Marksman

Kindred

Hardest matchups for Kindred in Jungle (Emerald, patch 16.20): Elise, Shyvana, Rek'Sai. Easiest: Locke, Jayce, Rengar.

Try it in a draftCountersPower curvesIn the tier listWho wins into KindredOn the pro tier list

Kindred on patch 16.22

  • Jungle50.0%#43 of 74B6,605 games
  • steady since 16.21

Kindred’s main role on patch 16.22 is Jungle: a 50.0% win rate across 6,605 Emerald games, #43 of 74 Jungle champions on the tier list (grade B), picked in 2.7% of games. Since patch 16.21, Kindred Jungle has not moved by more than chance explains: 0.3 points across 44,611 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle97% of its gamesB49.6%49.6% raw ±0.719,5562.8%1.2% banned52.2%44.4% first time
Bot2% of its gamestoo few games50.9%53.2% raw ±5.23590.1%1.2% banned52.0%47.3% first time
Mid1% of its gamestoo few games49.4%46.3% raw ±7.41750.0%1.2% banned51.1%47.1% first time
Top0% of its gamestoo few games50.1%51.7% raw ±12.7600.0%1.2% banned51.3%47.2% first time
Support0% of its gamestoo few games49.8%44.0% raw ±19.6250.0%1.2% banned51.5%47.0% first time
How to read this

Kindred’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Kindred, the part not explained by either champion’s strength.

Lane leads and team bans

What Kindred’s team bans

Champions a team bans more often when it has Kindred than the other team does in the same games (153,524 games). The other team banned before Kindred was picked, so the gap is the ban spent because Kindred was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Kindred is built in this lane, most common first, with the items those builds finish and how they win.

  • CritThe CollectorKraken SlayerInfinity Edge51.1%18,125 games
  • On-hitKraken SlayerTrinity ForceBlade of The Ruined King48.4%1,126 games
  • AD bruiserTrinity ForceBlack CleaverBlade of The Ruined King50.4%233 games
  • LethalityThe CollectorHubrisInfinity Edge51.6%113 games
  • EnchanterWit's EndMoonstone Renewer50.9%1 games

Runes and summoner spells

How to read this

How Kindred does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

21,288 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite49.3% · 21,214 games
KeystonePress the AttackDominationPress the AttackPrecision + Domination · 48.6%
RunesTriumphLegend: AlacrityCoup de GraceSudden ImpactRelentless HunterTriumph · Legend: Alacrity · Coup de Grace · Sudden Impact · Relentless HunterShards: Attack Speed · Adaptive Force · Health
BuildScorchclaw PupHealth PotionStart: Scorchclaw Pup + Health Potion · 51.0%Trinity ForceThe CollectorKey items: Trinity Force → The Collector · 53.4%Plated SteelcapsBoots: Plated Steelcaps · 51.9%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite49.3%21,214 games · 100% pick rate · the usual choiceRecommended

Keystones

  • Lethal TempoInspirationLethal Tempo + Inspiration55.8%661 games · 3.1% pick rate · same players: +0.4 pts vs the usualRare: not recommended
  • Press the AttackDominationPress the Attack + Domination48.6%10,843 games · 51% pick rate · the usual choiceRecommended
  • Press the AttackInspirationPress the Attack + Inspiration49.4%4,950 games · 23% pick rate · same players: −0.6 pts vs the usual
  • ConquerorInspirationConqueror + Inspiration51.3%927 games · 4.4% pick rate · same players: −0.8 pts vs the usualRare: not recommended

Minor runes with Press the Attack

Row 1
  • Triumph48.9%100% take it
Row 2
  • Legend: Alacrity48.9%98% take it
Row 3
  • Coup de Grace48.9%89% take it
  • Cut Down49.0%9.1% take it
Secondary: Domination
  • Sudden Impact48.6%99% take it
  • Relentless Hunter49.7%13% take it
  • Treasure Hunter48.4%82% take it
  • Ultimate Hunter48.7%3.8% take it
Shard row 1
  • Attack Speed49.3%99% take it
Shard row 2
  • Adaptive Force49.2%99% take it
Shard row 3
  • Health50.7%22% take it
  • Health Scaling48.8%75% take it
  • Tenacity and Slow Resist50.2%2.9% take it

These numbers describe, they do not prove. Each rate is Kindred’s record when its player chose that option, pulled toward Kindred’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Kindred does when built that way.

Champions like Kindred

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Kindred wins 43.3%; in the hands of players with the most mastery on it, 52.3%. That gap ranks it 16 of 173 for how much practice pays. It crosses 50% at about 180K mastery points.

  1. 43%First Time
  2. 45%Newbie
  3. 47%Casual
  4. 49%Experienced
  5. 50%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Kindred in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle48.2%2W 14L1%1% in any lane88% counter−237 gold—

How much knowing Kindred pays

Players on their Mastery band win 9.0 points more on Kindred than first-timers do: #16 of 173 champions for how much mastery pays.

At 300k+ mastery points, Kindred players win 52.3%: #96 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.7% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 43.30% over 50,502 seatsNewbie (5k-20k MP): 45.00% over 71,770 seatsCasual (20k-50k MP): 46.65% over 66,977 seatsExperienced (50k-150k MP): 48.87% over 82,948 seatsAdvanced (150k-300k MP): 50.41% over 48,703 seatsMastery (> 300k MP): 52.30% over 119,550 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Kindred ranked-play summary

Most similar champions: Bel'Veth, Nidalee, Graves.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Kindred Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.