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The best prospects to watch next season: players, teams and regions

What we found

Asked
Which young pros are most likely to be among the best in their role over the next two years, which teams are building them, and which regions produce them?
Found
HongQ and Smash lead at a potential of 98 out of 99. T1 and Dplus Kia hold the most top-50 prospects, mostly in their academy teams, and Korea has 18 prospects at 90 or above, more than every other region combined.
How sure
On 1,795 past players, the model's potential missed the level they actually reached by 7.9 points out of 99 on average, against 9.9 for the best simple rule, and 91% stayed at or under their ceiling. It reads "if the player keeps playing" and says nothing about who stops.

What potential means

Every number here is out of 99 and compares a player only with pros in the same role, the way football games rate players. The scale is a percentile: 90 means better than about 90% of pros in that role.

Potential is not a promise. It assumes the player keeps playing pro games for two years, and it says nothing about who retires, moves to a smaller league or stops being picked.

Players to watch

The 50 highest potentials among every rated pro aged 21 or younger, as of Nov 12, 2026. 20 of their contracts on record end within days, as the off-season opens.

PlayerTeamLevelPotentialCeilingQualityTrueSkillGradeTrendChampionsContract untilSolo queue
1
HongQTaiwan · 19 · 370 games
JD GamingLPL · China
97989952.9%34.4#18 of 38646last 20TrueSkill of HongQ, 2025-09 to 2026-09ViktorRyzeTwisted FateNov 17, 2026Master · 112 LPLeaguepedia
2
SmashSouth Korea · 20 · 598 games
Dplus KiaLCK · Korea
96989956.8%41.9#4 of 39262last 20TrueSkill of Smash, 2025-10 to 2026-11YunaraEzrealLucianNov 16, 2026Grandmaster · 1539 LPLeaguepedia
3
fengyueChina · 21 · 160 games
Ninjas in PyjamasLPL · China
94979854.1%38.4#9 of 39771last 20TrueSkill of fengyue, 2024-04 to 2026-09SeraphineAlistarNautilusnone on recordnot published
4
SharvelSouth Korea · 19 · 426 games
DN SOOPersLCK · Korea
94959855.8%38.6#10 of 39862last 20TrueSkill of Sharvel, 2025-07 to 2026-08Lee SinPantheonNaafiriNov 16, 2026not published
5
PeyzSouth Korea · 20 · 711 games
T1LCK · Korea
86959756.9%36.8#13 of 39274last 20TrueSkill of Peyz, 2025-10 to 2026-11JhinLucianCaitlynNov 20, 2028not published
6
VampireChina · 21 · 401 games
JD GamingLPL · China
90949954.0%35.2#18 of 39764last 20TrueSkill of Vampire, 2025-08 to 2026-10NautilusLuluSeraphineNov 16, 2027not published
7
re0China · 19 · 28 games
Oh My GodLPL · China
88949847.6%28.5#41 of 39843last 20TrueSkill of re0, 2025-12 to 2026-05Xin ZhaoViPantheonNov 16, 2027not published
8
SiwooSouth Korea · 18 · 564 games
Dplus KiaLCK · Korea
85949856.6%38.7#8 of 38148last 20TrueSkill of Siwoo, 2025-10 to 2026-11JayceK'SanteGnarNov 15, 2027not published
9
BluffingSouth Korea · 17 · 262 games
Hanwha Life Esports ChallengersLCKC · Korea
86949752.1%29.9#35 of 39759last 20TrueSkill of Bluffing, 2025-05 to 2026-08BardNautilusNeekoNov 16, 2026not published
10
FenRirSouth Korea · 20 · 237 games
KT Rolster ChallengersLCKC · Korea
92949651.1%33.9#22 of 39251last 20TrueSkill of FenRir, 2025-04 to 2026-09EzrealYunaraLucianNov 15, 2027not published

Quality is the chance of winning if the player replaced a typical major-league player in the same role (50% is typical). TrueSkill is the league-adjusted rating, with the player's rank among active pros of the role. Grade is the average game grade (0 to 100) over the last games. The trend is TrueSkill over the last 12 rated months, green if it rose. The three champions are the most played this season.

