
Kha'Zix
Hardest matchups for Kha'Zix in Jungle (Emerald, patch 16.20):
Rammus,
Rek'Sai,
Wukong. Easiest:
Twitch,
Locke,
Brand.
Try it in a draftCountersPower curvesIn the tier listWho wins into Kha'ZixOn the pro tier list
Kha'Zix on patch 16.22
- Jungle48.6%#63 of 74C12,536 games
- steady since 16.21
Kha'Zix’s main role on patch 16.22 is Jungle: a 48.6% win rate across 12,536 Emerald games, #63 of 74 Jungle champions on the tier list (grade C), picked in 5.1% of games. Since patch 16.21, Kha'Zix Jungle has not moved by more than chance explains: 0.1 points across 67,491 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Jungle99% of its games | B | 49.6%49.6% raw ±0.5 | 42,589 | 6.1%3.4% banned | 51.6%45.7% first time |
| Top0% of its games | too few games | 48.7%37.6% raw ±9.4 | 109 | 0.0%3.5% banned | 51.5%47.2% first time |
| Mid0% of its games | too few games | 49.6%44.6% raw ±11.4 | 74 | 0.0%3.5% banned | 51.6%47.2% first time |
| Support0% of its games | too few games | 49.6%44.1% raw ±12.8 | 59 | 0.0%3.5% banned | 51.5%47.4% first time |
| Bot0% of its games | too few games | 49.9%40.0% raw ±31.0 | 10 | 0.0%3.5% banned | — |
Matchups
Every matchupHow to read this
Kha'Zix’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Kha'Zix, the part not explained by either champion’s strength.
Hardest for Kha'Zix
Lane leads and team bans
What Kha'Zix’s team bans
Champions a team bans more often when it has Kha'Zix than the other team does in the same games (254,160 games). The other team banned before Kha'Zix was picked, so the gap is the ban spent because Kha'Zix was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Kha'Zix is built in this lane, most common first, with the items those builds finish and how they win.
- Lethality


50.4%43,931 games - AD bruiser


49.7%185 games - Crit


49.8%76 games - Mana stack


50.4%6 games
Runes and summoner spells
How to read this
How Kha'Zix does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
45,968 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Smite49.5%44,222 games · 96% pick rate · the usual choiceRecommended
Ghost + Smite49.2%1,530 games · 3.3% pick rate · same players: −3.2 pts vs the usualRare: not recommended
Keystones

First Strike + Domination50.6%25,433 games · 55% pick rate · the usual choiceRecommended
Dark Harvest + Precision45.7%4,023 games · 8.8% pick rate · same players: −0.1 pts vs the usualRare: not recommended
Dark Harvest + Sorcery46.6%4,046 games · 8.8% pick rate · same players: −1.0 pts vs the usualRare: not recommended
Dark Harvest + Inspiration49.7%1,049 games · 2.3% pick rate · same players: −1.0 pts vs the usualRare: not recommended
Minor runes with First Strike
Cash Back50.4%96% take it
Magical Footwear50.0%3.6% take it
Triple Tonic50.5%100% take it
Cosmic Insight50.4%99% take it
Sudden Impact50.7%100% take it
Treasure Hunter50.6%96% take it
- Adaptive Force49.6%97% take it
- Attack Speed48.1%2.6% take it
- Adaptive Force49.5%100% take it
- Health49.6%11% take it
- Health Scaling49.5%88% take it
These numbers describe, they do not prove. Each rate is Kha'Zix’s record when its player chose that option, pulled toward Kha'Zix’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Kha'Zix does when built that way.
The learning curve
Champion pool
On a first game Kha'Zix wins 46.3%; in the hands of players with the most mastery on it, 51.8%. That gap ranks it 70 of 173 for how much practice pays. It crosses 50% at about 180K mastery points.
Pro play
On the pro tier list
Kha'Zix in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Jungle | 51.7%23W 11L | 2%2% in any lane | 91% counter | +947 gold | — |
How much knowing Kha'Zix pays
Players on their Mastery band win 5.6 points more on Kha'Zix than first-timers do: #70 of 173 champions for how much mastery pays.
At 300k+ mastery points, Kha'Zix players win 51.8%: #118 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.4% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.