
Quinn
Hardest matchups for Quinn in Jungle (Emerald, patch 16.20):
Wukong,
Rek'Sai,
Sejuani. Easiest:
Rengar,
Jayce,
Pantheon.
Try it in a draftCountersPower curvesIn the tier listWho wins into QuinnOn the pro tier list
Quinn on patch 16.22
- Jungle49.0%#58 of 74C2,063 games
- Top51.7%#15 of 103A1,836 games
- steady since 16.21
Quinn’s main role on patch 16.22 is Jungle: a 49.0% win rate across 2,063 Emerald games, #58 of 74 Jungle champions on the tier list (grade C), picked in 0.8% of games. Quinn is also played Top: a 51.7% win rate across 1,836 games, #15 of 103. Since patch 16.21, Quinn Jungle has not moved by more than chance explains: 0.3 points across 15,304 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Jungle53% of its games | A | 50.8%50.9% raw ±1.0 | 8,956 | 1.3%0.7% banned | 52.1%49.4% first time |
| Top33% of its games | A | 51.2%51.4% raw ±1.3 | 5,639 | 0.8%0.7% banned | 53.5%49.3% first time |
| Mid10% of its games | A | 50.8%51.3% raw ±2.4 | 1,742 | 0.2%0.7% banned | 51.4%46.7% first time |
| Support3% of its games | too few games | 48.1%44.3% raw ±4.4 | 490 | 0.1%0.7% banned | 50.2%45.4% first time |
| Bot1% of its games | too few games | 50.0%50.2% raw ±6.8 | 211 | 0.0%0.7% banned | 51.7%47.5% first time |
Matchups
Every matchupHow to read this
Quinn’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Quinn, the part not explained by either champion’s strength.
Hardest for Quinn
Lane leads and team bans
What Quinn’s team bans
Champions a team bans more often when it has Quinn than the other team does in the same games (75,692 games). The other team banned before Quinn was picked, so the gap is the ban spent because Quinn was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Quinn is built in this lane, most common first, with the items those builds finish and how they win.
- Lethality


51.6%8,657 games - Crit


49.4%813 games - On-hit


50.7%95 games - AD bruiser


51.7%10 games
Runes and summoner spells
How to read this
How Quinn does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
10,059 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Smite50.4%9,991 games · 99% pick rate · the usual choiceRecommended
Keystones

First Strike + Sorcery49.3%444 games · 4.4% pick rate · same players: +1.8 pts vs the usualRare: not recommended
Press the Attack + Domination41.7%349 games · 3.5% pick rate · same players: +0.9 pts vs the usualRare: not recommended
First Strike + Domination54.2%1,189 games · 12% pick rate · same players: +0.5 pts vs the usualRecommended
First Strike + Precision51.4%1,854 games · 18% pick rate · same players: +0.2 pts vs the usual
Minor runes with First Strike
Cash Back52.3%97% take it
Magical Footwear51.0%3.4% take it
Triple Tonic52.2%100% take it
Cosmic Insight52.1%93% take it
Approach Velocity53.9%4.0% take it
Jack Of All Trades51.5%3.2% take it
Sudden Impact54.1%97% take it
Treasure Hunter54.6%93% take it
Relentless Hunter52.1%4.2% take it
Ultimate Hunter52.5%2.2% take it
- Adaptive Force53.2%19% take it
- Attack Speed49.6%80% take it
- Adaptive Force50.4%99% take it
- Health51.7%14% take it
- Health Scaling50.0%84% take it
These numbers describe, they do not prove. Each rate is Quinn’s record when its player chose that option, pulled toward Quinn’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Quinn does when built that way.
The learning curve
Champion pool
On a first game Quinn wins 46.4%; in the hands of players with the most mastery on it, 52.0%. That gap ranks it 68 of 173 for how much practice pays. It crosses 50% at about 51K mastery points.
Pro play
On the pro tier list
Quinn in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Top | 50.5%3W 0L | 0%0% in any lane | 100% counter | +430 gold | — |
How much knowing Quinn pays
Players on their Mastery band win 5.6 points more on Quinn than first-timers do: #68 of 173 champions for how much mastery pays.
At 300k+ mastery points, Quinn players win 52.0%: #107 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.5%, and is half-way up by ~32K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.