A snapshot of Nov 12, 2026; the list moves every morning, and the live one is in Prospects and Scouting. Ages are whole years. A solo-queue rank is shown only where Leaguepedia or LoLPros published the player's account, with that source in brackets.

Young players on this page

17 of the 590 rated pros aged 21 or younger are under 18, and some of them are on this page. They are named because they play in public professional competition, where their teams, leagues and the tournament sites already name them. What this page shows about any player is their age in whole years, never a birthdate; their tournament results; and a solo-queue rank only where Leaguepedia or LoLPros published the account. No Riot ID is printed.

A player, or a parent or guardian, can ask for a solo-queue account to be removed from the site on the opt-out page.

Read the full study: the method, every table and its limits

Teams building the most prospects

Organisations with three or more of the top 50 prospects, counting their academy and challenger teams with them. Each name is followed by the player's potential.

Most of these players are in academy leagues (LCK Challengers), not on the main roster yet. That is where potential is most useful: their level against academy rivals is adjusted for the league, and the model has learned from earlier players in the same leagues.

Regions producing them

Korea has 18 of its 99 rated pros aged 21 or younger at a potential of 90 or above. Europe has the most young pros in the archive, 295, thanks to its many national leagues, but only 3 of them reach 90.

RegionRated pros, 21 or youngerPotential 90+Potential 85+Highest potential
Korea991838Smash 98
China14812HongQ 98
Europe295313Caliste 92
Vietnam2322Dire 92
North America2011Massu 93
Brazil3203Tatu 87
Japan3500advance 66
Middle East2700Theocacs 82
Türkiye1400Nawa 75
Pacific (PCS)1200Flauren 83
Latin America1200ianshaka 71

A region is where the player's team competes, not their nationality: HongQ, from Taiwan, counts for China, and LazyFeel, from Vietnam, for Korea.

How the model was built

The potential model learns from the careers of every pro in the archive: for each player and month, what was known that month, and the best level that player reached in the two years that followed.

Age matters: without it the error grows by about 6%. An explicit aging curve was also tried as an input and added nothing the trees had not already learned from age.

How it did on past players

On the 1,795 players of the test, the model's potential missed the level they actually reached by 7.9 points out of 99 on average. The best simple rule, today's level plus the average rise, missed by 9.9. For players aged 21 or younger, the ones potential is for, the model missed by 9.7 against 11.4. 91% of players ended at or under their ceiling, close to the 90% it aims for.

ForecastAverage miss (pts)Pinball, middlePinball, ceilingAt or under ceiling
Potential model7.94.01.791.1%
The same model without age8.44.21.991.1%
Today's level carried forward11.85.9——
Today's level plus the average rise9.95.0——
Potential model, aged 21 or younger9.74.91.991.4%
Level plus average rise, aged 21 or younger11.45.7——

The model also gives each player a chance of reaching the top tenth of their role within two years. It is not shown on the site: across all players it beats a simple baseline (the share of earlier players at the same level who got there), but for players aged 21 or younger it loses to that baseline on all five measures below, AUC by a hair.

ForecastAUCLog lossBrierAccuracyECE
Model, all players0.94460.22930.069590.60%0.0257
Baseline, all players0.93510.25410.075190.41%0.0500
Model, aged 21 or younger0.89870.34990.111683.89%0.0612
Baseline, aged 21 or younger0.89930.32680.100385.76%0.0233

The year-by-year curve, tested on months from January 2023, beats both carrying today's level forward and the typical curve for the player's role and age at every horizon. Its range aims to hold four players in five; it held between 70% and 76%.

AheadPlayer-months testedAverage miss (pts)Level carried forwardRole-and-age curveInside the range
12 months21,4299.510.110.475%
24 months11,46512.213.413.676%
36 months4,61314.515.116.370%

What this can’t tell you

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