The best prospects to watch next season: players, teams and regions
Published November 12, 2026 · 590 rated pros aged 21 or younger · numbers as of Nov 12, 2026
What we found
- Asked
- Which young pros are most likely to be among the best in their role over the next two years, which teams are building them, and which regions produce them?
- Found
- HongQ and Smash lead at a potential of 98 out of 99. T1 and Dplus Kia hold the most top-50 prospects, mostly in their academy teams, and Korea has 18 prospects at 90 or above, more than every other region combined.
- How sure
- On 1,795 past players, the model's potential missed the level they actually reached by 7.9 points out of 99 on average, against 9.9 for the best simple rule, and 91% stayed at or under their ceiling. It reads "if the player keeps playing" and says nothing about who stops.
What potential means
Every number here is out of 99 and compares a player only with pros in the same role, the way football games rate players. The scale is a percentile: 90 means better than about 90% of pros in that role.
- Level is where a player stands now: the average of their last three active months, on a rating adjusted for the strength of their league, so the best player of a small league is measured against the whole field and does not read 99.
- Potential is the best three-month level the model expects them to reach in the next two years: the middle of its range, as likely to be beaten as not.
- Ceiling is the high end of that range: about one player in ten does better than their ceiling.
Potential is not a promise. It assumes the player keeps playing pro games for two years, and it says nothing about who retires, moves to a smaller league or stops being picked.
Players to watch
The 50 highest potentials among every rated pro aged 21 or younger, as of Nov 12, 2026. 20 of their contracts on record end within days, as the off-season opens.
| Player | Team | Level | Potential | Ceiling | Quality | TrueSkill | Grade | Trend | Champions | Contract until | Solo queue |
|---|---|---|---|---|---|---|---|---|---|---|---|
1 HongQTaiwan · 19 · 370 games | JD GamingLPL · China | 97 | 98 | 99 | 52.9% | 34.4#18 of 386 | 46last 20 | Nov 17, 2026 | Master · 112 LPLeaguepedia | ||
2 SmashSouth Korea · 20 · 598 games | Dplus KiaLCK · Korea | 96 | 98 | 99 | 56.8% | 41.9#4 of 392 | 62last 20 | Nov 16, 2026 | Grandmaster · 1539 LPLeaguepedia | ||
3 fengyueChina · 21 · 160 games | Ninjas in PyjamasLPL · China | 94 | 97 | 98 | 54.1% | 38.4#9 of 397 | 71last 20 | none on record | not published | ||
4 SharvelSouth Korea · 19 · 426 games | DN SOOPersLCK · Korea | 94 | 95 | 98 | 55.8% | 38.6#10 of 398 | 62last 20 | Nov 16, 2026 | not published | ||
5 PeyzSouth Korea · 20 · 711 games | T1LCK · Korea | 86 | 95 | 97 | 56.9% | 36.8#13 of 392 | 74last 20 | Nov 20, 2028 | not published | ||
6 VampireChina · 21 · 401 games | JD GamingLPL · China | 90 | 94 | 99 | 54.0% | 35.2#18 of 397 | 64last 20 | Nov 16, 2027 | not published | ||
7 re0China · 19 · 28 games | Oh My GodLPL · China | 88 | 94 | 98 | 47.6% | 28.5#41 of 398 | 43last 20 | Nov 16, 2027 | not published | ||
8 SiwooSouth Korea · 18 · 564 games | Dplus KiaLCK · Korea | 85 | 94 | 98 | 56.6% | 38.7#8 of 381 | 48last 20 | Nov 15, 2027 | not published | ||
9 BluffingSouth Korea · 17 · 262 games | Hanwha Life Esports ChallengersLCKC · Korea | 86 | 94 | 97 | 52.1% | 29.9#35 of 397 | 59last 20 | Nov 16, 2026 | not published | ||
