
Kog'Maw
Hardest matchups for Kog'Maw in Bot (Emerald, patch 16.20):
Xerath,
Lux,
Hwei. Easiest:
Ezreal,
Mel,
Varus.
Try it in a draftCountersPower curvesIn the tier listWho wins into Kog'MawOn the pro tier list
Kog'Maw on patch 16.22
- Bot51.2%#17 of 51A5,611 games
- Mid50.6%#36 of 91B1,802 games
- steady since 16.21
Kog'Maw’s main role on patch 16.22 is Bot: a 51.2% win rate across 5,611 Emerald games, #17 of 51 Bot champions on the tier list (grade A), picked in 2.2% of games. Kog'Maw is also played Mid: a 50.6% win rate across 1,802 games, #36 of 91. Since patch 16.21, Kog'Maw Bot has not moved by more than chance explains: 0.2 points across 36,985 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Bot66% of its games | A | 51.5%51.6% raw ±0.8 | 15,757 | 2.2%0.7% banned | 53.2%49.6% first time |
| Mid24% of its games | B | 49.7%49.6% raw ±1.3 | 5,796 | 0.8%0.7% banned | 51.0%48.2% first time |
| Top7% of its games | C | 48.7%48.0% raw ±2.4 | 1,618 | 0.2%0.7% banned | 50.3%47.3% first time |
| Support2% of its games | too few games | 49.2%47.3% raw ±4.9 | 406 | 0.1%0.7% banned | 51.0%47.0% first time |
| Jungle1% of its games | too few games | 48.0%41.0% raw ±6.0 | 268 | 0.0%0.7% banned | 51.0%46.0% first time |
Matchups
Every matchupHow to read this
Kog'Maw’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Kog'Maw, the part not explained by either champion’s strength.
Hardest for Kog'Maw
Lane leads and team bans
What Kog'Maw’s team bans
Champions a team bans more often when it has Kog'Maw than the other team does in the same games (119,879 games). The other team banned before Kog'Maw was picked, so the gap is the ban spent because Kog'Maw was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Kog'Maw is built in this lane, most common first, with the items those builds finish and how they win.
- On-hit


53.2%7,899 games - Crit


53.5%4,904 games - AP sustained


50.0%2,875 games - AP burst


51.0%568 games - Mana stack


52.4%177 games
Runes and summoner spells
How to read this
How Kog'Maw does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
17,239 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Teleport47.2%558 games · 3.2% pick rate · same players: +0.7 pts vs the usualRare: not recommended
Flash + Barrier51.7%10,747 games · 62% pick rate · the usual choiceRecommended
Exhaust + Flash50.8%1,252 games · 7.3% pick rate · same players: −0.3 pts vs the usualRare: not recommended
Cleanse + Flash51.3%969 games · 5.6% pick rate · same players: −1.3 pts vs the usualRare: not recommended
Keystones

Press the Attack + Sorcery49.5%388 games · 2.3% pick rate · same players: +0.5 pts vs the usualRare: not recommended
Lethal Tempo + Resolve52.3%11,379 games · 66% pick rate · the usual choiceRecommended
Press the Attack + Resolve50.3%492 games · 2.9% pick rate · same players: −1.1 pts vs the usualRare: not recommended
Lethal Tempo + Inspiration53.6%1,328 games · 7.7% pick rate · same players: −1.6 pts vs the usualRare: not recommended
Minor runes with Lethal Tempo
Triumph52.7%93% take it
Presence of Mind50.1%6.6% take it
Legend: Alacrity53.5%15% take it
Legend: Bloodline52.4%85% take it
Last Stand52.6%84% take it
Cut Down52.3%12% take it
Coup de Grace52.2%3.9% take it
Overgrowth52.4%98% take it
Conditioning52.5%96% take it
Bone Plating49.5%3.1% take it
- Attack Speed51.8%92% take it
- Adaptive Force50.1%8.1% take it
- Adaptive Force51.6%96% take it
- Move Speed52.2%3.6% take it
- Health Scaling52.1%76% take it
- Health50.3%23% take it
These numbers describe, they do not prove. Each rate is Kog'Maw’s record when its player chose that option, pulled toward Kog'Maw’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Kog'Maw does when built that way.
The learning curve
Champion pool
On a first game Kog'Maw wins 49.8%; in the hands of players with the most mastery on it, 52.6%. That gap ranks it 151 of 173 for how much practice pays. It crosses 50% at about 2.5K mastery points.
Pro play
On the pro tier list
Kog'Maw in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Bot | 50.8%11W 6L | 1%1% in any lane | 94% counter | +188 gold | — |
| Mid | 49.8%2W 3L | 0%1% in any lane | 60% counter | −119 gold | — |
| Top | 49.8%0W 1L | 0%1% in any lane | 100% counter | — | — |
How much knowing Kog'Maw pays
Players on their Mastery band win 2.8 points more on Kog'Maw than first-timers do: #151 of 173 champions for how much mastery pays.
At 300k+ mastery points, Kog'Maw players win 52.6%: #76 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.9%, and is half-way up by ~25K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.