Assassin

Kha'Zix

Hardest matchups for Kha'Zix in Jungle (Emerald, patch 16.20): Rammus, Rek'Sai, Wukong. Easiest: Twitch, Locke, Brand.

Try it in a draftCountersPower curvesIn the tier listWho wins into Kha'ZixOn the pro tier list

Kha'Zix on patch 16.22

  • Jungle48.6%#63 of 74C12,536 games
  • steady since 16.21

Kha'Zix’s main role on patch 16.22 is Jungle: a 48.6% win rate across 12,536 Emerald games, #63 of 74 Jungle champions on the tier list (grade C), picked in 5.1% of games. Since patch 16.21, Kha'Zix Jungle has not moved by more than chance explains: 0.1 points across 67,491 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle99% of its gamesB49.6%49.6% raw ±0.542,5896.1%3.4% banned51.6%45.7% first time
Top0% of its gamestoo few games48.7%37.6% raw ±9.41090.0%3.5% banned51.5%47.2% first time
Mid0% of its gamestoo few games49.6%44.6% raw ±11.4740.0%3.5% banned51.6%47.2% first time
Support0% of its gamestoo few games49.6%44.1% raw ±12.8590.0%3.5% banned51.5%47.4% first time
Bot0% of its gamestoo few games49.9%40.0% raw ±31.0100.0%3.5% banned—
How to read this

Kha'Zix’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Kha'Zix, the part not explained by either champion’s strength.

Lane leads and team bans

What Kha'Zix’s team bans

Champions a team bans more often when it has Kha'Zix than the other team does in the same games (254,160 games). The other team banned before Kha'Zix was picked, so the gap is the ban spent because Kha'Zix was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Kha'Zix is built in this lane, most common first, with the items those builds finish and how they win.

  • LethalityVoltaic CycloswordUmbral GlaiveEdge of Night50.4%43,931 games
  • AD bruiserVoltaic CycloswordEclipseSerylda's Grudge49.7%185 games
  • CritLord Dominik's RegardsUmbral GlaiveVoltaic Cyclosword49.8%76 games
  • Mana stackManamuneVoltaic CycloswordHubris50.4%6 games

Runes and summoner spells

How to read this

How Kha'Zix does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

45,968 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite49.5% · 44,222 games
KeystoneFirst StrikeDominationFirst StrikeInspiration + Domination · 50.6%
RunesCash BackTriple TonicCosmic InsightSudden ImpactTreasure HunterCash Back · Triple Tonic · Cosmic Insight · Sudden Impact · Treasure HunterShards: Adaptive Force · Adaptive Force · Health
BuildScorchclaw PupStart: Scorchclaw Pup · 51.0%Umbral GlaiveVoltaic CycloswordKey items: Umbral Glaive → Voltaic Cyclosword · 50.6%Mercury's TreadsBoots: Mercury's Treads · 52.6%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite49.5%44,222 games · 96% pick rate · the usual choiceRecommended
  • GhostSmiteGhost + Smite49.2%1,530 games · 3.3% pick rate · same players: −3.2 pts vs the usualRare: not recommended

Keystones

  • First StrikeDominationFirst Strike + Domination50.6%25,433 games · 55% pick rate · the usual choiceRecommended
  • Dark HarvestPrecisionDark Harvest + Precision45.7%4,023 games · 8.8% pick rate · same players: −0.1 pts vs the usualRare: not recommended
  • Dark HarvestSorceryDark Harvest + Sorcery46.6%4,046 games · 8.8% pick rate · same players: −1.0 pts vs the usualRare: not recommended
  • Dark HarvestInspirationDark Harvest + Inspiration49.7%1,049 games · 2.3% pick rate · same players: −1.0 pts vs the usualRare: not recommended

Minor runes with First Strike

Row 1
  • Cash Back50.4%96% take it
  • Magical Footwear50.0%3.6% take it
Row 2
  • Triple Tonic50.5%100% take it
Row 3
  • Cosmic Insight50.4%99% take it
Secondary: Domination
  • Sudden Impact50.7%100% take it
  • Treasure Hunter50.6%96% take it
Shard row 1
  • Adaptive Force49.6%97% take it
  • Attack Speed48.1%2.6% take it
Shard row 2
  • Adaptive Force49.5%100% take it
Shard row 3
  • Health49.6%11% take it
  • Health Scaling49.5%88% take it

These numbers describe, they do not prove. Each rate is Kha'Zix’s record when its player chose that option, pulled toward Kha'Zix’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Kha'Zix does when built that way.

Champions like Kha'Zix

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Kha'Zix wins 46.3%; in the hands of players with the most mastery on it, 51.8%. That gap ranks it 70 of 173 for how much practice pays. It crosses 50% at about 180K mastery points.

  1. 46%First Time
  2. 47%Newbie
  3. 47%Casual
  4. 49%Experienced
  5. 50%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Kha'Zix in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle51.7%23W 11L2%2% in any lane91% counter+947 gold—

How much knowing Kha'Zix pays

Players on their Mastery band win 5.6 points more on Kha'Zix than first-timers do: #70 of 173 champions for how much mastery pays.

At 300k+ mastery points, Kha'Zix players win 51.8%: #118 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.4% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.27% over 79,771 seatsNewbie (5k-20k MP): 46.68% over 130,496 seatsCasual (20k-50k MP): 47.30% over 142,079 seatsExperienced (50k-150k MP): 48.71% over 188,123 seatsAdvanced (150k-300k MP): 50.40% over 93,305 seatsMastery (> 300k MP): 51.82% over 156,346 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Kha'Zix Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.