10 FenRirSouth Korea · 20 · 237 games | KT Rolster ChallengersLCKC · Korea | 92 | 94 | 96 | 51.1% | 33.9#22 of 392 | 51last 20 | Nov 15, 2027 | not published | ||
11 DiableSouth Korea · 19 · 460 games | Nongshim RedForceLCK · Korea | 85 | 93 | 97 | 52.1% | 29.8#37 of 392 | 42last 20 | Nov 16, 2026 | Challenger · 1977 LPLeaguepedia | ||
12 RaptorSouth Korea · 21 · 523 games | BNK FEARXLCK · Korea | 89 | 93 | 96 | 54.3% | 34.7#16 of 398 | 61last 20 | Nov 16, 2026 | Master · 1025 LPLeaguepedia | ||
13 LazyFeelVietnam · 19 · 259 games | Kiwoom DRX ChallengersLCKC · Korea | 88 | 93 | 96 | 49.5% | 24.3#73 of 392 | 62last 20 | Nov 18, 2028 | not published | ||
14 MassuCanada · 21 · 402 games | FlyQuestLCS · North America | 91 | 93 | 95 | 51.2% | 35.9#14 of 392 | 52last 20 | Nov 17, 2026 | Diamond I · 75 LPLeaguepedia | ||
15 CloudSouth Korea · 19 · 426 games | T1 Esports AcademyLCKC · Korea | 91 | 92 | 97 | 54.2% | 34.3#19 of 397 | 66last 20 | Nov 16, 2026 | Master · 1599 LPLoLPros | ||
16 CalisteFrance · 20 · 417 games | Karmine CorpLEC · Europe | 89 | 92 | 97 | 53.5% | 39.5#8 of 392 | 62last 20 | Nov 20, 2028 | Master · 654 LPLeaguepedia | ||
17 ParukiaChina · 19 · 105 games | EDward GamingLPL · China | 79 | 92 | 97 | 48.1% | 25.8#63 of 397 | 48last 20 | Nov 21, 2028 | not published | ||
18 PainterSouth Korea · 19 · 325 games | T1 Esports AcademyLCKC · Korea | 91 | 92 | 96 | 52.8% | 34.4#17 of 398 | 61last 20 | Nov 16, 2026 | not published | ||
19 DireVietnam · 19 · 195 games | Team Secret WhalesLCP · Vietnam | 83 | 92 | 96 | 49.3% | 28.4#48 of 386 | 53last 20 | Nov 15, 2027 | not published | ||
20 HiztoVietnam · 19 · 198 games | Team Secret WhalesLCP · Vietnam | 83 | 92 | 96 | 50.7% | 28.4#45 of 398 | 59last 20 | Nov 15, 2027 | not published | ||
21 JaehyukSouth Korea · 19 · 288 games | Dplus Kia ChallengersLCKC · Korea | 88 | 92 | 95 | 50.6% | 28.6#38 of 381 | 52last 20 | Nov 15, 2027 | not published | ||
22 CypherSouth Korea · 20 · 247 games | T1 Esports AcademyLCKC · Korea | 86 | 92 | 95 | 47.2% | 24.4#70 of 392 | 32last 20 | Nov 16, 2026 | not published | ||
23 KeshiChina · 20 · 109 games | ThunderTalk GamingLPL · China | 83 | 91 | 97 | 50.1% | 27.6#46 of 381 | 47last 20 | none on record | not published | ||
24 AetherSouth Korea · 17 · 197 games | T1 Esports Academy RookiesLAS · Korea | 79 | 91 | 97 | 50.1% | 27.2#55 of 397 | 47last 20 | none on record | not published | ||
25 JanusSouth Korea · 19 · 285 games | Nongshim Esports AcademyLCKC · Korea | 92 | 91 | 96 | 53.0% | 32.1#25 of 381 | 53last 20 | Nov 15, 2027 | not published | ||
26 Naak NakoTurkey · 21 · 298 games | Team VitalityLEC · Europe | 90 | 91 | 96 | 54.2% | 35.4#16 of 381 | 52last 20 | Nov 15, 2027 | not published | ||
27 sheerChina · 20 · 239 games | LNG EsportsLPL · China | 90 | 91 | 96 | 50.5% | 30.8#28 of 381 | 49last 20 | Nov 16, 2027 | not published | ||
28 GardenSouth Korea · 18 · 306 games | Dplus Kia ChallengersLCKC · Korea | 89 | 91 | 96 | 51.0% | 28.9#45 of 386 | 60last 20 | Nov 16, 2026 | not published | ||
29 PolluSouth Korea · 20 · 416 games | KT Rolster ChallengersLCKC · Korea | 86 | 91 | 96 | 50.2% | 28.1#51 of 397 | 46last 20 | Nov 16, 2026 | not published | ||
30 SolidSouth Korea · 16 · 308 games | Dplus Kia ChallengersLCKC · Korea | 82 | 90 | 97 | 47.5% | 26.1#64 of 398 | 39last 20 | Nov 19, 2029 | not published | ||
31 VladiGreece · 21 · 368 games | FnaticLEC · Europe | 87 | 90 | 95 | 47.9% | 29.2#38 of 386 | 60last 20 | Nov 16, 2026 | Challenger · 3609 LPLoLPros | ||
