Marksman · Mage

Kog'Maw

Hardest matchups for Kog'Maw in Bot (Emerald, patch 16.20): Xerath, Lux, Hwei. Easiest: Ezreal, Mel, Varus.

Try it in a draftCountersPower curvesIn the tier listWho wins into Kog'MawOn the pro tier list

Kog'Maw on patch 16.22

  • Bot51.2%#17 of 51A5,611 games
  • Mid50.6%#36 of 91B1,802 games
  • steady since 16.21

Kog'Maw’s main role on patch 16.22 is Bot: a 51.2% win rate across 5,611 Emerald games, #17 of 51 Bot champions on the tier list (grade A), picked in 2.2% of games. Kog'Maw is also played Mid: a 50.6% win rate across 1,802 games, #36 of 91. Since patch 16.21, Kog'Maw Bot has not moved by more than chance explains: 0.2 points across 36,985 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot66% of its gamesA51.5%51.6% raw ±0.815,7572.2%0.7% banned53.2%49.6% first time
Mid24% of its gamesB49.7%49.6% raw ±1.35,7960.8%0.7% banned51.0%48.2% first time
Top7% of its gamesC48.7%48.0% raw ±2.41,6180.2%0.7% banned50.3%47.3% first time
Support2% of its gamestoo few games49.2%47.3% raw ±4.94060.1%0.7% banned51.0%47.0% first time
Jungle1% of its gamestoo few games48.0%41.0% raw ±6.02680.0%0.7% banned51.0%46.0% first time
How to read this

Kog'Maw’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Kog'Maw, the part not explained by either champion’s strength.

Lane leads and team bans

What Kog'Maw’s team bans

Champions a team bans more often when it has Kog'Maw than the other team does in the same games (119,879 games). The other team banned before Kog'Maw was picked, so the gap is the ban spent because Kog'Maw was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Kog'Maw is built in this lane, most common first, with the items those builds finish and how they win.

  • On-hitGuinsoo's RagebladeBlade of The Ruined KingRunaan's Hurricane53.2%7,899 games
  • CritNavori FlickerbladeGuinsoo's RagebladeTerminus53.5%4,904 games
  • AP sustainedDusk and DawnShadowflameRabadon's Deathcap50.0%2,875 games
  • AP burstLuden's EchoShadowflameRabadon's Deathcap51.0%568 games
  • Mana stackArchangel's StaffLuden's EchoShadowflame52.4%177 games

Runes and summoner spells

How to read this

How Kog'Maw does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

17,239 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier51.7% · 10,747 games
KeystoneLethal TempoResolveLethal TempoPrecision + Resolve · 52.3%
RunesTriumphLegend: AlacrityLast StandConditioningOvergrowthTriumph · Legend: Alacrity · Last Stand · Conditioning · OvergrowthShards: Attack Speed · Adaptive Force · Health Scaling
BuildBloodsongSupport item: Bloodsong · 41.1%Guinsoo's RagebladeRunaan's HurricaneKey items: Guinsoo's Rageblade → Runaan's Hurricane · 54.9%Gluttonous GreavesBoots: Gluttonous Greaves · 55.0%
Every option, with its numbers

Summoner spells

  • FlashTeleportFlash + Teleport47.2%558 games · 3.2% pick rate · same players: +0.7 pts vs the usualRare: not recommended
  • FlashBarrierFlash + Barrier51.7%10,747 games · 62% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash50.8%1,252 games · 7.3% pick rate · same players: −0.3 pts vs the usualRare: not recommended
  • CleanseFlashCleanse + Flash51.3%969 games · 5.6% pick rate · same players: −1.3 pts vs the usualRare: not recommended

Keystones

  • Press the AttackSorceryPress the Attack + Sorcery49.5%388 games · 2.3% pick rate · same players: +0.5 pts vs the usualRare: not recommended
  • Lethal TempoResolveLethal Tempo + Resolve52.3%11,379 games · 66% pick rate · the usual choiceRecommended
  • Press the AttackResolvePress the Attack + Resolve50.3%492 games · 2.9% pick rate · same players: −1.1 pts vs the usualRare: not recommended
  • Lethal TempoInspirationLethal Tempo + Inspiration53.6%1,328 games · 7.7% pick rate · same players: −1.6 pts vs the usualRare: not recommended

Minor runes with Lethal Tempo

Row 1
  • Triumph52.7%93% take it
  • Presence of Mind50.1%6.6% take it
Row 2
  • Legend: Alacrity53.5%15% take it
  • Legend: Bloodline52.4%85% take it
Row 3
  • Last Stand52.6%84% take it
  • Cut Down52.3%12% take it
  • Coup de Grace52.2%3.9% take it
Secondary: Resolve
  • Overgrowth52.4%98% take it
  • Conditioning52.5%96% take it
  • Bone Plating49.5%3.1% take it
Shard row 1
  • Attack Speed51.8%92% take it
  • Adaptive Force50.1%8.1% take it
Shard row 2
  • Adaptive Force51.6%96% take it
  • Move Speed52.2%3.6% take it
Shard row 3
  • Health Scaling52.1%76% take it
  • Health50.3%23% take it

These numbers describe, they do not prove. Each rate is Kog'Maw’s record when its player chose that option, pulled toward Kog'Maw’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Kog'Maw does when built that way.

Champions like Kog'Maw

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Kog'Maw wins 49.8%; in the hands of players with the most mastery on it, 52.6%. That gap ranks it 151 of 173 for how much practice pays. It crosses 50% at about 2.5K mastery points.

  1. 50%First Time
  2. 51%Newbie
  3. 51%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Kog'Maw in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot50.8%11W 6L1%1% in any lane94% counter+188 gold—
Mid49.8%2W 3L0%1% in any lane60% counter−119 gold—
Top49.8%0W 1L0%1% in any lane100% counter——

How much knowing Kog'Maw pays

Players on their Mastery band win 2.8 points more on Kog'Maw than first-timers do: #151 of 173 champions for how much mastery pays.

At 300k+ mastery points, Kog'Maw players win 52.6%: #76 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.9%, and is half-way up by ~25K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 52.9%First Time (<5k MP): 49.80% over 67,334 seatsNewbie (5k-20k MP): 50.85% over 97,696 seatsCasual (20k-50k MP): 51.38% over 92,987 seatsExperienced (50k-150k MP): 52.20% over 98,810 seatsAdvanced (150k-300k MP): 52.92% over 44,928 seatsMastery (> 300k MP): 52.56% over 62,243 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Kog'Maw Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.