Marksman · Assassin

Quinn

Hardest matchups for Quinn in Jungle (Emerald, patch 16.20): Wukong, Rek'Sai, Sejuani. Easiest: Rengar, Jayce, Pantheon.

Try it in a draftCountersPower curvesIn the tier listWho wins into QuinnOn the pro tier list

Quinn on patch 16.22

  • Jungle49.0%#58 of 74C2,063 games
  • Top51.7%#15 of 103A1,836 games
  • steady since 16.21

Quinn’s main role on patch 16.22 is Jungle: a 49.0% win rate across 2,063 Emerald games, #58 of 74 Jungle champions on the tier list (grade C), picked in 0.8% of games. Quinn is also played Top: a 51.7% win rate across 1,836 games, #15 of 103. Since patch 16.21, Quinn Jungle has not moved by more than chance explains: 0.3 points across 15,304 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle53% of its gamesA50.8%50.9% raw ±1.08,9561.3%0.7% banned52.1%49.4% first time
Top33% of its gamesA51.2%51.4% raw ±1.35,6390.8%0.7% banned53.5%49.3% first time
Mid10% of its gamesA50.8%51.3% raw ±2.41,7420.2%0.7% banned51.4%46.7% first time
Support3% of its gamestoo few games48.1%44.3% raw ±4.44900.1%0.7% banned50.2%45.4% first time
Bot1% of its gamestoo few games50.0%50.2% raw ±6.82110.0%0.7% banned51.7%47.5% first time
How to read this

Quinn’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Quinn, the part not explained by either champion’s strength.

Lane leads and team bans

What Quinn’s team bans

Champions a team bans more often when it has Quinn than the other team does in the same games (75,692 games). The other team banned before Quinn was picked, so the gap is the ban spent because Quinn was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Quinn is built in this lane, most common first, with the items those builds finish and how they win.

  • LethalityThe CollectorHubrisLord Dominik's Regards51.6%8,657 games
  • CritThe CollectorInfinity EdgeLord Dominik's Regards49.4%813 games
  • On-hitKraken SlayerBlade of The Ruined KingLord Dominik's Regards50.7%95 games
  • AD bruiserEdge of NightGuardian AngelStridebreaker51.7%10 games

Runes and summoner spells

How to read this

How Quinn does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

10,059 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite50.4% · 9,991 games
KeystoneFirst StrikeDominationFirst StrikeInspiration + Domination · 54.2%
RunesCash BackTriple TonicCosmic InsightSudden ImpactTreasure HunterCash Back · Triple Tonic · Cosmic Insight · Sudden Impact · Treasure HunterShards: Adaptive Force · Adaptive Force · Health
BuildScorchclaw PupStart: Scorchclaw Pup · 53.1%HubrisThe CollectorKey items: Hubris → The Collector · 51.9%Gluttonous GreavesBoots: Gluttonous Greaves · 54.4%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite50.4%9,991 games · 99% pick rate · the usual choiceRecommended

Keystones

  • First StrikeSorceryFirst Strike + Sorcery49.3%444 games · 4.4% pick rate · same players: +1.8 pts vs the usualRare: not recommended
  • Press the AttackDominationPress the Attack + Domination41.7%349 games · 3.5% pick rate · same players: +0.9 pts vs the usualRare: not recommended
  • First StrikeDominationFirst Strike + Domination54.2%1,189 games · 12% pick rate · same players: +0.5 pts vs the usualRecommended
  • First StrikePrecisionFirst Strike + Precision51.4%1,854 games · 18% pick rate · same players: +0.2 pts vs the usual

Minor runes with First Strike

Row 1
  • Cash Back52.3%97% take it
  • Magical Footwear51.0%3.4% take it
Row 2
  • Triple Tonic52.2%100% take it
Row 3
  • Cosmic Insight52.1%93% take it
  • Approach Velocity53.9%4.0% take it
  • Jack Of All Trades51.5%3.2% take it
Secondary: Domination
  • Sudden Impact54.1%97% take it
  • Treasure Hunter54.6%93% take it
  • Relentless Hunter52.1%4.2% take it
  • Ultimate Hunter52.5%2.2% take it
Shard row 1
  • Adaptive Force53.2%19% take it
  • Attack Speed49.6%80% take it
Shard row 2
  • Adaptive Force50.4%99% take it
Shard row 3
  • Health51.7%14% take it
  • Health Scaling50.0%84% take it

These numbers describe, they do not prove. Each rate is Quinn’s record when its player chose that option, pulled toward Quinn’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Quinn does when built that way.

Champions like Quinn

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Quinn wins 46.4%; in the hands of players with the most mastery on it, 52.0%. That gap ranks it 68 of 173 for how much practice pays. It crosses 50% at about 51K mastery points.

  1. 46%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Quinn in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.5%3W 0L0%0% in any lane100% counter+430 gold—

How much knowing Quinn pays

Players on their Mastery band win 5.6 points more on Quinn than first-timers do: #68 of 173 champions for how much mastery pays.

At 300k+ mastery points, Quinn players win 52.0%: #107 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.5%, and is half-way up by ~32K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 52.5%First Time (<5k MP): 46.45% over 51,989 seatsNewbie (5k-20k MP): 47.94% over 75,380 seatsCasual (20k-50k MP): 49.49% over 70,244 seatsExperienced (50k-150k MP): 50.91% over 89,629 seatsAdvanced (150k-300k MP): 51.62% over 51,434 seatsMastery (> 300k MP): 52.04% over 119,434 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Quinn Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.