Mage

Karthus

Hardest matchups for Karthus in Jungle (Emerald, patch 16.20): Rammus, Rek'Sai, Ivern. Easiest: Jayce, Rengar, Qiyana.

Try it in a draftCountersPower curvesIn the tier listWho wins into KarthusOn the pro tier list

Karthus on patch 16.22

  • Jungle49.6%#49 of 74B2,689 games
  • Bot54.5%#3 of 51S1,185 games
  • steady since 16.21

Karthus’s main role on patch 16.22 is Jungle: a 49.6% win rate across 2,689 Emerald games, #49 of 74 Jungle champions on the tier list (grade B), picked in 1.1% of games. Karthus is also played Bot: a 54.5% win rate across 1,185 games, #3 of 51. Since patch 16.21, Karthus Jungle has not moved by more than chance explains: 0.0 points across 19,527 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle60% of its gamesC48.7%48.5% raw ±1.18,4441.2%0.6% banned51.7%45.5% first time
Bot23% of its gamesS52.1%52.8% raw ±1.73,3090.5%0.6% banned52.8%47.8% first time
Top7% of its gamesC48.9%48.0% raw ±3.01,0490.2%0.6% banned50.7%46.3% first time
Mid7% of its gamesB50.5%51.1% raw ±3.11,0340.1%0.6% banned51.9%48.2% first time
Support2% of its gamestoo few games49.0%45.6% raw ±5.82870.0%0.6% banned51.3%46.3% first time
How to read this

Karthus’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Karthus, the part not explained by either champion’s strength.

Lane leads and team bans

What Karthus’s team bans

Champions a team bans more often when it has Karthus than the other team does in the same games (71,474 games). The other team banned before Karthus was picked, so the gap is the ban spent because Karthus was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Karthus is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstShadowflameBlackfire TorchRabadon's Deathcap50.0%6,805 games
  • AP sustainedLiandry's TormentBlackfire TorchShadowflame48.2%1,947 games
  • Mana stackArchangel's StaffMalignanceBlackfire Torch49.8%1 games

Runes and summoner spells

How to read this

How Karthus does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

9,261 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite49.5% · 3,347 games
KeystoneDeathfire TouchPrecisionDeathfire TouchSorcery + Precision · 51.2%
RunesAxiom ArcanistAbsolute FocusGathering StormTriumphLast StandAxiom Arcanist · Absolute Focus · Gathering Storm · Triumph · Last StandShards: Adaptive Force · Adaptive Force · Health
BuildScorchclaw PupStart: Scorchclaw Pup · 51.1%Blackfire TorchShadowflameKey items: Blackfire Torch → Shadowflame · 49.9%Sorcerer's ShoesBoots: Sorcerer's Shoes · 50.0%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite49.5%3,347 games · 36% pick rate · same players: +0.4 pts vs the usualRecommended
  • SmiteIgniteSmite + Ignite51.8%665 games · 7.2% pick rate · same players: +0.1 pts vs the usualRare: not recommended
  • ExhaustSmiteExhaust + Smite47.5%5,224 games · 56% pick rate · the usual choice

Keystones

  • Deathfire TouchDominationDeathfire Touch + Domination48.1%352 games · 3.8% pick rate · same players: +0.5 pts vs the usualRare: not recommended
  • Deathfire TouchPrecisionDeathfire Touch + Precision51.2%2,337 games · 25% pick rate · same players: +0.2 pts vs the usualRecommended
  • Dark HarvestSorceryDark Harvest + Sorcery45.1%2,938 games · 32% pick rate · the usual choice
  • Dark HarvestPrecisionDark Harvest + Precision50.2%2,873 games · 31% pick rate · same players: −0.6 pts vs the usual

Minor runes with Deathfire Touch

Row 1
  • Axiom Arcanist50.9%99% take it
Row 2
  • Absolute Focus51.1%78% take it
  • Transcendence48.4%19% take it
  • Celerity56.2%2.7% take it
Row 3
  • Gathering Storm50.1%92% take it
  • Scorch55.2%6.4% take it
Secondary: Precision
  • Last Stand51.8%95% take it
  • Triumph51.1%81% take it
  • Presence of Mind49.8%15% take it
  • Legend: Haste55.2%4.7% take it
  • Coup de Grace47.9%3.1% take it
Shard row 1
  • Adaptive Force48.4%93% take it
  • Ability Haste50.0%6.0% take it
Shard row 2
  • Adaptive Force48.5%99% take it
Shard row 3
  • Health52.2%20% take it
  • Health Scaling47.6%80% take it

These numbers describe, they do not prove. Each rate is Karthus’s record when its player chose that option, pulled toward Karthus’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Karthus does when built that way.

Champions like Karthus

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Karthus wins 47.0%; in the hands of players with the most mastery on it, 53.0%. That gap ranks it 60 of 173 for how much practice pays. It crosses 50% at about 76K mastery points.

  1. 47%First Time
  2. 47%Newbie
  3. 49%Casual
  4. 50%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Karthus in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

Karthus has not been played in the major leagues this season.

How much knowing Karthus pays

Players on their Mastery band win 6.0 points more on Karthus than first-timers do: #60 of 173 champions for how much mastery pays.

At 300k+ mastery points, Karthus players win 53.0%: #38 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.5% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.00% over 46,070 seatsNewbie (5k-20k MP): 47.33% over 70,003 seatsCasual (20k-50k MP): 48.62% over 67,830 seatsExperienced (50k-150k MP): 50.34% over 70,766 seatsAdvanced (150k-300k MP): 52.14% over 33,543 seatsMastery (> 300k MP): 53.04% over 60,038 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Karthus ranked-play summary

Most similar champions: Fiddlesticks, Sejuani, Zac.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Karthus Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.