Marksman

Zeri

Hardest matchups for Zeri in Bot (Emerald, patch 16.20): Vel'Koz, Jinx, Xerath. Easiest: Ezreal, Mel, Kai'Sa.

Try it in a draftCountersPower curvesIn the tier listWho wins into ZeriOn the pro tier list

Zeri on patch 16.22

  • Bot51.2%#16 of 51A11,688 games
  • steady since 16.21

Zeri’s main role on patch 16.22 is Bot: a 51.2% win rate across 11,688 Emerald games, #16 of 51 Bot champions on the tier list (grade A), picked in 4.6% of games. Since patch 16.21, Zeri Bot has not moved by more than chance explains: 0.0 points across 63,775 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot96% of its gamesA50.9%50.9% raw ±0.532,2314.5%0.9% banned53.2%49.1% first time
Mid1% of its gamestoo few games48.2%44.6% raw ±4.54800.1%0.9% banned50.4%46.3% first time
Top1% of its gamestoo few games49.4%47.9% raw ±4.94050.1%0.9% banned51.5%45.7% first time
Jungle1% of its gamestoo few games49.7%49.0% raw ±5.33470.1%0.9% banned51.5%46.9% first time
Support0% of its gamestoo few games49.5%33.3% raw ±17.9300.0%0.9% banned51.3%47.0% first time
How to read this

Zeri’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Zeri, the part not explained by either champion’s strength.

Lane leads and team bans

What Zeri’s team bans

Champions a team bans more often when it has Zeri than the other team does in the same games (195,134 games). The other team banned before Zeri was picked, so the gap is the ban spent because Zeri was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Zeri is built in this lane, most common first, with the items those builds finish and how they win.

  • CritRunaan's HurricaneInfinity EdgeYun Tal Wildarrows52.5%33,241 games
  • On-hitRunaan's HurricaneStatikk ShivInfinity Edge52.4%94 games
  • AP burstShadowflameStormsurgeNashor's Tooth52.1%18 games
  • LethalityVoltaic CycloswordStatikk ShivInfinity Edge52.4%7 games
  • AD bruiserStatikk ShivExperimental HexplateRunaan's Hurricane52.4%2 games

Runes and summoner spells

How to read this

How Zeri does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

35,019 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier50.9% · 26,225 games
KeystoneLethal TempoResolveLethal TempoPrecision + Resolve · 51.7%
RunesTriumphLegend: AlacrityLast StandConditioningOvergrowthTriumph · Legend: Alacrity · Last Stand · Conditioning · OvergrowthShards: Attack Speed · Adaptive Force · Health Scaling
BuildDoran's BowHealth PotionStart: Doran's Bow + Health Potion · 52.3%Yun Tal WildarrowsRunaan's HurricaneKey items: Yun Tal Wildarrows → Runaan's Hurricane · 52.0%Gluttonous GreavesBoots: Gluttonous Greaves · 53.9%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier50.9%26,225 games · 75% pick rate · the usual choiceRecommended
  • FlashGhostFlash + Ghost52.7%2,323 games · 6.6% pick rate · same players: −1.0 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash50.4%2,845 games · 8.1% pick rate · same players: −1.5 pts vs the usualRare: not recommended
  • CleanseFlashCleanse + Flash50.6%3,513 games · 10% pick rate · same players: −2.4 pts vs the usual

Keystones

  • Lethal TempoResolveLethal Tempo + Resolve51.7%8,691 games · 25% pick rate · same players: +0.1 pts vs the usualRecommended
  • Lethal TempoInspirationLethal Tempo + Inspiration50.6%23,209 games · 66% pick rate · the usual choice
  • ConquerorInspirationConqueror + Inspiration52.7%959 games · 2.7% pick rate · same players: −0.2 pts vs the usualRare: not recommended

Minor runes with Lethal Tempo

Row 1
  • Triumph51.0%98% take it
Row 2
  • Legend: Alacrity51.5%44% take it
  • Legend: Bloodline50.4%56% take it
Row 3
  • Last Stand51.9%21% take it
  • Cut Down50.6%76% take it
  • Coup de Grace51.3%2.6% take it
Secondary: Resolve
  • Overgrowth51.6%88% take it
  • Conditioning51.8%81% take it
  • Bone Plating49.8%14% take it
  • Revitalize51.9%7.1% take it
  • Unflinching54.2%4.5% take it
  • Second Wind52.8%3.1% take it
  • Shield Bash52.6%2.9% take it
Shard row 1
  • Attack Speed51.0%98% take it
  • Adaptive Force48.9%2.0% take it
Shard row 2
  • Adaptive Force50.9%97% take it
  • Move Speed51.6%2.5% take it
Shard row 3
  • Health Scaling51.6%29% take it
  • Health50.7%71% take it

These numbers describe, they do not prove. Each rate is Zeri’s record when its player chose that option, pulled toward Zeri’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Zeri does when built that way.

Champions like Zeri

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Zeri wins 48.0%; in the hands of players with the most mastery on it, 53.4%. That gap ranks it 76 of 173 for how much practice pays. It crosses 50% at about 29K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Zeri in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot49.2%38W 44L3%3% in any lane79% counter+93 gold—
Top49.8%0W 1L0%3% in any lane100% counter−582 gold—

How much knowing Zeri pays

Players on their Mastery band win 5.5 points more on Zeri than first-timers do: #76 of 173 champions for how much mastery pays.

At 300k+ mastery points, Zeri players win 53.4%: #16 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.3% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.96% over 77,224 seatsNewbie (5k-20k MP): 48.94% over 122,513 seatsCasual (20k-50k MP): 50.17% over 125,435 seatsExperienced (50k-150k MP): 51.52% over 160,813 seatsAdvanced (150k-300k MP): 53.04% over 81,004 seatsMastery (> 300k MP): 53.44% over 117,475 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Zeri ranked-play summary

Most similar champions: Xayah, Twitch, Nilah.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Zeri Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.