Mage · Support

Fiddlesticks

Hardest matchups for Fiddlesticks in Jungle (Emerald, patch 16.20): Rammus, Wukong, Ivern. Easiest: Locke, Jayce, Zed.

Try it in a draftCountersPower curvesIn the tier listWho wins into FiddlesticksOn the pro tier list

Fiddlesticks on patch 16.22

  • Jungle51.7%#14 of 74A4,718 games
  • Support49.4%#29 of 77B1,041 games
  • steady since 16.21

Fiddlesticks’s main role on patch 16.22 is Jungle: a 51.7% win rate across 4,718 Emerald games, #14 of 74 Jungle champions on the tier list (grade A), picked in 1.9% of games. Fiddlesticks is also played Support: a 49.4% win rate across 1,041 games, #29 of 77. Since patch 16.21, Fiddlesticks Jungle has not moved by more than chance explains: 0.1 points across 30,989 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle71% of its gamesA51.6%51.7% raw ±0.816,1142.3%1.1% banned52.7%48.7% first time
Support16% of its gamesC48.7%48.3% raw ±1.73,5330.5%1.2% banned50.8%47.2% first time
Top10% of its gamesB49.4%49.2% raw ±2.02,3200.3%1.2% banned51.0%46.6% first time
Mid3% of its gamestoo few games52.1%55.0% raw ±3.77160.1%1.1% banned52.5%46.7% first time
Bot0% of its gamestoo few games50.4%54.7% raw ±10.6860.0%1.2% banned51.6%
How to read this

Fiddlesticks’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Fiddlesticks, the part not explained by either champion’s strength.

Lane leads and team bans

What Fiddlesticks’s team bans

Champions a team bans more often when it has Fiddlesticks than the other team does in the same games (107,096 games). The other team banned before Fiddlesticks was picked, so the gap is the ban spent because Fiddlesticks was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Fiddlesticks is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedZhonya's HourglassLiandry's TormentHextech Rocketbelt52.6%11,034 games
  • AP burstMalignanceZhonya's HourglassShadowflame51.9%4,759 games
  • EnchanterImperial MandateMalignanceLiandry's Torment52.8%53 games
  • Mana stackArchangel's StaffMorellonomiconMalignance52.3%1 games
  • TankThornmailFrozen HeartSpirit Visage52.3%1 games

Runes and summoner spells

How to read this

How Fiddlesticks does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

17,237 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite51.5% · 17,213 games
KeystoneFirst StrikeDominationFirst StrikeInspiration + Domination · 53.5%
RunesCash BackTriple TonicCosmic InsightCheap ShotUltimate HunterCash Back · Triple Tonic · Cosmic Insight · Cheap Shot · Ultimate HunterShards: Adaptive Force · Adaptive Force · Health
BuildScorchclaw PupStart: Scorchclaw Pup · 53.9%MalignanceLiandry's TormentKey items: Malignance → Liandry's Torment · 52.1%Sorcerer's ShoesBoots: Sorcerer's Shoes · 52.7%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite51.5%17,213 games · 100% pick rate · the usual choiceRecommended

Keystones

  • Dark HarvestInspirationDark Harvest + Inspiration48.9%1,697 games · 9.9% pick rate · same players: +2.1 pts vs the usualRare: not recommended
  • First StrikeDominationFirst Strike + Domination53.5%2,041 games · 12% pick rate · same players: +1.4 pts vs the usualRecommended
  • Dark HarvestSorceryDark Harvest + Sorcery51.4%1,819 games · 11% pick rate · same players: +0.5 pts vs the usual
  • ElectrocuteSorceryElectrocute + Sorcery51.2%9,612 games · 56% pick rate · the usual choice

Minor runes with First Strike

Row 1
  • Cash Back53.6%86% take it
  • Hextech Flashtraption51.0%8.6% take it
  • Magical Footwear51.8%5.4% take it
Row 2
  • Triple Tonic53.4%99% take it
Row 3
  • Cosmic Insight52.9%89% take it
  • Jack Of All Trades55.1%9.2% take it
Secondary: Domination
  • Ultimate Hunter53.7%99% take it
  • Cheap Shot53.9%88% take it
  • Sudden Impact52.4%5.8% take it
  • Grisly Mementos50.9%3.7% take it
Shard row 1
  • Adaptive Force51.2%95% take it
  • Ability Haste55.0%4.2% take it
Shard row 2
  • Adaptive Force51.4%98% take it
Shard row 3
  • Health53.1%23% take it
  • Health Scaling50.9%74% take it
  • Tenacity and Slow Resist51.8%3.3% take it

These numbers describe, they do not prove. Each rate is Fiddlesticks’s record when its player chose that option, pulled toward Fiddlesticks’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Fiddlesticks does when built that way.

Champions like Fiddlesticks

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Fiddlesticks wins 45.2%; in the hands of players with the most mastery on it, 52.8%. That gap ranks it 31 of 173 for how much practice pays. It crosses 50% at about 56K mastery points.

  1. 45%First Time
  2. 47%Newbie
  3. 49%Casual
  4. 51%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Fiddlesticks in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

Fiddlesticks has not been played in the major leagues this season.

How much knowing Fiddlesticks pays

Players on their Mastery band win 7.6 points more on Fiddlesticks than first-timers do: #31 of 173 champions for how much mastery pays.

At 300k+ mastery points, Fiddlesticks players win 52.8%: #54 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.5%, and is half-way up by ~32K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.5%First Time (<5k MP): 45.22% over 37,864 seatsNewbie (5k-20k MP): 46.93% over 65,756 seatsCasual (20k-50k MP): 49.02% over 69,367 seatsExperienced (50k-150k MP): 51.20% over 93,402 seatsAdvanced (150k-300k MP): 52.69% over 56,700 seatsMastery (> 300k MP): 52.82% over 203,096 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Fiddlesticks ranked-play summary

Most similar champions: Zac, Elise, Sejuani.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Fiddlesticks Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.