58 of 173 champions for how much mastery pays.

At 300k+ mastery points, Fiora players win 52.8%: #52 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 55.2% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.78% over 64,595 seatsNewbie (5k-20k MP): 47.24% over 101,500 seatsCasual (20k-50k MP): 48.07% over 104,889 seatsExperienced (50k-150k MP): 49.77% over 137,611 seatsAdvanced (150k-300k MP): 51.81% over 72,684 seatsMastery (> 300k MP): 52.83% over 167,031 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Fiora Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.