Tank · Fighter

Skarner

Hardest matchups for Skarner in Jungle (Emerald, patch 16.20): Rek'Sai, Rammus, Ivern. Easiest: Jayce, Qiyana, Rengar.

Try it in a draftCountersPower curvesIn the tier listWho wins into SkarnerOn the pro tier list

Skarner on patch 16.22

  • Jungle50.7%#29 of 74B2,199 games
  • Support44.9%#63 of 77C561 games
  • steady since 16.21

Skarner’s main role on patch 16.22 is Jungle: a 50.7% win rate across 2,199 Emerald games, #29 of 74 Jungle champions on the tier list (grade B), picked in 0.9% of games. Skarner is also played Support: a 44.9% win rate across 561 games, #63 of 77. Since patch 16.21, Skarner Jungle has not moved by more than chance explains: 0.5 points across 12,325 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle71% of its gamesB50.2%50.3% raw ±1.26,7151.0%0.2% banned53.2%47.7% first time
Support17% of its gamesC48.7%47.9% raw ±2.51,6050.2%0.2% banned51.7%45.9% first time
Top12% of its gamesB49.7%49.4% raw ±2.91,1210.2%0.2% banned51.5%48.0% first time
Mid1% of its gamestoo few games49.6%43.4% raw ±13.5530.0%0.2% banned51.3%47.3% first time
Bot0% of its gamestoo few games50.0%100.0% raw ±98.010.0%0.2% banned—
How to read this

Skarner’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Skarner, the part not explained by either champion’s strength.

Lane leads and team bans

What Skarner’s team bans

Champions a team bans more often when it has Skarner than the other team does in the same games (47,210 games). The other team banned before Skarner was picked, so the gap is the ban spent because Skarner was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Skarner is built in this lane, most common first, with the items those builds finish and how they win.

  • TankHeartsteelUnending DespairSpirit Visage51.5%5,959 games
  • AD bruiserTitanic HydraHeartsteelSterak's Gage50.7%768 games
  • LethalityVoltaic CycloswordBastionbreakerUmbral Glaive49.4%82 games
  • AP sustainedLiandry's TormentDusk and DawnUnending Despair51.4%5 games
  • CritHeartsteelTitanic HydraFiendhunter Bolts51.1%4 games

Runes and summoner spells

How to read this

How Skarner does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

7,439 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite50.1% · 7,396 games
KeystoneAftershockInspirationAftershockResolve + Inspiration · 50.6%
RunesShield BashConditioningOvergrowthMagical FootwearCosmic InsightShield Bash · Conditioning · Overgrowth · Magical Footwear · Cosmic InsightShards: Ability Haste · Health Scaling · Health Scaling
BuildMosstomper SeedlingStart: Mosstomper Seedling · 53.0%HeartsteelUnending DespairKey items: Heartsteel → Unending Despair · 53.0%Mercury's TreadsBoots: Mercury's Treads · 52.1%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite50.1%7,396 games · 99% pick rate · the usual choiceRecommended

Keystones

  • AftershockInspirationAftershock + Inspiration50.6%849 games · 11% pick rate · same players: +0.1 pts vs the usualRecommended
  • Grasp of the UndyingInspirationGrasp of the Undying + Inspiration50.6%5,462 games · 73% pick rate · the usual choice
  • ConquerorResolveConqueror + Resolve46.7%348 games · 4.7% pick rate · same players: −0.7 pts vs the usualRare: not recommended

Minor runes with Aftershock

Row 1
  • Shield Bash51.0%94% take it
  • Font of Life54.1%4.9% take it
Row 2
  • Conditioning51.5%96% take it
  • Bone Plating51.1%3.3% take it
Row 3
  • Overgrowth51.2%94% take it
  • Revitalize53.6%4.0% take it
Secondary: Inspiration
  • Magical Footwear50.9%96% take it
  • Cosmic Insight52.0%84% take it
  • Approach Velocity47.0%14% take it
  • Cash Back51.5%3.7% take it
Shard row 1
  • Ability Haste50.5%83% take it
  • Attack Speed48.5%11% take it
  • Adaptive Force47.2%6.9% take it
Shard row 2
  • Health Scaling50.3%89% take it
  • Adaptive Force49.1%9.1% take it
Shard row 3
  • Health Scaling50.2%91% take it
  • Health47.7%6.4% take it
  • Tenacity and Slow Resist50.5%2.7% take it

These numbers describe, they do not prove. Each rate is Skarner’s record when its player chose that option, pulled toward Skarner’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Skarner does when built that way.

Champions like Skarner

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Skarner wins 44.3%; in the hands of players with the most mastery on it, 52.7%. That gap ranks it 22 of 173 for how much practice pays. It crosses 50% at about 67K mastery points.

  1. 44%First Time
  2. 46%Newbie
  3. 49%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Skarner in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle51.1%132W 120L13%14% in any lane80% counter−304 gold—
Support49.7%7W 9L1%14% in any lane94% counter+254 gold—
Top50.2%3W 2L0%14% in any lane20% counter−419 gold—
Mid49.8%0W 1L0%14% in any lane100% counter−3,558 gold—

How much knowing Skarner pays

Players on their Mastery band win 8.4 points more on Skarner than first-timers do: #22 of 173 champions for how much mastery pays.

At 300k+ mastery points, Skarner players win 52.7%: #60 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.4%, and is half-way up by ~32K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.4%First Time (<5k MP): 44.30% over 33,142 seatsNewbie (5k-20k MP): 46.39% over 48,317 seatsCasual (20k-50k MP): 48.90% over 39,878 seatsExperienced (50k-150k MP): 50.60% over 41,331 seatsAdvanced (150k-300k MP): 52.47% over 20,420 seatsMastery (> 300k MP): 52.74% over 37,145 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Skarner ranked-play summary

Most similar champions: Ivern, Udyr, Nidalee.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Skarner Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.