
Ziggs
Hardest matchups for Ziggs in Bot (Emerald, patch 16.20):
Xerath,
Lux,
Veigar. Easiest:
Ezreal,
Mel,
Varus.
Try it in a draftCountersPower curvesIn the tier listWho wins into ZiggsOn the pro tier list
Ziggs on patch 16.22
- Bot52.1%#10 of 51A3,301 games
- Mid49.4%#58 of 91B1,465 games
- steady since 16.21
Ziggs’s main role on patch 16.22 is Bot: a 52.1% win rate across 3,301 Emerald games, #10 of 51 Bot champions on the tier list (grade A), picked in 1.3% of games. Ziggs is also played Mid: a 49.4% win rate across 1,465 games, #58 of 91. Since patch 16.21, Ziggs Bot has not moved by more than chance explains: 0.0 points across 26,248 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Bot68% of its games | A | 50.7%50.8% raw ±0.9 | 11,229 | 1.6%0.8% banned | 52.6%49.9% first time |
| Mid28% of its games | B | 49.8%49.8% raw ±1.4 | 4,671 | 0.7%0.8% banned | 50.2%47.9% first time |
| Support3% of its games | too few games | 47.0%41.0% raw ±4.5 | 476 | 0.1%0.8% banned | 49.8%45.7% first time |
| Top1% of its games | too few games | 49.0%41.9% raw ±8.4 | 136 | 0.0%0.8% banned | 50.7%46.0% first time |
| Jungle0% of its games | too few games | 49.8%20.0% raw ±43.8 | 5 | 0.0%0.8% banned | — |
Matchups
Every matchupHow to read this
Ziggs’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Ziggs, the part not explained by either champion’s strength.
Hardest for Ziggs
Lane leads and team bans
What Ziggs’s team bans
Champions a team bans more often when it has Ziggs than the other team does in the same games (99,138 games). The other team banned before Ziggs was picked, so the gap is the ban spent because Ziggs was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Ziggs is built in this lane, most common first, with the items those builds finish and how they win.
- AP burst


51.5%9,627 games - Mana stack


53.1%1,625 games - AP sustained


50.8%436 games - Crit


51.6%1 games
Runes and summoner spells
How to read this
How Ziggs does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
12,304 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Barrier50.6%641 games · 5.2% pick rate · same players: +0.7 pts vs the usualRare: not recommended
Flash + Teleport50.9%11,419 games · 93% pick rate · the usual choiceRecommended
Keystones

Arcane Comet + Inspiration51.3%5,053 games · 41% pick rate · same players: +1.5 pts vs the usualRecommended
First Strike + Sorcery49.6%789 games · 6.4% pick rate · same players: +0.5 pts vs the usualRare: not recommended
Arcane Comet + Precision51.4%6,093 games · 50% pick rate · the usual choice
Minor runes with Arcane Comet
Manaflow Band51.3%99% take it
Transcendence51.2%98% take it
Scorch51.3%93% take it
Gathering Storm51.0%6.9% take it
Cash Back51.7%39% take it
Triple Tonic52.0%27% take it
Biscuit Delivery51.7%59% take it
Magical Footwear50.6%58% take it
Cosmic Insight50.0%16% take it
- Adaptive Force51.0%94% take it
- Attack Speed51.9%5.1% take it
- Adaptive Force51.0%99% take it
- Health51.8%18% take it
- Health Scaling50.8%82% take it
These numbers describe, they do not prove. Each rate is Ziggs’s record when its player chose that option, pulled toward Ziggs’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Ziggs does when built that way.
The learning curve
Champion pool
On a first game Ziggs wins 49.5%; in the hands of players with the most mastery on it, 50.8%. That gap ranks it 170 of 173 for how much practice pays. It crosses 50% at about 11K mastery points.
Pro play
On the pro tier list
Ziggs in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Bot | 47.7%83W 106L | 11%13% in any lane | 66% counter | −161 gold | — |
| Mid | 50.0%13W 13L | 2%13% in any lane | 73% counter | −37 gold | — |
How much knowing Ziggs pays
Players on their Mastery band win 1.4 points more on Ziggs than first-timers do: #170 of 173 champions for how much mastery pays.
At 300k+ mastery points, Ziggs players win 50.8%: #157 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.1%, and is half-way up by ~16K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.