Assassin · Mage

Elise

Hardest matchups for Elise in Jungle (Emerald, patch 16.20): Zyra, Zac, Rammus. Easiest: Locke, Ambessa, Pantheon.

Try it in a draftCountersPower curvesIn the tier listWho wins into EliseOn the pro tier list

Elise on patch 16.22

  • Jungle51.5%#19 of 74A7,810 games
  • Support50.4%#23 of 77B1,601 games
  • steady since 16.21

Elise’s main role on patch 16.22 is Jungle: a 51.5% win rate across 7,810 Emerald games, #19 of 74 Jungle champions on the tier list (grade A), picked in 3.1% of games. Elise is also played Support: a 50.4% win rate across 1,601 games, #23 of 77. Since patch 16.21, Elise Jungle has not moved by more than chance explains: 0.0 points across 33,898 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle80% of its gamesA51.6%51.7% raw ±0.625,6583.7%2.6% banned53.4%47.6% first time
Support17% of its gamesB50.3%50.4% raw ±1.35,4550.8%2.6% banned51.4%49.0% first time
Top3% of its gamesC49.0%48.0% raw ±3.38650.1%2.6% banned51.3%46.2% first time
Mid1% of its gamestoo few games50.4%52.1% raw ±6.72150.0%2.6% banned51.8%47.8% first time
Bot0% of its gamestoo few games49.8%30.0% raw ±31.0100.0%2.6% banned51.4%47.2% first time
How to read this

Elise’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Elise, the part not explained by either champion’s strength.

Lane leads and team bans

What Elise’s team bans

Champions a team bans more often when it has Elise than the other team does in the same games (131,274 games). The other team banned before Elise was picked, so the gap is the ban spent because Elise was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Elise is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstShadowflameLich BaneZhonya's Hourglass53.2%24,488 games
  • AP sustainedHextech RocketbeltShadowflameZhonya's Hourglass51.4%937 games
  • Mana stackArchangel's StaffLuden's EchoActualizer53.0%15 games
  • EnchanterImperial MandateStormsurgeShurelya's Battlesong53.1%5 games
  • TankSunfire AegisAbyssal MaskBandlepipes52.9%3 games

Runes and summoner spells

How to read this

How Elise does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

28,375 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite51.6% · 28,343 games
KeystoneDark HarvestSorceryDark HarvestDomination + Sorcery · 49.3%
RunesSudden ImpactSixth SenseTreasure HunterNimbus CloakWaterwalkingSudden Impact · Sixth Sense · Treasure Hunter · Nimbus Cloak · WaterwalkingShards: Attack Speed · Adaptive Force · Health
BuildScorchclaw PupStart: Scorchclaw Pup · 54.2%Lich BaneShadowflameKey items: Lich Bane → Shadowflame · 52.0%Sorcerer's ShoesBoots: Sorcerer's Shoes · 53.2%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite51.6%28,343 games · 100% pick rate · the usual choiceRecommended

Keystones

  • ElectrocuteSorceryElectrocute + Sorcery48.7%2,181 games · 7.7% pick rate · same players: +0.7 pts vs the usualRare: not recommended
  • ElectrocutePrecisionElectrocute + Precision54.2%2,602 games · 9.2% pick rate · same players: +0.2 pts vs the usualRare: not recommended
  • Dark HarvestSorceryDark Harvest + Sorcery49.3%3,297 games · 12% pick rate · same players: +0.2 pts vs the usualRecommended
  • Dark HarvestPrecisionDark Harvest + Precision51.9%15,176 games · 53% pick rate · the usual choice

Minor runes with Dark Harvest

Row 1
  • Sudden Impact53.6%29% take it
  • Cheap Shot50.5%70% take it
Row 2
  • Sixth Sense53.5%25% take it
  • Grisly Mementos50.6%75% take it
Row 3
  • Treasure Hunter53.1%19% take it
  • Relentless Hunter51.0%81% take it
Secondary: Sorcery
  • Waterwalking49.2%92% take it
  • Nimbus Cloak48.7%91% take it
  • Absolute Focus52.9%5.1% take it
  • Celerity51.8%4.6% take it
  • Gathering Storm51.7%3.8% take it
Shard row 1
  • Attack Speed51.2%90% take it
  • Adaptive Force54.6%9.8% take it
Shard row 2
  • Adaptive Force51.4%98% take it
Shard row 3
  • Health52.5%21% take it
  • Health Scaling51.3%78% take it

These numbers describe, they do not prove. Each rate is Elise’s record when its player chose that option, pulled toward Elise’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Elise does when built that way.

Champions like Elise

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Elise wins 47.6%; in the hands of players with the most mastery on it, 53.2%. That gap ranks it 69 of 173 for how much practice pays. It crosses 50% at about 55K mastery points.

  1. 48%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Elise in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support51.1%26W 18L2%2% in any lane66% counter+473 gold—

How much knowing Elise pays

Players on their Mastery band win 5.6 points more on Elise than first-timers do: #69 of 173 champions for how much mastery pays.

At 300k+ mastery points, Elise players win 53.2%: #29 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.2% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.57% over 48,297 seatsNewbie (5k-20k MP): 47.83% over 69,217 seatsCasual (20k-50k MP): 49.22% over 73,224 seatsExperienced (50k-150k MP): 51.06% over 91,483 seatsAdvanced (150k-300k MP): 52.12% over 49,695 seatsMastery (> 300k MP): 53.15% over 105,165 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Elise ranked-play summary

Most similar champions: Fiddlesticks, Sejuani, Zac.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Elise Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.