Mage

Ziggs

Hardest matchups for Ziggs in Bot (Emerald, patch 16.20): Xerath, Lux, Veigar. Easiest: Ezreal, Mel, Varus.

Try it in a draftCountersPower curvesIn the tier listWho wins into ZiggsOn the pro tier list

Ziggs on patch 16.22

  • Bot52.1%#10 of 51A3,301 games
  • Mid49.4%#58 of 91B1,465 games
  • steady since 16.21

Ziggs’s main role on patch 16.22 is Bot: a 52.1% win rate across 3,301 Emerald games, #10 of 51 Bot champions on the tier list (grade A), picked in 1.3% of games. Ziggs is also played Mid: a 49.4% win rate across 1,465 games, #58 of 91. Since patch 16.21, Ziggs Bot has not moved by more than chance explains: 0.0 points across 26,248 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot68% of its gamesA50.7%50.8% raw ±0.911,2291.6%0.8% banned52.6%49.9% first time
Mid28% of its gamesB49.8%49.8% raw ±1.44,6710.7%0.8% banned50.2%47.9% first time
Support3% of its gamestoo few games47.0%41.0% raw ±4.54760.1%0.8% banned49.8%45.7% first time
Top1% of its gamestoo few games49.0%41.9% raw ±8.41360.0%0.8% banned50.7%46.0% first time
Jungle0% of its gamestoo few games49.8%20.0% raw ±43.850.0%0.8% banned—
How to read this

Ziggs’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Ziggs, the part not explained by either champion’s strength.

Lane leads and team bans

What Ziggs’s team bans

Champions a team bans more often when it has Ziggs than the other team does in the same games (99,138 games). The other team banned before Ziggs was picked, so the gap is the ban spent because Ziggs was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Ziggs is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstShadowflameLuden's EchoRabadon's Deathcap51.5%9,627 games
  • Mana stackArchangel's StaffLuden's EchoShadowflame53.1%1,625 games
  • AP sustainedLiandry's TormentBlackfire TorchLuden's Echo50.8%436 games
  • CritLuden's EchoPhantom DancerNavori Flickerblade51.6%1 games

Runes and summoner spells

How to read this

How Ziggs does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

12,304 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport50.9% · 11,419 games
KeystoneArcane CometInspirationArcane CometSorcery + Inspiration · 51.3%
RunesManaflow BandTranscendenceScorchCash BackTriple TonicManaflow Band · Transcendence · Scorch · Cash Back · Triple TonicShards: Adaptive Force · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 51.8%Luden's EchoShadowflameKey items: Luden's Echo → Shadowflame · 51.6%Sorcerer's ShoesBoots: Sorcerer's Shoes · 51.8%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier50.6%641 games · 5.2% pick rate · same players: +0.7 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport50.9%11,419 games · 93% pick rate · the usual choiceRecommended

Keystones

  • Arcane CometInspirationArcane Comet + Inspiration51.3%5,053 games · 41% pick rate · same players: +1.5 pts vs the usualRecommended
  • First StrikeSorceryFirst Strike + Sorcery49.6%789 games · 6.4% pick rate · same players: +0.5 pts vs the usualRare: not recommended
  • Arcane CometPrecisionArcane Comet + Precision51.4%6,093 games · 50% pick rate · the usual choice

Minor runes with Arcane Comet

Row 1
  • Manaflow Band51.3%99% take it
Row 2
  • Transcendence51.2%98% take it
Row 3
  • Scorch51.3%93% take it
  • Gathering Storm51.0%6.9% take it
Secondary: Inspiration
  • Cash Back51.7%39% take it
  • Triple Tonic52.0%27% take it
  • Biscuit Delivery51.7%59% take it
  • Magical Footwear50.6%58% take it
  • Cosmic Insight50.0%16% take it
Shard row 1
  • Adaptive Force51.0%94% take it
  • Attack Speed51.9%5.1% take it
Shard row 2
  • Adaptive Force51.0%99% take it
Shard row 3
  • Health51.8%18% take it
  • Health Scaling50.8%82% take it

These numbers describe, they do not prove. Each rate is Ziggs’s record when its player chose that option, pulled toward Ziggs’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Ziggs does when built that way.

Champions like Ziggs

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Ziggs wins 49.5%; in the hands of players with the most mastery on it, 50.8%. That gap ranks it 170 of 173 for how much practice pays. It crosses 50% at about 11K mastery points.

  1. 50%First Time
  2. 50%Newbie
  3. 51%Casual
  4. 51%Experienced
  5. 51%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Ziggs in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot47.7%83W 106L11%13% in any lane66% counter−161 gold—
Mid50.0%13W 13L2%13% in any lane73% counter−37 gold—

How much knowing Ziggs pays

Players on their Mastery band win 1.4 points more on Ziggs than first-timers do: #170 of 173 champions for how much mastery pays.

At 300k+ mastery points, Ziggs players win 50.8%: #157 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.1%, and is half-way up by ~16K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 51.1%First Time (<5k MP): 49.50% over 50,457 seatsNewbie (5k-20k MP): 49.97% over 95,034 seatsCasual (20k-50k MP): 50.54% over 105,832 seatsExperienced (50k-150k MP): 50.97% over 124,165 seatsAdvanced (150k-300k MP): 51.16% over 58,041 seatsMastery (> 300k MP): 50.85% over 106,005 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Ziggs Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.