32 BuLLDoGSouth Korea · 21 · 434 games | EDward GamingLPL · China | 86 | 90 | 93 | 51.3% | 29.1#40 of 386 | 47last 20 | none on record | not published | ||
33 HaetaeSouth Korea · 20 · 438 games | T1 Esports AcademyLCKC · Korea | 89 | 89 | 95 | 54.8% | 33.9#20 of 381 | 61last 20 | Nov 16, 2026 | not published | ||
34 HwichanSouth Korea · 20 · 311 games | KT Rolster ChallengersLCKC · Korea | 87 | 89 | 95 | 52.0% | 28.3#49 of 386 | 60last 20 | Nov 15, 2027 | not published | ||
35 SeroSouth Korea · 20 · 280 games | KT Rolster ChallengersLCKC · Korea | 86 | 89 | 95 | 51.0% | 27.9#44 of 381 | 41last 20 | Nov 15, 2027 | not published | ||
36 AetinothTurkey · 21 · 417 games | SolaryLFL · Europe | 87 | 89 | 94 | 52.4% | 35.6#16 of 392 | 43last 20 | none on record | not published | ||
37 FrogSouth Korea · 21 · 463 games | Kiwoom DRX ChallengersLCKC · Korea | 84 | 89 | 94 | 49.1% | 27.2#50 of 381 | 47last 20 | Nov 16, 2026 | not published | ||
38 LucidSouth Korea · 21 · 715 games | Dplus KiaLCK · Korea | 81 | 89 | 94 | 56.2% | 35.1#15 of 398 | 54last 20 | Nov 15, 2027 | not published | ||
39 EclipseSouth Korea · 17 · 223 games | T1 Esports AcademyLCKC · Korea | 77 | 88 | 96 | 49.5% | 28.5#45 of 392 | 49last 20 | Nov 16, 2026 | not published | ||
40 GrizzlySouth Korea · 21 · 358 games | BNK FEARX YouthLCKC · Korea | 83 | 88 | 95 | 50.2% | 26.2#62 of 398 | 63last 20 | Nov 16, 2026 | not published | ||
41 HeruSouth Korea · 20 · 176 games | ThunderTalk GamingLPL · China | 83 | 88 | 95 | 47.5% | 27.6#52 of 386 | 42last 20 | none on record | not published | ||
42 ZUIANChina · 21 · 151 games | Top EsportsLPL · China | 82 | 88 | 95 | 49.8% | 22.0#90 of 381 | 48last 20 | Nov 16, 2027 | not published | ||
43 FlipSouth Korea · 18 · 315 games | DN SOOPers ChallengersLCKC · Korea | 81 | 88 | 95 | 49.1% | 26.3#56 of 386 | 57last 20 | Nov 16, 2026 | not published | ||
44 JesusSouth Korea · 17 · 115 games | HANJIN BRION AcademyLAS · Korea | 71 | 88 | 95 | 41.0% | 23.6#78 of 386 | 40last 20 | none on record | not published | ||
45 CarlsenDenmark · 20 · 393 games | GalionsLFL · Europe | 88 | 88 | 94 | 53.3% | 36.6#12 of 381 | 49last 20 | Nov 16, 2026 | Grandmaster · 2031 LPLoLPros | ||
46 MihawKSouth Korea · 16 · 240 games | Nongshim Esports AcademyLCKC · Korea | 75 | 88 | 94 | 46.4% | 22.3#91 of 398 | 46last 20 | Nov 15, 2027 | not published | ||
47 FlickeRPortugal · 21 · 250 games | Frites Esports ClubROL · Europe | 86 | 88 | 93 | 37.3% | 23.2#86 of 392 | 54last 20 | none on record | not published | ||
48 PobySouth Korea · 20 · 437 games | Natus VincereLEC · Europe | 78 | 88 | 93 | 49.7% | 28.5#46 of 386 | 45last 20 | Nov 15, 2027 | Diamond I · 75 LPLoLPros | ||
49 JinbeomSouth Korea · 19 · 340 games | T1 Esports Academy RookiesLAS · Korea | 80 | 87 | 95 | 46.8% | 28.5#43 of 392 | 48last 20 | Nov 16, 2026 | not published | ||
50 AboutSouth Korea · 21 · 348 games | Team WELPL · China | 83 | 87 | 94 | 52.1% | 31.4#28 of 392 | 61last 20 | Nov 15, 2027 | not published |
Quality is the chance of winning if the player replaced a typical major-league player in the same role (50% is typical). TrueSkill is the league-adjusted rating, with the player's rank among active pros of the role. Grade is the average game grade (0 to 100) over the last games. The trend is TrueSkill over the last 12 rated months, green if it rose. The three champions are the most played this season.
