Marksman · Assassin

Samira

Hardest matchups for Samira in Bot (Emerald, patch 16.20): Veigar, Vel'Koz, Jinx. Easiest: Ezreal, Mel, Aphelios.

Try it in a draftCountersPower curvesIn the tier listWho wins into SamiraOn the pro tier list

Samira on patch 16.22

  • Bot50.2%#29 of 51B8,261 games
  • steady since 16.21

Samira’s main role on patch 16.22 is Bot: a 50.2% win rate across 8,261 Emerald games, #29 of 51 Bot champions on the tier list (grade B), picked in 3.2% of games. Since patch 16.21, Samira Bot has not moved by more than chance explains: 0.2 points across 69,045 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot99% of its gamesB49.9%49.9% raw ±0.625,9783.6%3.9% banned51.3%45.3% first time
Mid1% of its gamestoo few games48.1%39.3% raw ±6.82060.0%3.9% banned50.0%46.9% first time
Top0% of its gamestoo few games48.2%27.9% raw ±10.6860.0%3.9% banned50.6%46.6% first time
Jungle0% of its gamestoo few games49.9%45.0% raw ±21.9200.0%3.9% banned51.3%
Support0% of its gamestoo few games49.6%23.1% raw ±27.2130.0%3.9% banned51.3%47.2% first time
How to read this

Samira’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Samira, the part not explained by either champion’s strength.

Lane leads and team bans

What Samira’s team bans

Champions a team bans more often when it has Samira than the other team does in the same games (243,734 games). The other team banned before Samira was picked, so the gap is the ban spent because Samira was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Samira is built in this lane, most common first, with the items those builds finish and how they win.

  • CritThe CollectorInfinity EdgeLord Dominik's Regards51.8%23,710 games
  • LethalityHubrisThe CollectorInfinity Edge49.7%2,499 games
  • AD bruiserBloodthirsterEndless HungerThe Collector51.8%8 games
  • On-hitBlade of The Ruined KingRunaan's HurricaneStatikk Shiv51.6%2 games

Runes and summoner spells

How to read this

How Samira does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

27,899 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier50.0% · 21,701 games
KeystoneConquerorDominationConquerorPrecision + Domination · 49.9%
RunesTriumphLegend: BloodlineLast StandSudden ImpactTreasure HunterTriumph · Legend: Bloodline · Last Stand · Sudden Impact · Treasure HunterShards: Attack Speed · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 51.4%The CollectorInfinity EdgeKey items: The Collector → Infinity Edge · 52.2%Gluttonous GreavesBoots: Gluttonous Greaves · 53.4%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier50.0%21,701 games · 78% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash50.4%3,550 games · 13% pick rate · same players: −2.1 pts vs the usual
  • CleanseFlashCleanse + Flash49.0%2,370 games · 8.5% pick rate · same players: −3.6 pts vs the usualRare: not recommended

Keystones

  • ConquerorDominationConqueror + Domination49.9%19,603 games · 70% pick rate · the usual choiceRecommended
  • ConquerorInspirationConqueror + Inspiration52.6%3,429 games · 12% pick rate · same players: −0.7 pts vs the usual
  • ConquerorResolveConqueror + Resolve48.6%4,160 games · 15% pick rate · same players: −1.2 pts vs the usual

Minor runes with Conqueror

Row 1
  • Triumph50.0%99% take it
Row 2
  • Legend: Bloodline50.0%99% take it
Row 3
  • Last Stand50.0%89% take it
  • Cut Down50.1%6.2% take it
  • Coup de Grace49.7%5.0% take it
Secondary: Domination
  • Treasure Hunter49.9%100% take it
  • Sudden Impact50.2%24% take it
  • Taste of Blood49.8%76% take it
Shard row 1
  • Attack Speed49.9%94% take it
  • Adaptive Force51.2%6.2% take it
Shard row 2
  • Adaptive Force50.0%99% take it
Shard row 3
  • Health50.7%21% take it
  • Health Scaling49.7%76% take it
  • Tenacity and Slow Resist49.8%2.9% take it

These numbers describe, they do not prove. Each rate is Samira’s record when its player chose that option, pulled toward Samira’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Samira does when built that way.

Champions like Samira

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Samira wins 46.6%; in the hands of players with the most mastery on it, 52.4%. That gap ranks it 62 of 173 for how much practice pays. It crosses 50% at about 150K mastery points.

  1. 47%First Time
  2. 47%Newbie
  3. 47%Casual
  4. 49%Experienced
  5. 51%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Samira in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot50.0%3W 3L0%0% in any lane100% counter−481 gold—

How much knowing Samira pays

Players on their Mastery band win 5.8 points more on Samira than first-timers do: #62 of 173 champions for how much mastery pays.

At 300k+ mastery points, Samira players win 52.4%: #87 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 55.2% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.58% over 55,872 seatsNewbie (5k-20k MP): 46.75% over 96,979 seatsCasual (20k-50k MP): 47.49% over 122,981 seatsExperienced (50k-150k MP): 49.12% over 191,864 seatsAdvanced (150k-300k MP): 50.82% over 120,726 seatsMastery (> 300k MP): 52.40% over 230,121 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Samira ranked-play summary

Most similar champions: Smolder, Lucian, Sivir.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Samira Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.