Tank · Mage

Nunu & Willump

Hardest matchups for Nunu & Willump in Jungle (Emerald, patch 16.20): Rammus, Rek'Sai, Zac. Easiest: Locke, Qiyana, Jayce.

Try it in a draftCountersPower curvesIn the tier listWho wins into Nunu & WillumpOn the pro tier list

Nunu & Willump on patch 16.22

  • Jungle51.9%#11 of 74A5,458 games
  • Mid51.7%#18 of 91A1,202 games
  • steady since 16.21

Nunu & Willump’s main role on patch 16.22 is Jungle: a 51.9% win rate across 5,458 Emerald games, #11 of 74 Jungle champions on the tier list (grade A), picked in 2.2% of games. Nunu & Willump is also played Mid: a 51.7% win rate across 1,202 games, #18 of 91. Since patch 16.21, Nunu & Willump Jungle has not moved by more than chance explains: 0.2 points across 39,632 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle76% of its gamesB50.1%50.2% raw ±0.814,4182.1%0.5% banned53.1%42.2% first time
Mid16% of its gamesC48.7%48.3% raw ±1.83,0310.4%0.5% banned51.2%45.5% first time
Support7% of its gamesD46.7%44.3% raw ±2.71,2990.2%0.5% banned49.6%45.7% first time
Top1% of its gamestoo few games47.6%38.0% raw ±6.32420.0%0.5% banned50.9%46.2% first time
Bot0% of its gamestoo few games49.4%37.5% raw ±14.1480.0%0.5% banned51.4%46.9% first time
How to read this

Nunu & Willump’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Nunu & Willump, the part not explained by either champion’s strength.

Lane leads and team bans

What Nunu & Willump’s team bans

Champions a team bans more often when it has Nunu & Willump than the other team does in the same games (121,641 games). The other team banned before Nunu & Willump was picked, so the gap is the ban spent because Nunu & Willump was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Nunu & Willump is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedHextech RocketbeltLiandry's TormentStormsurge50.7%10,613 games
  • TankSunfire AegisThornmailSpirit Visage53.3%1,701 games
  • AP burstStormsurgeShadowflameRabadon's Deathcap50.8%1,635 games
  • EnchanterImperial MandateStormsurgeHextech Rocketbelt51.8%35 games
  • Mana stackWinter's ApproachArchangel's StaffLiandry's Torment51.2%7 games

Runes and summoner spells

How to read this

How Nunu & Willump does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

15,412 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite50.0% · 15,157 games
KeystoneElectrocuteSorceryElectrocuteDomination + Sorcery · 52.0%
RunesCheap ShotSixth SenseRelentless HunterCelerityWaterwalkingCheap Shot · Sixth Sense · Relentless Hunter · Celerity · WaterwalkingShards: Ability Haste · Adaptive Force · Health Scaling
BuildGustwalker HatchlingStart: Gustwalker Hatchling · 52.1%Liandry's TormentDead Man's PlateKey items: Liandry's Torment → Dead Man's Plate · 50.4%Mercury's TreadsBoots: Mercury's Treads · 53.4%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite50.0%15,157 games · 98% pick rate · the usual choiceRecommended

Keystones

  • ElectrocuteSorceryElectrocute + Sorcery52.0%1,844 games · 12% pick rate · same players: +1.8 pts vs the usualRecommended
  • Stormraider's SurgePrecisionStormraider's Surge + Precision51.3%3,210 games · 21% pick rate · same players: +1.5 pts vs the usual
  • First StrikeSorceryFirst Strike + Sorcery51.3%508 games · 3.3% pick rate · same players: +0.8 pts vs the usualRare: not recommended
  • AftershockSorceryAftershock + Sorcery53.8%805 games · 5.2% pick rate · same players: +0.4 pts vs the usualRare: not recommended

Minor runes with Electrocute

Row 1
  • Cheap Shot51.1%98% take it
Row 2
  • Sixth Sense54.1%32% take it
  • Grisly Mementos49.6%66% take it
Row 3
  • Relentless Hunter51.1%90% take it
  • Treasure Hunter51.7%5.2% take it
  • Ultimate Hunter52.1%4.4% take it
Secondary: Sorcery
  • Celerity51.5%93% take it
  • Waterwalking51.6%92% take it
  • Axiom Arcanist54.1%5.5% take it
  • Gathering Storm49.8%2.8% take it
  • Nimbus Cloak55.6%2.5% take it
Shard row 1
  • Ability Haste52.9%20% take it
  • Adaptive Force48.9%43% take it
  • Attack Speed49.7%37% take it
Shard row 2
  • Adaptive Force49.6%87% take it
  • Move Speed51.0%9.0% take it
  • Health Scaling56.4%3.8% take it
Shard row 3
  • Health Scaling49.9%89% take it
  • Health52.5%7.3% take it
  • Tenacity and Slow Resist47.6%3.6% take it

These numbers describe, they do not prove. Each rate is Nunu & Willump’s record when its player chose that option, pulled toward Nunu & Willump’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Nunu & Willump does when built that way.

Champions like Nunu & Willump

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Nunu & Willump wins 41.6%; in the hands of players with the most mastery on it, 53.0%. That gap ranks it 3 of 173 for how much practice pays. It crosses 50% at about 86K mastery points.

  1. 42%First Time
  2. 44%Newbie
  3. 47%Casual
  4. 50%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Nunu & Willump in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

Nunu & Willump has not been played in the major leagues this season.

How much knowing Nunu & Willump pays

Players on their Mastery band win 11.5 points more on Nunu & Willump than first-timers do: #3 of 173 champions for how much mastery pays.

At 300k+ mastery points, Nunu & Willump players win 53.0%: #37 of 173 champions for where mastery ends up. The fitted curve levels off at about 54.1%, and is half-way up by ~40K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 54.1%First Time (<5k MP): 41.57% over 48,047 seatsNewbie (5k-20k MP): 44.30% over 80,823 seatsCasual (20k-50k MP): 46.80% over 77,738 seatsExperienced (50k-150k MP): 50.02% over 98,350 seatsAdvanced (150k-300k MP): 52.30% over 60,347 seatsMastery (> 300k MP): 53.04% over 153,734 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Nunu & Willump ranked-play summary

Most similar champions: Nidalee, Rengar, Kindred.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Nunu & Willump Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.