A snapshot of Nov 12, 2026; the list moves every morning, and the live one is in Prospects and Scouting. Ages are whole years. A solo-queue rank is shown only where Leaguepedia or LoLPros published the player's account, with that source in brackets.
Young players on this page
17 of the 590 rated pros aged 21 or younger are under 18, and some of them are on this page. They are named because they play in public professional competition, where their teams, leagues and the tournament sites already name them. What this page shows about any player is their age in whole years, never a birthdate; their tournament results; and a solo-queue rank only where Leaguepedia or LoLPros published the account. No Riot ID is printed.
A player, or a parent or guardian, can ask for a solo-queue account to be removed from the site on the opt-out page.
Read the full study: the method, every table and its limits
Teams building the most prospects
Organisations with three or more of the top 50 prospects, counting their academy and challenger teams with them. Each name is followed by the player's potential.
T1 (8): Peyz 95, Cloud 92 (T1 Esports Academy), Painter 92 (T1 Esports Academy), Cypher 92 (T1 Esports Academy), Aether 91 (T1 Esports Academy Rookies), Haetae 89 (T1 Esports Academy), Eclipse 88 (T1 Esports Academy), Jinbeom 87 (T1 Esports Academy Rookies)
Dplus Kia (6): Smash 98, Siwoo 94, Jaehyuk 92 (Dplus Kia Challengers), Garden 91 (Dplus Kia Challengers), Solid 90 (Dplus Kia Challengers), Lucid 89
KT Rolster (4): FenRir 94 (KT Rolster Challengers), Pollu 91 (KT Rolster Challengers), Hwichan 89 (KT Rolster Challengers), Sero 89 (KT Rolster Challengers)
Nongshim RedForce (3): Diable 93, Janus 91 (Nongshim Esports Academy), MihawK 88 (Nongshim Esports Academy)
Most of these players are in academy leagues (LCK Challengers), not on the main roster yet. That is where potential is most useful: their level against academy rivals is adjusted for the league, and the model has learned from earlier players in the same leagues.
Regions producing them
Korea has 18 of its 99 rated pros aged 21 or younger at a potential of 90 or above. Europe has the most young pros in the archive, 295, thanks to its many national leagues, but only 3 of them reach 90.
| Region | Rated pros, 21 or younger | Potential 90+ | Potential 85+ | Highest potential |
|---|---|---|---|---|
| Korea | 99 | 18 | 38 | Smash 98 |
| China | 14 | 8 | 12 | HongQ 98 |
| Europe | 295 | 3 | 13 | Caliste 92 |
| Vietnam | 23 | 2 | 2 | Dire 92 |
| North America | 20 | 1 | 1 | Massu 93 |
| Brazil | 32 | 0 | 3 | Tatu 87 |
| Japan | 35 | 0 | 0 | advance 66 |
| Middle East | 27 | 0 | 0 | Theocacs 82 |
| Türkiye | 14 | 0 | 0 | Nawa 75 |
| Pacific (PCS) | 12 | 0 | 0 | Flauren 83 |
| Latin America | 12 | 0 | 0 | ianshaka 71 |
A region is where the player's team competes, not their nationality: HongQ, from Taiwan, counts for China, and LazyFeel, from Vietnam, for Korea.
How the model was built
The potential model learns from the careers of every pro in the archive: for each player and month, what was known that month, and the best level that player reached in the two years that followed.
- What it predicts. The best three-month level in the next 24 months, for players who play at least three of those months.
- What it sees. Only what was known that month: the current level and its change over six months, raw form, age, games played, the share of them in a top league, the best level so far, months active, how uncertain the rating still is, how the player compares with pros of the same age, and the role. Nothing from later months.
- The model. Gradient-boosted trees (LightGBM), one for the middle of the range (potential) and one for its 90th percentile (ceiling). A separate set of the same trees gives the level one, two and three years ahead, the curve on each player's profile.
- The test. Trained on 42,183 player-months up to December 2021 and scored on 8,269 player-months from January 2024 (1,795 players). The two-year gap means no training answer overlaps a test month's future.
Age matters: without it the error grows by about 6%. An explicit aging curve was also tried as an input and added nothing the trees had not already learned from age.
How it did on past players
On the 1,795 players of the test, the model's potential missed the level they actually reached by 7.9 points out of 99 on average. The best simple rule, today's level plus the average rise, missed by 9.9. For players aged 21 or younger, the ones potential is for, the model missed by 9.7 against 11.4. 91% of players ended at or under their ceiling, close to the 90% it aims for.
| Forecast | Average miss (pts) | Pinball, middle | Pinball, ceiling | At or under ceiling |
|---|---|---|---|---|
| Potential model | 7.9 | 4.0 | 1.7 | 91.1% |
| The same model without age | 8.4 | 4.2 | 1.9 | 91.1% |
| Today's level carried forward | 11.8 | 5.9 | — | — |
| Today's level plus the average rise | 9.9 | 5.0 | — | — |
| Potential model, aged 21 or younger | 9.7 | 4.9 | 1.9 | 91.4% |
| Level plus average rise, aged 21 or younger | 11.4 | 5.7 | — | — |
The model also gives each player a chance of reaching the top tenth of their role within two years. It is not shown on the site: across all players it beats a simple baseline (the share of earlier players at the same level who got there), but for players aged 21 or younger it loses to that baseline on all five measures below, AUC by a hair.
| Forecast | AUC | Log loss | Brier | Accuracy | ECE |
|---|---|---|---|---|---|
| Model, all players | 0.9446 | 0.2293 | 0.0695 | 90.60% | 0.0257 |
| Baseline, all players | 0.9351 | 0.2541 | 0.0751 | 90.41% | 0.0500 |
| Model, aged 21 or younger | 0.8987 | 0.3499 | 0.1116 | 83.89% | 0.0612 |
| Baseline, aged 21 or younger | 0.8993 | 0.3268 | 0.1003 | 85.76% | 0.0233 |
The year-by-year curve, tested on months from January 2023, beats both carrying today's level forward and the typical curve for the player's role and age at every horizon. Its range aims to hold four players in five; it held between 70% and 76%.
| Ahead | Player-months tested | Average miss (pts) | Level carried forward | Role-and-age curve | Inside the range |
|---|---|---|---|---|---|
| 12 months | 21,429 | 9.5 | 10.1 | 10.4 | 75% |
| 24 months | 11,465 | 12.2 | 13.4 | 13.6 | 76% |
| 36 months | 4,613 | 14.5 | 15.1 | 16.3 | 70% |
What this can’t tell you
- Potential reads "if the player keeps playing". A player who retires or stops being picked has no future level, so the model never learned from them.
- The level is adjusted for league strength, and that adjustment is itself an estimate: an academy or small-league player's level is less certain than a major-league starter's.
- There is no minimum number of games: a player with few pro games (re0 has 28) has a less certain level, and the model takes that in through the rating's uncertainty and the games played.
- Few Chinese academy (LDL) players are rated in the archive, so China's count of young prospects is a floor, not a census.
- "None on record" is not "free to sign": only the leagues that publish contracts to Leaguepedia's database have dates, and a contract can be extended or bought out at any time.
- Solo-queue ranks change daily and say nothing about potential: they are shown for context, from the account Leaguepedia or LoLPros published.
- Every number is as of Nov 12, 2026. Levels and potentials are rebuilt every morning; the live list is on the Prospects and Scouting pages.
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